// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: DetectorConstruction.cc,v 1.1 2007/11/16 14:29:33 kmura Exp $ // $Name: $ // // ==================================================================== // DetectorConstruction.cc // // 2007 Q // ==================================================================== #include "DetectorConstruction.hh" #include "VoxelParam.hh" #include "G4NistManager.hh" #include "G4Box.hh" #include "G4LogicalVolume.hh" #include "G4PVPlacement.hh" #include "G4PVParameterised.hh" #include "VoxelSD.hh" #include "G4VisAttributes.hh" typedef G4LogicalVolume G4LV; typedef G4PVPlacement G4PVP; typedef G4VisAttributes G4VA; // ==================================================================== // // class description // // ==================================================================== //////////////////////////////////////////// DetectorConstruction::DetectorConstruction() //////////////////////////////////////////// { } ///////////////////////////////////////////// DetectorConstruction::~DetectorConstruction() ///////////////////////////////////////////// { } //////////////////////////////////////////////////// G4VPhysicalVolume* DetectorConstruction::Construct() //////////////////////////////////////////////////// { G4NistManager* nistManager= G4NistManager::Instance(); G4VisAttributes* va; // ============================================================== // world volume // ============================================================== const G4double DXYZ_WORLD= 200.*cm; G4Box* sld_world= new G4Box("world", DXYZ_WORLD/2., DXYZ_WORLD/2., DXYZ_WORLD/2.); G4Material* vacuum= nistManager-> FindOrBuildMaterial("G4_Galactic"); G4LV* lv_world= new G4LogicalVolume(sld_world, vacuum, "world"); G4PVP* world= new G4PVPlacement(0, G4ThreeVector(), "AREA", lv_world, 0, false, 0); // vis. attributes va= new G4VA(G4Color(1.,1.,1.)); va-> SetVisibility(false); lv_world-> SetVisAttributes(va); // ============================================================== // water phantom // ============================================================== const G4double DXY_PHANTOM= 20.*cm; const G4double DZ_PHANTOM= 50.*cm; G4Box* sld_phantom= new G4Box("phantom", DXY_PHANTOM/2., DXY_PHANTOM/2., DZ_PHANTOM/2.); G4Material* water= nistManager-> FindOrBuildMaterial("G4_WATER"); G4LV* lv_phantom= new G4LogicalVolume(sld_phantom, water, "phantom"); va= new G4VA(G4Color(0.,1.,1.)); lv_phantom-> SetVisAttributes(va); new G4PVP(0, G4ThreeVector(), lv_phantom, "phantom", lv_world, false, 0); // -------------------------------------------------------------- // voxel planes const G4double DXY_VXP= 20.*cm; const G4double DZ_VXP= 1.*mm; G4Box* sld_vxp= new G4Box("vxplane", DXY_VXP/2., DXY_VXP/2., DZ_VXP/2.); G4LV* lv_vxp= new G4LV(sld_vxp, water, "vxplane"); va= new G4VA(G4Color(1.,0.,0.)); va-> SetVisibility(false); lv_vxp-> SetVisAttributes(va); for (G4int iz=0; iz<500; iz++) { G4double z0= -DZ_PHANTOM/2. + (iz+0.5)*DZ_VXP; new G4PVP(0, G4ThreeVector(0.,0.,z0), lv_vxp, "vxplane", lv_phantom, false, 1000+iz); } // -------------------------------------------------------------- // voxel parameterized G4Box* sld_voxel= new G4Box("voxel",1.,1.,1.); // dummy G4LV* lv_voxel= new G4LV(sld_voxel, water, "voxel"); lv_voxel-> SetSensitiveDetector(new VoxelSD("voxel")); va= new G4VA(G4Color(0.,1.,1.)); va-> SetVisibility(false); lv_voxel-> SetVisAttributes(va); const G4int nvoxels= 100*100; new G4PVParameterised("voxle", lv_voxel, lv_vxp, kUndefined, nvoxels, new VoxelParam()); return world; }