1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // $Id: DetectorConstruction.cc,v 1.1 2007/11/16 14:29:33 kmura Exp $ |
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27 | // $Name: $ |
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28 | // |
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29 | // ==================================================================== |
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30 | // DetectorConstruction.cc |
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31 | // |
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32 | // 2007 Q |
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33 | // ==================================================================== |
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34 | #include "DetectorConstruction.hh" |
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35 | #include "VoxelParam.hh" |
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36 | #include "G4NistManager.hh" |
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37 | #include "G4Box.hh" |
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38 | #include "G4LogicalVolume.hh" |
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39 | #include "G4PVPlacement.hh" |
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40 | #include "G4PVParameterised.hh" |
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41 | #include "VoxelSD.hh" |
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42 | #include "G4VisAttributes.hh" |
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43 | |
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44 | typedef G4LogicalVolume G4LV; |
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45 | typedef G4PVPlacement G4PVP; |
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46 | typedef G4VisAttributes G4VA; |
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47 | |
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48 | // ==================================================================== |
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49 | // |
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50 | // class description |
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51 | // |
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52 | // ==================================================================== |
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53 | |
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54 | //////////////////////////////////////////// |
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55 | DetectorConstruction::DetectorConstruction() |
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56 | //////////////////////////////////////////// |
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57 | { |
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58 | } |
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59 | |
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60 | ///////////////////////////////////////////// |
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61 | DetectorConstruction::~DetectorConstruction() |
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62 | ///////////////////////////////////////////// |
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63 | { |
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64 | } |
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65 | |
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66 | //////////////////////////////////////////////////// |
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67 | G4VPhysicalVolume* DetectorConstruction::Construct() |
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68 | //////////////////////////////////////////////////// |
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69 | { |
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70 | G4NistManager* nistManager= G4NistManager::Instance(); |
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71 | G4VisAttributes* va; |
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72 | |
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73 | // ============================================================== |
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74 | // world volume |
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75 | // ============================================================== |
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76 | const G4double DXYZ_WORLD= 200.*cm; |
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77 | G4Box* sld_world= new G4Box("world", |
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78 | DXYZ_WORLD/2., DXYZ_WORLD/2., DXYZ_WORLD/2.); |
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79 | |
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80 | G4Material* vacuum= nistManager-> FindOrBuildMaterial("G4_Galactic"); |
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81 | G4LV* lv_world= new G4LogicalVolume(sld_world, vacuum, "world"); |
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82 | G4PVP* world= new G4PVPlacement(0, G4ThreeVector(), "AREA", |
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83 | lv_world, 0, false, 0); |
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84 | // vis. attributes |
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85 | va= new G4VA(G4Color(1.,1.,1.)); |
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86 | va-> SetVisibility(false); |
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87 | lv_world-> SetVisAttributes(va); |
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88 | |
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89 | // ============================================================== |
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90 | // water phantom |
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91 | // ============================================================== |
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92 | const G4double DXY_PHANTOM= 20.*cm; |
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93 | const G4double DZ_PHANTOM= 50.*cm; |
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94 | |
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95 | G4Box* sld_phantom= new G4Box("phantom", |
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96 | DXY_PHANTOM/2., DXY_PHANTOM/2., DZ_PHANTOM/2.); |
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97 | |
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98 | G4Material* water= nistManager-> FindOrBuildMaterial("G4_WATER"); |
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99 | G4LV* lv_phantom= new G4LogicalVolume(sld_phantom, |
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100 | water, "phantom"); |
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101 | |
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102 | va= new G4VA(G4Color(0.,1.,1.)); |
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103 | lv_phantom-> SetVisAttributes(va); |
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104 | |
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105 | new G4PVP(0, G4ThreeVector(), lv_phantom, "phantom", lv_world, false, 0); |
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106 | |
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107 | // -------------------------------------------------------------- |
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108 | // voxel planes |
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109 | const G4double DXY_VXP= 20.*cm; |
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110 | const G4double DZ_VXP= 1.*mm; |
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111 | |
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112 | G4Box* sld_vxp= new G4Box("vxplane", DXY_VXP/2., DXY_VXP/2., DZ_VXP/2.); |
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113 | G4LV* lv_vxp= new G4LV(sld_vxp, water, "vxplane"); |
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114 | |
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115 | va= new G4VA(G4Color(1.,0.,0.)); |
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116 | va-> SetVisibility(false); |
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117 | lv_vxp-> SetVisAttributes(va); |
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118 | |
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119 | for (G4int iz=0; iz<500; iz++) { |
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120 | G4double z0= -DZ_PHANTOM/2. + (iz+0.5)*DZ_VXP; |
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121 | new G4PVP(0, G4ThreeVector(0.,0.,z0), |
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122 | lv_vxp, "vxplane", lv_phantom, |
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123 | false, 1000+iz); |
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124 | } |
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125 | |
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126 | // -------------------------------------------------------------- |
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127 | // voxel parameterized |
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128 | |
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129 | G4Box* sld_voxel= new G4Box("voxel",1.,1.,1.); // dummy |
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130 | G4LV* lv_voxel= new G4LV(sld_voxel, water, "voxel"); |
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131 | lv_voxel-> SetSensitiveDetector(new VoxelSD("voxel")); |
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132 | |
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133 | va= new G4VA(G4Color(0.,1.,1.)); |
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134 | va-> SetVisibility(false); |
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135 | lv_voxel-> SetVisAttributes(va); |
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136 | |
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137 | const G4int nvoxels= 100*100; |
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138 | new G4PVParameterised("voxle", lv_voxel, lv_vxp, |
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139 | kUndefined, nvoxels, new VoxelParam()); |
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140 | |
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141 | |
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142 | return world; |
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143 | } |
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144 | |
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