// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: VoxelParam.cc,v 1.1 2007/11/16 14:29:33 kmura Exp $ // $Name: geant4-09-04-beta-01 $ // // ==================================================================== // VoxelParam.cc // // 2007 Q // ==================================================================== #include "VoxelParam.hh" #include "G4VPhysicalVolume.hh" #include "G4Box.hh" // ==================================================================== // // class description // // ==================================================================== //////////////////////// VoxelParam::VoxelParam() //////////////////////// { } ///////////////////////// VoxelParam::~VoxelParam() ///////////////////////// { } //////////////////////////////////////////////////////////////////// void VoxelParam::ComputeTransformation(const G4int id, G4VPhysicalVolume* vol) const //////////////////////////////////////////////////////////////////// { const G4int NX= 100; G4int iy= id / NX; G4int ix= id % NX; const G4double dxyz= 1.*mm; const G4double DXY= 10.*cm; G4double x0= -DXY/2. + ix*dxyz; G4double y0= -DXY/2. + iy*dxyz; vol-> SetTranslation(G4ThreeVector(x0,y0,0.)); vol-> SetRotation(0); } ////////////////////////////////////////////////////////////////// void VoxelParam::ComputeDimensions(G4Box& box, const G4int, const G4VPhysicalVolume*) const ////////////////////////////////////////////////////////////////// { const G4double dxyz= 0.5*mm; box.SetXHalfLength(dxyz); box.SetYHalfLength(dxyz); box.SetZHalfLength(dxyz); }