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1 | # |
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2 | # Macro file for the initialization phase of "exampleRE02.cc" |
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3 | # when runing in interactive mode |
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4 | # |
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5 | # Sets some default verbose |
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6 | # |
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7 | /control/verbose 2 |
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8 | /run/verbose 2 |
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9 | # |
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10 | # create empty scene |
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11 | # |
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12 | #/vis/scene/create |
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13 | # |
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14 | # Create a scene handler for a specific graphics system |
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15 | # (Edit the next line(s) to choose another graphic system) |
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16 | # |
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17 | #/vis/open VRML2FILE |
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18 | #/vis/open OGLIX |
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19 | #/vis/open DAWNFILE |
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20 | # |
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21 | # draw scene |
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22 | # |
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23 | #/vis/viewer/set/viewpointThetaPhi 90 180 deg |
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24 | #/vis/viewer/zoom 1.4 |
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25 | #/vis/viewer/flush |
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26 | # |
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27 | # for drawing the tracks |
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28 | # (if too many tracks cause core dump => storeTrajectory 0) |
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29 | #/tracking/storeTrajectory 1 |
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30 | #/vis/scene/add/trajectories |
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31 | # (if you prefer refreshing each event, comment out next line) |
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32 | #/vis/scene/endOfEventAction accumulate |
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33 | # |
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34 | /gun/particle proton |
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35 | /gun/energy 150. MeV |
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36 | /gun/position 0 0 -100 cm |
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37 | /gun/direction 0 0 1 |
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38 | # |
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39 | /run/beamOn 100000 |
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40 | |
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