// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /////////////////////////////////////////////////////////////////////////////// #include "RE02NestedPhantomParameterisation.hh" #include "G4VPhysicalVolume.hh" #include "G4VTouchable.hh" #include "G4ThreeVector.hh" #include "G4Box.hh" #include "G4LogicalVolume.hh" #include "G4Material.hh" //======================================================================= // (RE02NestedPhantomParameterisation) // // (Description) // Class for nested parameterisation. // This parameterisation handles material and transfomation of voxles. // // T.Aso Created. Nov.2007. // //////////////////////////////////////////////////////////////////// RE02NestedPhantomParameterisation::RE02NestedPhantomParameterisation( const G4ThreeVector& voxelSize, G4int nz, std::vector& mat): G4VNestedParameterisation(),fdX(voxelSize.x()),fdY(voxelSize.y()),fdZ(voxelSize.z()), fNz(nz),fmat(mat) { // Position of voxels. // x and y positions are already defined in DetectorConstruction // by using replicated volume. Here only we need to define is z positions of voxles. fpZ.clear(); G4double zp; for ( G4int iz = 0; iz < fNz; iz++){ zp = (-fNz+1+2*iz)*fdZ; fpZ.push_back(zp); } } RE02NestedPhantomParameterisation::~RE02NestedPhantomParameterisation(){ fpZ.clear(); } // // Material assignment to geometry. // G4Material* RE02NestedPhantomParameterisation::ComputeMaterial(G4VPhysicalVolume* currentVol, const G4int copyNo, const G4VTouchable* parentTouch) { if(parentTouch==0) return fmat[0]; // protection for initialization and vis at idle state // Copy number of voxels. // Copy number of X and Y are obtained from replication number. // Copy nymber of Z is the copy number of current voxel. G4int ix = parentTouch->GetReplicaNumber(0); G4int iy = parentTouch->GetReplicaNumber(1); G4int iz = copyNo; // For demonstration purpose,a couple of materials are chosen alternately. G4Material* mat=0; if ( ix%2 == 0 && iy%2 == 0 && iz%2 == 0 ) mat = fmat[0]; else mat = fmat[1]; return mat; } // // Number of Materials // Material scanner is required for preparing physics tables and so on before // stating simulation, so that G4 has to know number of materials. G4int RE02NestedPhantomParameterisation::GetNumberOfMaterials() const{ return fmat.size(); } // // GetMaterial // This is needed for material scanner and realizing geometry. // G4Material* RE02NestedPhantomParameterisation::GetMaterial(G4int i) const{ return fmat[i]; } // // Transformation of voxels. // void RE02NestedPhantomParameterisation::ComputeTransformation(const G4int copyNo, G4VPhysicalVolume* physVol)const{ G4ThreeVector position(0.,0.,fpZ[copyNo]); physVol->SetTranslation(position); } // // Dimensions are always same in this RE02 example. // void RE02NestedPhantomParameterisation::ComputeDimensions(G4Box& box, const G4int , const G4VPhysicalVolume* ) const{ box.SetXHalfLength(fdX); box.SetYHalfLength(fdY); box.SetZHalfLength(fdZ); }