// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: RE02PrimaryGeneratorAction.cc,v 1.3 2006/11/18 01:37:24 asaim Exp $ // GEANT4 tag $Name: $ // #include "RE02PrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" #include "globals.hh" // RE02PrimaryGeneratorAction::RE02PrimaryGeneratorAction() { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); // default particle G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* particle = particleTable->FindParticle("proton"); particleGun->SetParticleDefinition(particle); particleGun->SetParticleMomentumDirection(G4ThreeVector(0.0,0.0,1.)); particleGun->SetParticleEnergy(150.0*MeV); // // default beam position G4double position = -200./2.*cm; // // Initial beam spot size in sigma.; This is not a part of ParticleGun. fsigmaPosition = 10.* mm; // particleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, position)); } // RE02PrimaryGeneratorAction::~RE02PrimaryGeneratorAction() { delete particleGun; } // void RE02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { G4ThreeVector position = particleGun->GetParticlePosition(); G4double dx = (G4UniformRand()-0.5)*fsigmaPosition; G4double dy = (G4UniformRand()-0.5)*fsigmaPosition; position.setX(dx); position.setY(dy); particleGun->SetParticlePosition(position); particleGun->GeneratePrimaryVertex(anEvent); }