Rev | Line | |
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[807] | 1 | # |
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| 2 | # Macro file for the initialization phase of "exampleRE02.cc" |
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| 3 | # when runing in interactive mode |
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| 4 | # |
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| 5 | # Sets some default verbose |
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| 6 | # |
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| 7 | /control/verbose 2 |
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| 8 | /run/verbose 2 |
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| 9 | #/tracking/verbose 2 |
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| 10 | # |
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| 11 | # create empty scene |
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| 12 | # |
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| 13 | /vis/scene/create |
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| 14 | # |
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| 15 | # Create a scene handler for a specific graphics system |
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| 16 | # (Edit the next line(s) to choose another graphic system) |
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| 17 | # |
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| 18 | #/vis/open VRML2FILE |
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| 19 | /vis/open OGLIX |
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| 20 | #/vis/open DAWNFILE |
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| 21 | #/vis/open DAWN |
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| 22 | # |
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| 23 | # draw scene |
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| 24 | # |
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| 25 | /vis/viewer/set/viewpointThetaPhi 90 180 deg |
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| 26 | #/vis/viewer/set/viewpointThetaPhi -90 90 deg |
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| 27 | /vis/viewer/zoom 1.4 |
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| 28 | #/vis/viewer/flush |
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| 29 | # |
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| 30 | # for drawing the tracks |
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| 31 | # (if too many tracks cause core dump => storeTrajectory 0) |
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| 32 | /tracking/storeTrajectory 1 |
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| 33 | /vis/scene/add/trajectories |
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| 34 | # (if you prefer refreshing each event, comment out next line) |
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| 35 | /vis/scene/endOfEventAction accumulate |
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| 36 | # |
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| 37 | /run/beamOn 100 |
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| 38 | |
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