source: trunk/examples/extended/runAndEvent/RE03/run1.mac @ 1314

Last change on this file since 1314 was 807, checked in by garnier, 16 years ago

update

File size: 1.1 KB
Line 
1########################################
2#
3# define scoring mesh
4#
5/score/create/boxMesh boxMesh_1
6#
7/score/mesh/boxSize 100. 100. 100. cm
8/score/mesh/nBin 30 30 30
9#
10/score/quantity/energyDeposit eDep
11/score/quantity/nOfStep nOfStepGamma
12/score/filter/particle gammaFilter gamma
13/score/quantity/nOfStep nOfStepEMinus
14/score/filter/particle eMinusFilter e-
15/score/quantity/nOfStep nOfStepEPlus
16/score/filter/particle ePlusFilter e+
17#
18/score/close
19#
20/score/list
21#
22########################################
23#
24/run/beamOn 100
25#
26########################################
27#
28# drawing projections
29#
30/score/drawProjection boxMesh_1 eDep
31/score/drawProjection boxMesh_1 nOfStepGamma
32/score/drawProjection boxMesh_1 nOfStepEMinus
33/score/drawProjection boxMesh_1 nOfStepEPlus
34#
35########################################
36#
37# drawing slices
38#
39/vis/scene/create
40/vis/sceneHandler/attach scene-2
41/score/colorMap/setMinMax ! 0. 800.
42/control/loop drawSlice.mac iColumn 0 29 7
43#
44########################################
45#
46# Dump scores to a file
47#
48/score/dumpQuantityToFile boxMesh_1 nOfStepGamma nOfStepGamma.txt
49#
50#
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