// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: PerspectiveVisAction.hh,v 1.2 2006/06/29 17:45:43 gunter Exp $ // GEANT4 tag $Name: geant4-09-03-cand-01 $ #ifndef PERSPECTIVEVISACTION_HH #define PERSPECTIVEVISACTION_HH #include "G4VUserVisAction.hh" #include "G4String.hh" #include #include /* class G4AttDef; class G4AttValue; */ class G4VVisManager; class G4VSolid; class G4VisAttributes; class PerspectiveVisAction: public G4VUserVisAction { public: PerspectiveVisAction(); void SetOptionString(const G4String& optionString) {fOptionString = optionString;} void SetScene(const G4String& scene) {fScene = scene;} void Draw(); private: void ExtendedDraw (const G4VSolid&, const G4VisAttributes&, const G4Transform3D& objectTransformation = G4Transform3D()); void RoomAndChair(); void Chair(const G4VisAttributes&, const G4Transform3D&); G4VVisManager* fpVisManager; G4String fOptionString; G4String fScene; G4double fRoomX, fRoomY, fRoomZ, // Half lengths. fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset, fDoorFrameX, fDoorFrameY, fDoorFrameZ, fDoorFrameOffset, fDoorX, fDoorY, fDoorZ, fChairX, // Half width. fChairY, // Half depth. fChairZ, // Half height. fChairSeat, // Half height of top of seat. fChairThickness; // Half thicknes of back, seat, legs. }; #endif