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| 1 | #
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| 2 | # Macro file for the initialization phase of "exampleN02.cc"
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| 3 | # when runing in interactive mode
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| 4 | #
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| 5 | # Sets some default verbose
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| 6 | #
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| 7 | /control/verbose 2
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| 8 | /run/verbose 2
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| 9 | #
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| 10 | # create empty scene
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| 11 | #
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| 12 | /vis/scene/create
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| 13 | /vis/scene/add/volume world
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| 14 | /vis/scene/add/userAction
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| 15 | /vis/scene/add/axes
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| 16 | /vis/scene/add/scale 1 m z
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| 17 | #
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| 18 | # Create a scene handler for a specific graphics system
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| 19 | # (Edit the next line(s) to choose another graphic system)
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| 20 | #
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| 21 | /vis/open OGLIX
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| 22 | #
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| 23 | ####/vis/open DAWNFILE
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| 24 | #
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| 25 | # draw scene
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| 26 | #
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| 27 | /vis/viewer/set/viewpointThetaPhi 70 160 deg
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| 28 | /vis/viewer/flush
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| 29 | #
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| 30 | # for drawing the tracks
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| 31 | # (if too many tracks cause core dump => storeTrajectory 0)
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| 32 | /tracking/storeTrajectory 1
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| 33 | /vis/scene/add/trajectories
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| 34 | # (if you prefer refreshing each event, comment out next line)
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| 35 | #/vis/scene/endOfEventAction accumulate
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| 36 | #
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| 37 | #/run/beamOn 10
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