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1 | # |
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2 | # Macro file for the initialization phase of "exampleN02.cc" |
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3 | # when runing in interactive mode |
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4 | # |
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5 | # Sets some default verbose |
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6 | # |
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7 | /control/verbose 2 |
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8 | /run/verbose 2 |
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9 | # |
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10 | # Create a scene handler for a specific graphics system |
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11 | # (Edit the next line(s) to choose another graphics system) |
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12 | # |
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13 | /vis/open OGLIX 600x600-0+0 |
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14 | # |
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15 | ####/vis/open OGLSXm |
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16 | ####/vis/open HepRepXML |
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17 | # |
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18 | ####/vis/open DAWNFILE |
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19 | # |
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20 | # draw scene |
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21 | # |
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22 | /vis/drawVolume |
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23 | # |
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24 | /vis/viewer/set/viewpointThetaPhi 90 180 deg |
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25 | /vis/viewer/zoom 1.4 |
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26 | # |
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27 | # for drawing the tracks |
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28 | /vis/scene/add/trajectories smooth |
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29 | # (if too many tracks cause core dump => /tracking/storeTrajectory 0) |
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30 | # for drawing the hits, uncomment next line |
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31 | # /vis/scene/add/hits |
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32 | # (if you prefer refreshing each event, comment out next line) |
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33 | /vis/scene/endOfEventAction accumulate |
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34 | # |
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35 | /run/beamOn 10 |
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