Line | |
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1 | # |
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2 | # create empty scene |
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3 | # |
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4 | /vis/scene/create |
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5 | # |
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6 | # Create a scene handler for a specific graphics system |
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7 | # (Edit the next line(s) to choose another graphic system) |
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8 | # |
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9 | /vis/open OGLIX |
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10 | # |
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11 | # draw scene |
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12 | # |
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13 | /vis/drawVolume worlds |
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14 | /vis/viewer/set/viewpointThetaPhi -90 0 deg |
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15 | # Set specific colour for identification : ghost parallel geometry envelope ("ghost") as yellow |
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16 | /vis/geometry/set/colour GhostLogical ! yellow |
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17 | /vis/viewer/zoom 2.5 |
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18 | /vis/viewer/flush |
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19 | # |
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20 | # for drawing the tracks |
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21 | # (if too many tracks cause core dump => storeTrajectory 0) |
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22 | /tracking/storeTrajectory 1 |
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23 | /vis/scene/endOfEventAction accumulate |
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24 | /vis/scene/add/trajectories |
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25 | |
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