| [562] | 1 | #include <QtGui>
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| 2 | #include <QtOpenGL>
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| 3 |
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| 4 | #include <math.h>
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| 5 |
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| 6 | #include "glwidget.h"
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| 7 |
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| 8 | GLWidget::GLWidget(QWidget *parent)
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| 9 | : QGLWidget(parent)
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| 10 | {
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| 11 | object = 0;
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| 12 | xRot = 0;
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| 13 | yRot = 0;
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| 14 | zRot = 0;
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| 15 |
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| 16 | trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
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| 17 | trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
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| 18 | }
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| 19 |
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| 20 | GLWidget::~GLWidget()
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| 21 | {
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| 22 | makeCurrent();
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| 23 | glDeleteLists(object, 1);
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| 24 | }
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| 25 |
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| 26 | QSize GLWidget::minimumSizeHint() const
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| 27 | {
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| 28 | return QSize(50, 50);
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| 29 | }
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| 30 |
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| 31 | QSize GLWidget::sizeHint() const
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| 32 | {
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| 33 | return QSize(400, 400);
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| 34 | }
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| 35 |
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| 36 | void GLWidget::setXRotation(int angle)
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| 37 | {
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| 38 | normalizeAngle(&angle);
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| 39 | if (angle != xRot) {
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| 40 | xRot = angle;
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| 41 | emit xRotationChanged(angle);
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| 42 | updateGL();
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| 43 | }
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| 44 | }
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| 45 |
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| 46 | void GLWidget::setYRotation(int angle)
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| 47 | {
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| 48 | normalizeAngle(&angle);
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| 49 | if (angle != yRot) {
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| 50 | yRot = angle;
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| 51 | emit yRotationChanged(angle);
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| 52 | updateGL();
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| 53 | }
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| 54 | }
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| 55 |
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| 56 | void GLWidget::setZRotation(int angle)
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| 57 | {
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| 58 | normalizeAngle(&angle);
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| 59 | if (angle != zRot) {
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| 60 | zRot = angle;
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| 61 | emit zRotationChanged(angle);
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| 62 | updateGL();
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| 63 | }
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| 64 | }
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| 65 |
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| 66 | void GLWidget::initializeGL()
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| 67 | {
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| 68 | qglClearColor(trolltechPurple.dark());
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| 69 | object = makeObject();
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| 70 | glShadeModel(GL_FLAT);
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| 71 | glEnable(GL_DEPTH_TEST);
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| 72 | glEnable(GL_CULL_FACE);
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| 73 | }
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| 74 |
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| 75 | void GLWidget::paintGL()
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| 76 | {
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| 77 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 78 | glLoadIdentity();
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| 79 | glTranslated(0.0, 0.0, -10.0);
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| 80 | glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
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| 81 | glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
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| 82 | glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
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| 83 | glCallList(object);
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| 84 | }
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| 85 |
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| 86 | void GLWidget::resizeGL(int width, int height)
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| 87 | {
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| 88 | int side = qMin(width, height);
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| 89 | glViewport((width - side) / 2, (height - side) / 2, side, side);
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| 90 |
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| 91 | glMatrixMode(GL_PROJECTION);
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| 92 | glLoadIdentity();
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| 93 | glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
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| 94 | glMatrixMode(GL_MODELVIEW);
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| 95 | }
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| 96 |
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| 97 | void GLWidget::mousePressEvent(QMouseEvent *event)
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| 98 | {
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| 99 | lastPos = event->pos();
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| 100 | }
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| 101 |
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| 102 | void GLWidget::mouseMoveEvent(QMouseEvent *event)
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| 103 | {
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| 104 | int dx = event->x() - lastPos.x();
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| 105 | int dy = event->y() - lastPos.y();
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| 106 |
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| 107 | if (event->buttons() & Qt::LeftButton) {
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| 108 | setXRotation(xRot + 8 * dy);
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| 109 | setYRotation(yRot + 8 * dx);
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| 110 | } else if (event->buttons() & Qt::RightButton) {
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| 111 | setXRotation(xRot + 8 * dy);
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| 112 | setZRotation(zRot + 8 * dx);
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| 113 | }
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| 114 | lastPos = event->pos();
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| 115 | }
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| 116 |
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| 117 | GLuint GLWidget::makeObject()
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| 118 | {
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| 119 | GLuint list = glGenLists(1);
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| 120 | glNewList(list, GL_COMPILE);
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| 121 |
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| 122 | glBegin(GL_QUADS);
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| 123 |
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| 124 | GLdouble x1 = +0.06;
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| 125 | GLdouble y1 = -0.14;
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| 126 | GLdouble x2 = +0.14;
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| 127 | GLdouble y2 = -0.06;
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| 128 | GLdouble x3 = +0.08;
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| 129 | GLdouble y3 = +0.00;
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| 130 | GLdouble x4 = +0.30;
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| 131 | GLdouble y4 = +0.22;
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| 132 |
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| 133 | quad(x1, y1, x2, y2, y2, x2, y1, x1);
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| 134 | quad(x3, y3, x4, y4, y4, x4, y3, x3);
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| 135 |
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| 136 | extrude(x1, y1, x2, y2);
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| 137 | extrude(x2, y2, y2, x2);
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| 138 | extrude(y2, x2, y1, x1);
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| 139 | extrude(y1, x1, x1, y1);
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| 140 | extrude(x3, y3, x4, y4);
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| 141 | extrude(x4, y4, y4, x4);
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| 142 | extrude(y4, x4, y3, x3);
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| 143 |
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| 144 | const double Pi = 3.14159265358979323846;
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| 145 | const int NumSectors = 200;
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| 146 |
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| 147 | for (int i = 0; i < NumSectors; ++i) {
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| 148 | double angle1 = (i * 2 * Pi) / NumSectors;
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| 149 | GLdouble x5 = 0.30 * sin(angle1);
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| 150 | GLdouble y5 = 0.30 * cos(angle1);
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| 151 | GLdouble x6 = 0.20 * sin(angle1);
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| 152 | GLdouble y6 = 0.20 * cos(angle1);
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| 153 |
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| 154 | double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
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| 155 | GLdouble x7 = 0.20 * sin(angle2);
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| 156 | GLdouble y7 = 0.20 * cos(angle2);
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| 157 | GLdouble x8 = 0.30 * sin(angle2);
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| 158 | GLdouble y8 = 0.30 * cos(angle2);
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| 159 |
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| 160 | quad(x5, y5, x6, y6, x7, y7, x8, y8);
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| 161 |
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| 162 | extrude(x6, y6, x7, y7);
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| 163 | extrude(x8, y8, x5, y5);
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| 164 | }
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| 165 |
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| 166 | glEnd();
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| 167 |
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| 168 | glEndList();
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| 169 | return list;
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| 170 | }
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| 171 |
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| 172 | void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
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| 173 | GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
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| 174 | {
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| 175 | qglColor(trolltechGreen);
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| 176 |
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| 177 | glVertex3d(x1, y1, -0.05);
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| 178 | glVertex3d(x2, y2, -0.05);
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| 179 | glVertex3d(x3, y3, -0.05);
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| 180 | glVertex3d(x4, y4, -0.05);
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| 181 |
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| 182 | glVertex3d(x4, y4, +0.05);
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| 183 | glVertex3d(x3, y3, +0.05);
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| 184 | glVertex3d(x2, y2, +0.05);
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| 185 | glVertex3d(x1, y1, +0.05);
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| 186 | }
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| 187 |
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| 188 | void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
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| 189 | {
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| 190 | qglColor(trolltechGreen.dark(250 + int(100 * x1)));
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| 191 |
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| 192 | glVertex3d(x1, y1, +0.05);
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| 193 | glVertex3d(x2, y2, +0.05);
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| 194 | glVertex3d(x2, y2, -0.05);
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| 195 | glVertex3d(x1, y1, -0.05);
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| 196 | }
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| 197 |
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| 198 | void GLWidget::normalizeAngle(int *angle)
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| 199 | {
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| 200 | while (*angle < 0)
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| 201 | *angle += 360 * 16;
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| 202 | while (*angle > 360 * 16)
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| 203 | *angle -= 360 * 16;
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| 204 | }
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