// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4UIQt.hh,v 1.13 2006/06/29 19:09:33 gunter Exp $ // GEANT4 tag $Name: geant4-08-01 $ // #ifndef G4UIQt_h #define G4UIQt_h #if defined(G4UI_BUILD_QT_SESSION) || defined(G4UI_USE_QT) #include #include "G4VBasicShell.hh" #include "G4VInteractiveSession.hh" #include #include #include class G4UIsession; // Class description : // // G4UIQt : class to handle a Motif interactive session. // G4UIQt is the Motif version of G4UIterminal. // // A command box is at disposal for entering/recalling Geant4 commands. // A menubar could be customized through the AddMenu, AddButton methods. // Note that there are corresponding Geant4 commands to add a // menus in the menubar and add buttons in a menu. // Ex : // /gui/addMenu test Test // /gui/addButton test Init /run/initialize // /gui/addButton test "Set gun" "/control/execute gun.g4m" // /gui/addButton test "Run one event" "/run/beamOn 1" // // Command completion, by typing "tab" key, is available on the // command line. // // Class description - end : class G4UIQt : public G4VBasicShell, public G4VInteractiveSession { // Q_OBJECT public: // With description G4UIQt(int,char**); // (argv, argc) or (0, NULL) had to be given. G4UIsession* SessionStart(); // To enter interactive X loop ; waiting/executing command,... void AddMenu(const char*,const char*); // To add a pulldown menu in the menu bar. // First argument is the name of the menu. // Second argument is the label of the cascade button. // Ex : AddMenu("my_menu","My menu") void AddButton(const char*,const char*,const char*); // To add a push button in a pulldown menu. // First argument is the name of the menu. // Second argument is the label of the button. // Third argument is the Geant4 command executed when the button is fired. // Ex : AddButton("my_menu","Run","/run/beamOn 1"); public: ~G4UIQt(); void Prompt(G4String); void SessionTerminate(); void PauseSessionStart(G4String); G4int ReceiveG4cout(G4String); G4int ReceiveG4cerr(G4String); // G4String GetCommand(Widget); private: void SecondaryLoop(G4String); G4bool GetHelpChoice(G4int&); void ExitHelp(); private: // Widget form,shell,command,menuBar,text; // std::map > commands; // static void commandEnteredCallback(Widget,XtPointer,XtPointer); // static void keyHandler(Widget,XtPointer,XEvent*,Boolean*); G4bool fHelp; G4int fHelpChoice; QMainWindow * mainWindow; QLineEdit * promptArea; QTextEdit *textArea; // static void ButtonCallback(Widget,XtPointer,XtPointer); }; #endif #endif