source: trunk/geant4/visualization/OpenGL/include/G4OpenGLSceneHandler.icc@ 637

Last change on this file since 637 was 593, checked in by garnier, 18 years ago

r627@mac-90108: laurentgarnier | 2007-11-09 07:57:42 +0100
modif dans les includes directives

  • Property svn:mime-type set to text/cpp
File size: 2.9 KB
RevLine 
[529]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLSceneHandler.icc,v 1.7 2006/06/29 21:17:58 gunter Exp $
[593]28// GEANT4 tag $Name: geant4-09-00-ref-01 $
[529]29//
30//
31// Andrew Walkden 20th January 1998
32
33inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
34 G4VSceneHandler::AddSolid (box);
35}
36
37inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
38 G4VSceneHandler::AddSolid (cons);
39}
40
41inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
42 G4VSceneHandler::AddSolid (tubs);
43}
44
45inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
46 G4VSceneHandler::AddSolid (trd);
47}
48
49inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
50 G4VSceneHandler::AddSolid (trap);
51}
52
53inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
54 G4VSceneHandler::AddSolid (sphere);
55}
56
57inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
58 G4VSceneHandler::AddSolid (para);
59}
60
61inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
62 G4VSceneHandler::AddSolid (torus);
63}
64
65inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
66 G4VSceneHandler::AddSolid (polycone);
67}
68
69inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
70 G4VSceneHandler::AddSolid (polyhedra);
71}
72
73inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
74 G4VSceneHandler::AddSolid (vsolid);
75}
Note: See TracBrowser for help on using the repository browser.