[529] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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[593] | 27 | // $Id: G4OpenGLStoredSceneHandler.hh,v 1.24 2007/04/04 16:50:26 allison Exp $ |
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[631] | 28 | // GEANT4 tag $Name: $ |
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[529] | 29 | // |
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| 30 | // |
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| 31 | // Andrew Walkden 10th February 1997 |
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| 32 | // G4OpenGLStoredSceneHandler - creates OpenGL Display lists. |
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| 33 | |
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| 34 | #ifdef G4VIS_BUILD_OPENGL_DRIVER |
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| 35 | |
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| 36 | #ifndef G4OPENGLSTOREDSCENEHANDLER_HH |
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| 37 | #define G4OPENGLSTOREDSCENEHANDLER_HH |
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| 38 | |
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| 39 | #include "G4VSceneHandler.hh" |
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| 40 | #include "G4OpenGLViewer.hh" |
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| 41 | #include "G4OpenGLStoredViewer.hh" |
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| 42 | #include "globals.hh" |
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| 43 | #include "G4RotationMatrix.hh" |
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| 44 | #include "G4OpenGLSceneHandler.hh" |
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| 45 | #include <map> |
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| 46 | #include <vector> |
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| 47 | |
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| 48 | class G4OpenGLStored; |
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| 49 | |
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| 50 | class G4OpenGLStoredSceneHandler: public G4OpenGLSceneHandler { |
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| 51 | |
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| 52 | friend class G4OpenGLStoredViewer; // ..allows access to P/TODLs. |
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| 53 | |
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| 54 | public: |
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| 55 | |
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| 56 | G4OpenGLStoredSceneHandler (G4VGraphicsSystem& system, const G4String& name = ""); |
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| 57 | virtual ~G4OpenGLStoredSceneHandler (); |
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| 58 | void BeginPrimitives (const G4Transform3D& objectTransformation); |
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| 59 | void EndPrimitives (); |
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| 60 | void BeginPrimitives2D (); |
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| 61 | void EndPrimitives2D (); |
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| 62 | void BeginModeling (); |
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| 63 | void EndModeling (); |
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| 64 | void AddPrimitive (const G4Polyline&); |
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[593] | 65 | void AddPrimitive (const G4Polymarker&); |
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[529] | 66 | void AddPrimitive (const G4Circle&); |
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| 67 | void AddPrimitive (const G4Square&); |
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[593] | 68 | void AddPrimitive (const G4Text&); |
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| 69 | void AddPrimitive (const G4Scale&); |
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| 70 | void AddPrimitive (const G4Polyhedron&); |
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| 71 | void AddPrimitive (const G4NURBS&); |
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[529] | 72 | void ClearStore (); |
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| 73 | void ClearTransientStore (); |
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| 74 | |
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| 75 | protected: |
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| 76 | |
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| 77 | void RequestPrimitives (const G4VSolid& solid); |
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| 78 | void AddPrimitivePreamble(const G4Visible& visible); |
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| 79 | void AddPrimitivePostamble(); |
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| 80 | |
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| 81 | static G4int fSceneIdCount; // static counter for OpenGLStored scenes. |
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| 82 | G4int fDisplayListId; // Workspace. |
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| 83 | G4bool fMemoryForDisplayLists; // avoid memory overflow |
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| 84 | G4int fAddPrimitivePreambleNestingDepth; |
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| 85 | |
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| 86 | // PODL = Persistent Object Display List. |
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| 87 | GLint fTopPODL; // List which calls the other PODLs. |
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| 88 | struct PO { |
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| 89 | PO(G4int id, const G4Transform3D& tr = G4Transform3D()): |
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[593] | 90 | fDisplayListId(id), fTransform(tr), fPickName(0) {} |
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[529] | 91 | G4int fDisplayListId; |
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| 92 | G4Transform3D fTransform; |
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[593] | 93 | GLuint fPickName; |
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[529] | 94 | }; |
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| 95 | std::vector<PO> fPOList; |
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| 96 | |
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| 97 | // TO = Transparent Object. |
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| 98 | struct TO { |
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| 99 | TO(G4int id, const G4Transform3D& tr = G4Transform3D()): |
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[593] | 100 | fDisplayListId(id), fTransform(tr), fPickName(0), |
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| 101 | fStartTime(-G4OPENGL_DBL_MAX), fEndTime(G4OPENGL_DBL_MAX) {} |
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[529] | 102 | G4int fDisplayListId; |
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| 103 | G4Transform3D fTransform; |
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[593] | 104 | GLuint fPickName; |
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[529] | 105 | G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps). |
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| 106 | G4Colour fColour; |
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| 107 | }; |
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| 108 | std::vector<TO> fTOList; |
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| 109 | |
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| 110 | // Stop-gap solution of structure re-use. |
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| 111 | // A proper implementation would use geometry hierarchy. |
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| 112 | std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap; |
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[593] | 113 | |
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| 114 | private: |
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| 115 | G4bool fProcessing2D; |
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[529] | 116 | }; |
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| 117 | |
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| 118 | #endif |
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| 119 | |
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| 120 | #endif |
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