source: trunk/geant4/visualization/OpenGL/include/G4OpenGLStoredSceneHandler.hh @ 529

Last change on this file since 529 was 529, checked in by garnier, 17 years ago

r658@mac-90108: laurentgarnier | 2007-06-25 12:02:16 +0200
import de visualisation

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27// $Id: G4OpenGLStoredSceneHandler.hh,v 1.21 2006/08/30 11:43:57 allison Exp $
28// GEANT4 tag $Name: geant4-08-02-patch-01 $
29//
30//
31// Andrew Walkden  10th February 1997
32// G4OpenGLStoredSceneHandler - creates OpenGL Display lists.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLSTOREDSCENEHANDLER_HH
37#define G4OPENGLSTOREDSCENEHANDLER_HH
38
39#include "G4VSceneHandler.hh"
40#include "G4OpenGLViewer.hh"
41#include "G4OpenGLStoredViewer.hh"
42#include "globals.hh"
43#include "G4RotationMatrix.hh"
44#include "G4OpenGLSceneHandler.hh"
45#include <map>
46#include <vector>
47
48class G4OpenGLStored;
49
50class G4OpenGLStoredSceneHandler: public G4OpenGLSceneHandler {
51
52  friend class G4OpenGLStoredViewer;  // ..allows access to P/TODLs.
53
54public:
55
56  G4OpenGLStoredSceneHandler (G4VGraphicsSystem& system, const G4String& name = "");
57  virtual ~G4OpenGLStoredSceneHandler ();
58  void BeginPrimitives (const G4Transform3D& objectTransformation);
59  void EndPrimitives ();
60  void BeginPrimitives2D ();
61  void EndPrimitives2D ();
62  void BeginModeling ();
63  void EndModeling ();
64  void AddPrimitive (const G4Polyline&);
65  void AddPrimitive (const G4Circle&);
66  void AddPrimitive (const G4Square&);
67  void AddPrimitive (const G4Polymarker& polymarker);
68  // Explicitly invoke base class methods to avoid warnings about
69  // hiding of base class methods...
70  void AddPrimitive (const G4Text& text) {
71    G4OpenGLSceneHandler::AddPrimitive (text);
72  }
73  void AddPrimitive (const G4Polyhedron& polyhedron) {
74    G4OpenGLSceneHandler::AddPrimitive (polyhedron);
75  }
76  void AddPrimitive (const G4NURBS& nurbs) {
77    G4OpenGLSceneHandler::AddPrimitive (nurbs);
78  }
79  void AddPrimitive (const G4Scale& scale) {
80    G4OpenGLSceneHandler::AddPrimitive (scale);
81  }
82  void ClearStore ();
83  void ClearTransientStore ();
84
85protected:
86
87  void RequestPrimitives (const G4VSolid& solid);
88  void AddPrimitivePreamble(const G4Visible& visible);
89  void AddPrimitivePostamble();
90
91  static G4int     fSceneIdCount;   // static counter for OpenGLStored scenes.
92  G4int            fDisplayListId;  // Workspace.
93  G4bool  fMemoryForDisplayLists;   // avoid memory overflow
94  G4int fAddPrimitivePreambleNestingDepth;
95 
96  // PODL = Persistent Object Display List.
97  GLint  fTopPODL;                  // List which calls the other PODLs.
98  struct PO {
99    PO(G4int id, const G4Transform3D& tr = G4Transform3D()):
100      fDisplayListId(id), fTransform(tr) {}
101    G4int fDisplayListId;
102    G4Transform3D fTransform;
103  };
104  std::vector<PO> fPOList;
105 
106  // TO = Transparent Object.
107  struct TO {
108    TO(G4int id, const G4Transform3D& tr = G4Transform3D()):
109      fDisplayListId(id), fTransform(tr),
110      fStartTime(-DBL_MAX), fEndTime(DBL_MAX) {}
111    G4int fDisplayListId;
112    G4Transform3D fTransform;
113    G4double fStartTime, fEndTime;  // Time range (e.g., for trajectory steps).
114    G4Colour fColour;
115  };
116  std::vector<TO> fTOList;
117 
118  // Stop-gap solution of structure re-use.
119  // A proper implementation would use geometry hierarchy.
120  std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap;
121};
122
123#endif
124
125#endif
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