// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLStoredViewer.hh,v 1.9 2006/06/29 21:18:02 gunter Exp $ // GEANT4 tag $Name: geant4-08-01-patch-01 $ // // // Andrew Walkden 7th February 1997 // Class G4OpenGLStoredViewer : Encapsulates the `storedness' of // an OpenGL viewer, for inheritance by // derived (X, Xm...) classes. #ifdef G4VIS_BUILD_OPENGL_DRIVER #ifndef G4OPENGLSTOREDVIEWER_HH #define G4OPENGLSTOREDVIEWER_HH #include "G4VViewer.hh" #include "G4OpenGLViewer.hh" #include "G4OpenGLSceneHandler.hh" #include "G4OpenGLStoredSceneHandler.hh" #include "G4OpenGLTransform3D.hh" #include "globals.hh" class G4OpenGLStoredSceneHandler; class G4OpenGLStoredViewer: virtual public G4OpenGLViewer { public: G4OpenGLStoredViewer (G4OpenGLStoredSceneHandler& scene); virtual ~G4OpenGLStoredViewer (); protected: void KernelVisitDecision (); G4bool CompareForKernelVisit(G4ViewParameters&); void DrawDisplayLists (); G4OpenGLStoredSceneHandler& fG4OpenGLStoredSceneHandler; G4ViewParameters fLastVP; // Memory for making kernel visit decisions. }; #endif #endif