source: trunk/geant4/visualization/OpenGL/include/G4OpenGLViewer.hh @ 712

Last change on this file since 712 was 712, checked in by garnier, 16 years ago

correction du ticket #119

  • Property svn:mime-type set to text/cpp
File size: 4.4 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLViewer.hh,v 1.21 2007/11/10 14:50:01 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  27th March 1996
32// OpenGL viewer - opens window, hard copy, etc.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLVIEWER_HH
37#define G4OPENGLVIEWER_HH
38
39#include "G4VViewer.hh"
40#include "G4OpenGL.hh"
41
42class G4OpenGLSceneHandler;
43
44// Base class for various OpenGLView classes.
45class G4OpenGLViewer: virtual public G4VViewer {
46
47  friend class G4OpenGLSceneHandler;
48  friend class G4OpenGLImmediateSceneHandler;
49  friend class G4OpenGLStoredSceneHandler;
50  friend class G4OpenGLFileSceneHandler;
51  friend class G4OpenGLViewerMessenger;
52
53public:
54  void ClearView  ();
55
56protected:
57  G4OpenGLViewer (G4OpenGLSceneHandler& scene);
58  virtual ~G4OpenGLViewer ();
59  void SetView    ();
60  void HaloingFirstPass ();
61  void HaloingSecondPass ();
62  void HLRFirstPass ();
63  void HLRSecondPass ();
64  void HLRThirdPass ();
65  void InitializeGLView ();
66  void Pick(GLdouble x, GLdouble y);
67  virtual void CreateFontLists () {}
68  virtual void print();
69//////////////////////////////Vectored PostScript production functions///
70  void printBuffer(GLint, GLfloat*);
71  GLfloat* spewPrimitiveEPS (FILE*, GLfloat*);
72  void spewSortedFeedback (FILE*, GLint, GLfloat*);
73  void spewWireframeEPS (FILE*, GLint, GLfloat*, const char*);
74  void print3DcolorVertex(GLint, GLint*, GLfloat*);
75  GLdouble getSceneNearWidth();
76  GLdouble getSceneFarWidth();
77  GLdouble getSceneDepth();
78  G4float                           pointSize;
79  char                              print_string[50];
80  G4bool                            print_colour;
81  G4bool                            vectored_ps;
82
83  G4OpenGLSceneHandler& fOpenGLSceneHandler;
84  G4Colour background;      //the OpenGL clear colour
85  unsigned int WinSize_x, WinSize_y;
86  G4bool
87    transparency_enabled,   //is alpha blending enabled?
88    antialiasing_enabled,   //is antialiasing enabled?
89    haloing_enabled;        //is haloing enabled for wireframe?
90  G4double fStartTime, fEndTime;  // Time range (e.g., for trajectory steps).
91  G4double fFadeFactor;  // 0: no fade; 1: maximum fade with time within range.
92  G4bool fDisplayHeadTime;  // Display head time (fEndTime) in 2D text.
93  G4double fDisplayHeadTimeX, fDisplayHeadTimeY;  // 2D screen coords.
94  G4double fDisplayHeadTimeSize;  // Screen size.
95  G4double fDisplayHeadTimeRed, fDisplayHeadTimeGreen, fDisplayHeadTimeBlue;
96  G4bool fDisplayLightFront;// Display light front at head time originating at
97  G4double fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ,
98    fDisplayLightFrontT;
99  G4double fDisplayLightFrontRed, fDisplayLightFrontGreen, fDisplayLightFrontBlue;
100};
101
102typedef struct G4OpenGLViewerFeedback3Dcolor {
103  GLfloat x;
104  GLfloat y;
105  GLfloat z;
106  GLfloat red;
107  GLfloat green;
108  GLfloat blue;
109  GLfloat alpha;
110} Feedback3Dcolor;
111
112#endif
113
114#endif
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