source: trunk/geant4/visualization/OpenGL/include/G4OpenGLXmResources.hh@ 718

Last change on this file since 718 was 631, checked in by garnier, 18 years ago

maj a jour par rapport au repository de geant4

  • Property svn:mime-type set to text/cpp
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[529]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLXmResources.hh,v 1.5 2006/06/29 21:18:34 gunter Exp $
[631]28// GEANT4 tag $Name: $
[529]29//
30//
31// Default resources file for GEANT4 OpenGL Motif windows.
32
33#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
34
35#ifndef G4OPENGLXMRESOURCES_HH
36#define G4OPENGLXMRESOURCES_HH
37
38static String fallbackResources[] = {
39 "*glxarea*width: 500", "*glxarea*height: 500",
40 "*frame*x: 10", "*frame*y: 10",
41 "*frame*topOffset: 10", "*frame*bottomOffset: 10",
42 "*frame*rightOffset: 10", "*frame*leftOffset: 10",
43 "*frame*shadowType: SHADOW_IN", "*useColorObj: False",
44 NULL
45 };
46
47#endif
48
49#endif
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