[562] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4OpenGLQtViewer.cc,v 1.17 2006/06/29 21:19:36 gunter Exp $ |
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| 28 | // GEANT4 tag $Name: geant4-08-01-patch-01 $ |
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| 29 | // |
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| 30 | // |
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| 31 | // G4OpenGLQtViewer : Class to provide Qt specific |
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| 32 | // functionality for OpenGL in GEANT4 |
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| 33 | // |
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| 34 | // 27/06/2003 : G.Barrand : implementation (at last !). |
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| 35 | |
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| 36 | #ifdef G4VIS_BUILD_OPENGLQT_DRIVER |
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| 37 | |
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| 38 | #include "G4OpenGLQtViewer.hh" |
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| 39 | |
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| 40 | #include "G4ios.hh" |
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| 41 | #include "G4VisExtent.hh" |
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| 42 | #include "G4LogicalVolume.hh" |
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| 43 | #include "G4VSolid.hh" |
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| 44 | #include "G4Point3D.hh" |
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| 45 | #include "G4Normal3D.hh" |
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| 46 | #include "G4Scene.hh" |
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| 47 | |
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| 48 | #include "G4Qt.hh" |
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| 49 | #include "G4UIManager.hh" |
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| 50 | #include <QtGui/qboxlayout.h> |
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| 51 | #include <QtGui/qdialog.h> |
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| 52 | #include <QtGui/qmenu.h> |
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| 53 | |
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| 54 | ////////////////////////////////////////////////////////////////////////////// |
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| 55 | /** |
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| 56 | Implementation of virtual method of G4VViewer |
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| 57 | */ |
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| 58 | void G4OpenGLQtViewer::SetView ( |
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| 59 | ) |
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| 60 | ////////////////////////////////////////////////////////////////////////////// |
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| 61 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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| 62 | { |
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| 63 | printf("G4OpenGLQtViewer::SetView ++++++++++++++++++++\n"); |
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| 64 | // if(!fHDC) return; |
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| 65 | // if(!fHGLRC) return; |
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| 66 | // ::wglMakeCurrent(fHDC,fHGLRC); |
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| 67 | // fWindow->makeCurrent(); |
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| 68 | G4OpenGLViewer::SetView (); |
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| 69 | printf("G4OpenGLQtViewer::SetView --------------------\n"); |
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| 70 | } |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | ////////////////////////////////////////////////////////////////////////////// |
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| 75 | /** |
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| 76 | Implementation of virtual method of G4VViewer |
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| 77 | */ |
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| 78 | void G4OpenGLQtViewer::ShowView ( |
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| 79 | ) |
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| 80 | ////////////////////////////////////////////////////////////////////////////// |
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| 81 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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| 82 | { |
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| 83 | printf("G4OpenGLQtViewer::ShowView +++++++++++++++++++++\n"); |
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| 84 | // if(!fHDC) return; |
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| 85 | // fWindow->resize(100, 300); |
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| 86 | glFlush (); |
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| 87 | printf("G4OpenGLQtViewer::ShowView -----------------------\n"); |
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| 88 | |
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| 89 | // // Empty the Windows message queue : |
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| 90 | // MSG event; |
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| 91 | // while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) { |
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| 92 | // ::TranslateMessage(&event); |
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| 93 | // ::DispatchMessage (&event); |
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| 94 | // } |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | |
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| 99 | ////////////////////////////////////////////////////////////////////////////// |
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| 100 | void G4OpenGLQtViewer::CreateGLQtContext ( |
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| 101 | ) |
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| 102 | ////////////////////////////////////////////////////////////////////////////// |
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| 103 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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| 104 | { |
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| 105 | printf("G4OpenGLQtViewer::CreateGLQtContext \n"); |
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| 106 | } |
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| 107 | |
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| 108 | |
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| 109 | ////////////////////////////////////////////////////////////////////////////// |
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| 110 | void G4OpenGLQtViewer::CreateMainWindow ( |
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| 111 | QGLWidget* glWidget |
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| 112 | ) |
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| 113 | ////////////////////////////////////////////////////////////////////////////// |
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| 114 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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| 115 | { |
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| 116 | |
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| 117 | if(fWindow) return; //Done. |
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| 118 | printf("G4OpenGLQtViewer::CreateMainWindow glWidget\n"); |
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| 119 | |
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| 120 | // launch Qt if not |
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| 121 | G4Qt* interactorManager = G4Qt::getInstance (); |
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| 122 | // G4UImanager* UI = G4UImanager::GetUIpointer(); |
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| 123 | |
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| 124 | fWindow = glWidget ; |
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| 125 | // fWindow->makeCurrent(); |
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| 126 | |
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| 127 | // create window |
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| 128 | if (qApp) { |
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| 129 | GLWindow = new QDialog();//qApp->mainWidget()); |
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| 130 | } else { |
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| 131 | GLWindow = new QDialog(); |
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| 132 | } |
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| 133 | |
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| 134 | QHBoxLayout *mainLayout = new QHBoxLayout; |
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| 135 | |
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| 136 | mainLayout->addWidget(fWindow); |
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| 137 | GLWindow->setLayout(mainLayout); |
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| 138 | GLWindow->setWindowTitle("QGl Viewer"); |
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| 139 | GLWindow->resize(300, 300); |
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| 140 | GLWindow->show(); |
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| 141 | |
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| 142 | WinSize_x = 400; |
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| 143 | WinSize_y = 400; |
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| 144 | if (WinSize_x < fVP.GetWindowSizeHintX ()) |
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| 145 | WinSize_x = fVP.GetWindowSizeHintX (); |
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| 146 | if (WinSize_y < fVP.GetWindowSizeHintY ()) |
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| 147 | WinSize_y = fVP.GetWindowSizeHintY (); |
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| 148 | |
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| 149 | if(!fWindow) return; |
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| 150 | printf("G4OpenGLQtViewer::CreateMainWindow glWidget END\n"); |
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| 151 | |
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| 152 | } |
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| 153 | |
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| 154 | ////////////////////////////////////////////////////////////////////////////// |
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| 155 | G4OpenGLQtViewer::G4OpenGLQtViewer ( |
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| 156 | G4OpenGLSceneHandler& scene |
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| 157 | ) |
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| 158 | :G4VViewer (scene, -1) |
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| 159 | ,G4OpenGLViewer (scene) |
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| 160 | ,fWindow(0) |
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| 161 | ,fContextMenu(0) |
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| 162 | ,fMouseAction(true) |
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| 163 | //,fHDC(0) |
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| 164 | //,fHGLRC(0) |
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| 165 | ////////////////////////////////////////////////////////////////////////////// |
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| 166 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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| 167 | { |
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| 168 | printf("G4OpenGLQtViewer::G4OpenGLQtViewer \n"); |
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| 169 | } |
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| 170 | |
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| 171 | ////////////////////////////////////////////////////////////////////////////// |
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| 172 | G4OpenGLQtViewer::~G4OpenGLQtViewer ( |
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| 173 | ) |
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| 174 | ////////////////////////////////////////////////////////////////////////////// |
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| 175 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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| 176 | { |
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| 177 | printf("G4OpenGLQtViewer::~G4OpenGLQtViewer \n"); |
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| 178 | delete fContextMenu; |
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| 179 | |
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| 180 | // // This is the end (Jim Morisson). |
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| 181 | // if (fViewId >= 0) { |
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| 182 | // if(wglGetCurrentContext()!=NULL) wglMakeCurrent(NULL,NULL); |
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| 183 | // if(fHGLRC) { |
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| 184 | // wglDeleteContext(fHGLRC); |
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| 185 | // fHGLRC = NULL; |
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| 186 | // } |
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| 187 | |
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| 188 | // if(fWindow) { |
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| 189 | // ::SetWindowLong(fWindow,GWL_USERDATA,LONG(NULL)); |
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| 190 | // if(fHDC) ::ReleaseDC(fWindow,fHDC); |
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| 191 | // ::DestroyWindow(fWindow); |
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| 192 | // } |
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| 193 | // } |
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| 194 | } |
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| 195 | |
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| 196 | |
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| 197 | void G4OpenGLQtViewer::createPopupMenu() { |
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| 198 | |
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| 199 | fContextMenu = new QMenu("All"); |
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| 200 | |
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| 201 | QMenu *mMouseAction = fContextMenu->addMenu("&Mouse action"); |
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| 202 | QAction *rotate = mMouseAction->addAction("&Rotate scene"); |
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| 203 | QAction *move = mMouseAction->addAction("&Move scene"); |
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| 204 | // INIT mMouse |
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| 205 | createRadioAction(rotate,move,SLOT(toggleMouseAction(bool)),1); |
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| 206 | |
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| 207 | //Style Menu |
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| 208 | QMenu *mStyle = fContextMenu->addMenu("&Style"); |
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| 209 | |
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| 210 | QMenu *mRepresentation = mStyle->addMenu("&Representation"); |
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| 211 | QAction *polyhedron = mRepresentation->addAction("Polyhedron"); |
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| 212 | QAction *nurbs = mRepresentation->addAction("NURBS"); |
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| 213 | // INIT mStyle |
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| 214 | G4ViewParameters::RepStyle style; |
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| 215 | style = fVP.GetRepStyle(); |
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| 216 | if (style == G4ViewParameters::polyhedron) { |
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| 217 | createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),1); |
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| 218 | } else if (style == G4ViewParameters::nurbs) { |
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| 219 | createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),2); |
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| 220 | } else { |
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| 221 | mRepresentation->clear(); |
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| 222 | } |
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| 223 | |
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| 224 | |
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| 225 | QMenu *mDrawing = mStyle->addMenu("&Drawing"); |
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| 226 | fDrawingWireframe = mDrawing->addAction("Wireframe"); |
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| 227 | fDrawingWireframe->setCheckable(true); |
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| 228 | fDrawingWireframe->setChecked(true); |
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| 229 | fDrawingLineRemoval = mDrawing->addAction("Hidden line removal"); |
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| 230 | fDrawingLineRemoval->setCheckable(true); |
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| 231 | fDrawingSurfaceRemoval = mDrawing->addAction("Hidden Surface removal"); |
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| 232 | fDrawingSurfaceRemoval->setCheckable(true); |
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| 233 | fDrawingLineSurfaceRemoval = mDrawing->addAction("Hidden line and surface removal"); |
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| 234 | fDrawingLineSurfaceRemoval->setCheckable(true); |
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| 235 | // INIT Drawing |
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| 236 | G4ViewParameters::DrawingStyle d_style; |
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| 237 | d_style = fVP.GetDrawingStyle(); |
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| 238 | |
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| 239 | fDrawingWireframe->setCheckable(true); |
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| 240 | fDrawingLineRemoval->setCheckable(true); |
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| 241 | fDrawingSurfaceRemoval->setCheckable(true); |
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| 242 | fDrawingLineSurfaceRemoval->setCheckable(true); |
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| 243 | |
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| 244 | if (d_style == G4ViewParameters::wireframe) { |
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| 245 | fDrawingWireframe->setChecked(true); |
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| 246 | } else if (d_style == G4ViewParameters::hlr) { |
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| 247 | fDrawingLineRemoval->setChecked(true); |
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| 248 | } else if (d_style == G4ViewParameters::hsr) { |
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| 249 | fDrawingSurfaceRemoval->setChecked(true); |
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| 250 | } else if (d_style == G4ViewParameters::hlhsr) { |
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| 251 | fDrawingLineSurfaceRemoval->setChecked(true); |
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| 252 | } else { |
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| 253 | mDrawing->clear(); |
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| 254 | } |
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| 255 | |
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| 256 | QObject ::connect(fDrawingWireframe, SIGNAL(triggered(bool)),this, SLOT(actionDrawingWireframe())); |
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| 257 | QObject ::connect(fDrawingLineRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingLineRemoval())); |
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| 258 | QObject ::connect(fDrawingSurfaceRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingSurfaceRemoval())); |
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| 259 | QObject ::connect(fDrawingLineSurfaceRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingLineSurfaceRemoval())); |
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| 260 | |
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| 261 | |
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| 262 | QMenu *mBackground = mStyle->addMenu("&Background color"); |
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| 263 | QAction *white = mBackground->addAction("White"); |
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| 264 | QAction *black = mBackground->addAction("Black"); |
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| 265 | if (background.GetRed() == 1. && |
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| 266 | background.GetGreen() == 1. && |
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| 267 | background.GetBlue() == 1.) { |
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| 268 | createRadioAction(white,black,SLOT(toggleBackground(bool)),1); |
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| 269 | } else { |
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| 270 | createRadioAction(white,black,SLOT(toggleBackground(bool)),2); |
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| 271 | } |
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| 272 | |
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| 273 | |
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| 274 | // Action Menu |
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| 275 | QMenu *mActions = fContextMenu->addMenu("&Actions"); |
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| 276 | QAction *rotation = mActions->addAction("Rotation control panel"); |
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| 277 | QAction *panning = mActions->addAction("Panning control panel"); |
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| 278 | QAction *setControl = mActions->addAction("Set control panel limits"); |
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| 279 | |
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| 280 | // Miscellany Menu |
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| 281 | QMenu * mMisc = fContextMenu->addMenu("&Miscellany"); |
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| 282 | QAction *miscellany = mMisc->addAction("Miscellany control panel"); |
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| 283 | QAction *exitG4 = mMisc->addAction("Exit to G4Vis >"); |
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| 284 | QAction *createEPS = mMisc->addAction("Create .eps file"); |
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| 285 | |
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| 286 | // Special Menu |
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| 287 | QMenu *mSpecial = fContextMenu->addMenu("S&pecial"); |
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| 288 | QMenu *transparency = mSpecial->addMenu("Transparency"); |
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| 289 | QAction *transparencyOn = transparency->addAction("On"); |
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| 290 | QAction *transparencyOff = transparency->addAction("Off"); |
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| 291 | if (transparency_enabled == false) { |
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| 292 | createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),2); |
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| 293 | } else if (transparency_enabled == true) { |
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| 294 | createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),1); |
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| 295 | } else { |
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| 296 | mSpecial->clear(); |
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| 297 | } |
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| 298 | |
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| 299 | |
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| 300 | QMenu *mAntialiasing = mSpecial->addMenu("Antialiasing"); |
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| 301 | QAction *antialiasingOn = mAntialiasing->addAction("On"); |
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| 302 | QAction *antialiasingOff = mAntialiasing->addAction("Off"); |
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| 303 | if (antialiasing_enabled == false) { |
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| 304 | createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),2); |
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| 305 | } else if (antialiasing_enabled == true) { |
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| 306 | createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),1); |
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| 307 | } else { |
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| 308 | mAntialiasing->clear(); |
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| 309 | } |
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| 310 | |
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| 311 | QMenu *mHaloing = mSpecial->addMenu("Haloing"); |
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| 312 | QAction *haloingOn = mHaloing->addAction("On"); |
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| 313 | QAction *haloingOff = mHaloing->addAction("Off"); |
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| 314 | if (haloing_enabled == false) { |
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| 315 | createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),2); |
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| 316 | } else if (haloing_enabled == true) { |
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| 317 | createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),1); |
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| 318 | } else { |
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| 319 | mHaloing->clear(); |
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| 320 | } |
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| 321 | |
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| 322 | QMenu *mAux = mSpecial->addMenu("Auxiliary edges"); |
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| 323 | QAction *auxOn = mAux->addAction("On"); |
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| 324 | QAction *auxOff = mAux->addAction("Off"); |
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| 325 | if (!fVP.IsAuxEdgeVisible()) { |
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| 326 | createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),1); |
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| 327 | } else { |
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| 328 | createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),2); |
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| 329 | } |
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| 330 | |
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| 331 | |
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| 332 | QMenu *mFullScreen = mSpecial->addMenu("Full screen"); |
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| 333 | QAction *fullOn = mFullScreen->addAction("On"); |
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| 334 | QAction *fullOff = mFullScreen->addAction("Off"); |
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| 335 | createRadioAction(fullOn,fullOff,SLOT(toggleFullScreen(bool)),2); |
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| 336 | |
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| 337 | } |
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| 338 | |
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| 339 | void G4OpenGLQtViewer::manageContextMenuEvent(QContextMenuEvent *e) |
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| 340 | { |
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| 341 | if (!GLWindow) return; |
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| 342 | |
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| 343 | if (!fContextMenu) |
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| 344 | createPopupMenu(); |
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| 345 | |
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| 346 | // launch menu |
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| 347 | if ( fContextMenu ) { |
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| 348 | fContextMenu->exec( e->globalPos() ); |
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| 349 | // delete fContextMenu; |
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| 350 | } |
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| 351 | e->accept(); |
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| 352 | } |
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| 353 | |
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| 354 | |
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| 355 | /** |
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| 356 | Create a radio button menu. The two menu will be connected. When click on one, |
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| 357 | eatch state will be invert and callback method will be called. |
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| 358 | @param action1 first action to connect |
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| 359 | @param action2 second action to connect |
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| 360 | @method callback method |
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| 361 | @nCheck 1: first action xill be set true. 2 : second action will be set true |
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| 362 | */ |
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| 363 | void G4OpenGLQtViewer::createRadioAction(QAction *action1,QAction *action2, const std::string& method,unsigned int nCheck) { |
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| 364 | |
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| 365 | action1->setCheckable(true); |
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| 366 | action2->setCheckable(true); |
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| 367 | |
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| 368 | if (nCheck ==1) |
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| 369 | action1->setChecked (true); |
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| 370 | else |
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| 371 | action2->setChecked (true); |
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| 372 | |
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| 373 | QObject ::connect(action1, SIGNAL(triggered(bool)),action2, SLOT(toggle())); |
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| 374 | QObject ::connect(action2, SIGNAL(triggered(bool)),action1, SLOT(toggle())); |
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| 375 | |
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| 376 | QObject ::connect(action1, SIGNAL(toggled(bool)),this, method.c_str()); |
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| 377 | |
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| 378 | } |
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| 379 | |
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| 380 | void G4OpenGLQtViewer::actionDrawingWireframe() { |
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| 381 | emit toggleDrawingAction(1); |
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| 382 | } |
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| 383 | void G4OpenGLQtViewer::actionDrawingLineRemoval() { |
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| 384 | emit toggleDrawingAction(2); |
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| 385 | } |
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| 386 | void G4OpenGLQtViewer::actionDrawingSurfaceRemoval() { |
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| 387 | emit toggleDrawingAction(3); |
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| 388 | } |
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| 389 | void G4OpenGLQtViewer::actionDrawingLineSurfaceRemoval() { |
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| 390 | emit toggleDrawingAction(4); |
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| 391 | } |
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| 392 | |
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| 393 | |
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| 394 | |
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| 395 | void G4OpenGLQtViewer::toggleDrawingAction(int aAction) { |
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| 396 | |
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| 397 | G4ViewParameters::DrawingStyle d_style; |
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| 398 | |
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| 399 | |
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| 400 | if (aAction ==1) { |
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| 401 | fDrawingWireframe->setChecked (true); |
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| 402 | fDrawingLineRemoval->setChecked (false); |
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| 403 | fDrawingSurfaceRemoval->setChecked (false); |
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| 404 | fDrawingLineSurfaceRemoval->setChecked (false); |
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| 405 | |
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| 406 | d_style = G4ViewParameters::wireframe; |
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| 407 | |
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| 408 | } else if (aAction ==2) { |
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| 409 | fDrawingWireframe->setChecked (false); |
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| 410 | fDrawingLineRemoval->setChecked (true); |
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| 411 | fDrawingSurfaceRemoval->setChecked (false); |
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| 412 | fDrawingLineSurfaceRemoval->setChecked (false); |
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| 413 | |
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| 414 | d_style = G4ViewParameters::hlr; |
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| 415 | |
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| 416 | } else if (aAction ==3) { |
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| 417 | fDrawingWireframe->setChecked (false); |
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| 418 | fDrawingLineRemoval->setChecked (false); |
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| 419 | fDrawingSurfaceRemoval->setChecked (true); |
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| 420 | fDrawingLineSurfaceRemoval->setChecked (false); |
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| 421 | |
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| 422 | d_style = G4ViewParameters::hsr; |
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| 423 | |
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| 424 | } else if (aAction ==4) { |
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| 425 | fDrawingWireframe->setChecked (false); |
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| 426 | fDrawingLineRemoval->setChecked (false); |
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| 427 | fDrawingSurfaceRemoval->setChecked (false); |
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| 428 | fDrawingLineSurfaceRemoval->setChecked (true); |
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| 429 | |
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| 430 | d_style = G4ViewParameters::hlhsr; |
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| 431 | } |
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| 432 | fVP.SetDrawingStyle(d_style); |
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| 433 | |
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| 434 | updateQWidget(); |
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| 435 | printf("G4OpenGLQtViewer::toggleDrawingAction\n"); |
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| 436 | } |
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| 437 | |
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| 438 | |
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| 439 | /** |
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| 440 | SLOT Activate by a click on the representation menu |
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| 441 | |
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| 442 | */ |
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| 443 | void G4OpenGLQtViewer::toggleRepresentation(bool check) { |
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| 444 | |
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| 445 | G4ViewParameters::RepStyle style; |
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| 446 | if (check == 1) { |
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| 447 | style = G4ViewParameters::polyhedron; |
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| 448 | } else { |
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| 449 | style = G4ViewParameters::nurbs; |
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| 450 | } |
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| 451 | fVP.SetRepStyle (style); |
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| 452 | |
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| 453 | printf("G4OpenGLQtViewer::toggleRepresentation 3%d\n",check); |
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| 454 | updateQWidget(); |
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| 455 | printf("G4OpenGLQtViewer::toggleRepresentation 4%d\n",check); |
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| 456 | |
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| 457 | } |
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| 458 | void G4OpenGLQtViewer::toggleBackground(bool check) { |
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| 459 | |
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| 460 | // //I need to revisit the kernel if the background colour changes and |
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| 461 | // //hidden line removal is enabled, because hlr drawing utilises the |
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| 462 | // //background colour in its drawing... |
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| 463 | // // (Note added by JA 13/9/2005) Background now handled in view |
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| 464 | // // parameters. A kernel visit is triggered on change of background. |
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| 465 | if (check == 1) { |
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| 466 | ((G4ViewParameters&)this->GetViewParameters()). |
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| 467 | SetBackgroundColour(G4Colour(1.,1.,1.)); // White |
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| 468 | } else { |
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| 469 | ((G4ViewParameters&)this->GetViewParameters()). |
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| 470 | SetBackgroundColour(G4Colour(0.,0.,0.)); // Black |
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| 471 | } |
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| 472 | updateQWidget(); |
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| 473 | } |
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| 474 | |
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| 475 | void G4OpenGLQtViewer::toggleTransparency(bool check) { |
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| 476 | |
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| 477 | if (check) { |
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| 478 | transparency_enabled = false; |
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| 479 | } else { |
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| 480 | transparency_enabled = true; |
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| 481 | } |
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| 482 | SetNeedKernelVisit (true); |
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| 483 | updateQWidget(); |
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| 484 | } |
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| 485 | |
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| 486 | void G4OpenGLQtViewer::toggleAntialiasing(bool check) { |
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| 487 | |
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| 488 | if (!check) { |
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| 489 | antialiasing_enabled = false; |
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| 490 | glDisable (GL_LINE_SMOOTH); |
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| 491 | glDisable (GL_POLYGON_SMOOTH); |
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| 492 | } else { |
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| 493 | antialiasing_enabled = true; |
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| 494 | glEnable (GL_LINE_SMOOTH); |
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| 495 | glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
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| 496 | glEnable (GL_POLYGON_SMOOTH); |
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| 497 | glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST); |
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| 498 | } |
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| 499 | |
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| 500 | updateQWidget(); |
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| 501 | // pView->SetView (); |
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| 502 | // pView->ClearView (); |
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| 503 | // pView->DrawView (); |
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| 504 | |
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| 505 | printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check); |
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| 506 | } |
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| 507 | |
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| 508 | //FIXME : I SEE NOTHING... |
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| 509 | void G4OpenGLQtViewer::toggleHaloing(bool check) { |
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| 510 | if (check) { |
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| 511 | haloing_enabled = false; |
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| 512 | } else { |
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| 513 | haloing_enabled = true; |
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| 514 | } |
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| 515 | |
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| 516 | updateQWidget(); |
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| 517 | |
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| 518 | printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check); |
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| 519 | } |
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| 520 | void G4OpenGLQtViewer::toggleAux(bool check) { |
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| 521 | if (check) { |
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| 522 | fVP.SetAuxEdgeVisible(false); |
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| 523 | } else { |
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| 524 | fVP.SetAuxEdgeVisible(true); |
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| 525 | } |
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| 526 | SetNeedKernelVisit (true); |
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| 527 | updateQWidget(); |
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| 528 | |
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| 529 | printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check); |
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| 530 | } |
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| 531 | void G4OpenGLQtViewer::toggleFullScreen(bool check) { |
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| 532 | GLWindow->setWindowState(GLWindow->windowState() ^ Qt::WindowFullScreen); |
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| 533 | |
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| 534 | printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check); |
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| 535 | } |
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| 536 | |
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| 537 | void G4OpenGLQtViewer::toggleMouseAction(bool check) { |
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| 538 | if (check) { // rotate scene |
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| 539 | fMouseAction = true; |
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| 540 | } else { // move scene |
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| 541 | fMouseAction = false; |
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| 542 | } |
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| 543 | |
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| 544 | printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check); |
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| 545 | } |
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| 546 | |
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| 547 | |
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| 548 | void G4OpenGLQtViewer::G4MousePressEvent(QPoint p) |
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| 549 | { |
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| 550 | lastPos = p; |
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| 551 | } |
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| 552 | |
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| 553 | void G4OpenGLQtViewer::G4MouseMoveEvent(int pos_x, int pos_y,Qt::MouseButtons mButtons) |
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| 554 | { |
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| 555 | int dx = pos_x - lastPos.x(); |
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| 556 | int dy = pos_y - lastPos.y(); |
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| 557 | |
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| 558 | if (fMouseAction) { // rotate |
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| 559 | if (mButtons & Qt::LeftButton) { |
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| 560 | //phi spin stuff here |
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| 561 | |
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| 562 | G4Vector3D vp = fVP.GetViewpointDirection ().unit (); |
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| 563 | G4Vector3D up = fVP.GetUpVector ().unit (); |
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| 564 | |
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| 565 | G4Vector3D yprime = (up.cross(vp)).unit(); |
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| 566 | G4Vector3D zprime = (vp.cross(yprime)).unit(); |
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| 567 | |
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| 568 | G4double delta_alpha; |
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| 569 | G4double delta_theta; |
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| 570 | |
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| 571 | if (fVP.GetLightsMoveWithCamera()) { |
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| 572 | delta_alpha = dy; |
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| 573 | delta_theta = -dx; |
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| 574 | } else { |
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| 575 | delta_alpha = -dy; |
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| 576 | delta_theta = dx; |
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| 577 | } |
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| 578 | |
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| 579 | delta_alpha *= deg; |
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| 580 | delta_theta *= deg; |
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| 581 | |
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| 582 | G4Vector3D new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime; |
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| 583 | |
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| 584 | G4Vector3D new_up; |
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| 585 | if (fVP.GetLightsMoveWithCamera()) { |
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| 586 | new_up = (new_vp.cross(yprime)).unit(); |
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| 587 | fVP.SetUpVector(new_up); |
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| 588 | } else { |
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| 589 | new_up = up; |
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| 590 | } |
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| 591 | //////////////// |
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| 592 | // Rotates by fixed azimuthal angle delta_theta. |
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| 593 | |
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| 594 | G4double cosalpha = new_up.dot (new_vp.unit()); |
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| 595 | G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2)); |
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| 596 | yprime = (new_up.cross (new_vp.unit())).unit (); |
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| 597 | G4Vector3D xprime = yprime.cross (new_up); |
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| 598 | // Projection of vp on plane perpendicular to up... |
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| 599 | G4Vector3D a1 = sinalpha * xprime; |
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| 600 | // Required new projection... |
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| 601 | G4Vector3D a2 = |
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| 602 | sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime); |
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| 603 | // Required Increment vector... |
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| 604 | G4Vector3D delta = a2 - a1; |
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| 605 | // So new viewpoint is... |
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| 606 | G4Vector3D viewPoint = new_vp.unit() + delta; |
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| 607 | |
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| 608 | fVP.SetViewAndLights (viewPoint); |
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| 609 | updateQWidget(); |
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| 610 | |
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| 611 | } else if (mButtons & Qt::RightButton) { |
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| 612 | // NEVER DONE BECAUSE OF MOUSE MENU |
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| 613 | // printf("G4OpenGLQtViewer::mouseMoveEvent Right \n"); |
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| 614 | // setXRotation(xRot + dy/2); |
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| 615 | // setZRotation(zRot + dx/2); |
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| 616 | // updateQWidget(); |
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| 617 | } |
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| 618 | } else { // move |
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| 619 | |
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| 620 | float dx = pos_x - lastPos.x(); |
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| 621 | float dy = pos_y - lastPos.y(); |
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| 622 | |
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| 623 | G4Point3D stp |
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| 624 | = GetSceneHandler()->GetScene()->GetStandardTargetPoint(); |
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| 625 | |
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| 626 | G4Point3D tp = stp + fVP.GetCurrentTargetPoint (); |
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| 627 | |
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| 628 | const G4Vector3D& upVector = fVP.GetUpVector (); |
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| 629 | const G4Vector3D& vpVector = fVP.GetViewpointDirection (); |
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| 630 | |
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| 631 | G4Vector3D unitRight = (upVector.cross (vpVector)).unit(); |
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| 632 | G4Vector3D unitUp = (vpVector.cross (unitRight)).unit(); |
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| 633 | |
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| 634 | tp += -dx * unitRight + dy * unitUp; |
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| 635 | fVP.SetCurrentTargetPoint (tp - stp); |
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| 636 | |
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| 637 | updateQWidget(); |
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| 638 | } |
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| 639 | lastPos = QPoint(pos_x, pos_y); |
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| 640 | } |
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| 641 | |
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| 642 | |
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| 643 | float G4OpenGLQtViewer::getXRot() |
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| 644 | { |
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| 645 | return xRot; |
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| 646 | } |
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| 647 | |
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| 648 | float G4OpenGLQtViewer::getYRot() |
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| 649 | { |
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| 650 | return yRot; |
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| 651 | } |
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| 652 | |
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| 653 | float G4OpenGLQtViewer::getZRot() |
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| 654 | { |
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| 655 | return zRot; |
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| 656 | } |
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| 657 | |
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| 658 | #endif |
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