source: trunk/geant4/visualization/OpenGL/old-src/G4OpenGLQtViewer.cc@ 565

Last change on this file since 565 was 562, checked in by garnier, 18 years ago

r565@mac-90108: laurentgarnier | 2007-08-14 14:18:03 +0200
mise a jour suite au plantage de svk (cheksum error) suite au crash du DD en juin

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLQtViewer.cc,v 1.17 2006/06/29 21:19:36 gunter Exp $
28// GEANT4 tag $Name: geant4-08-01-patch-01 $
29//
30//
31// G4OpenGLQtViewer : Class to provide Qt specific
32// functionality for OpenGL in GEANT4
33//
34// 27/06/2003 : G.Barrand : implementation (at last !).
35
36#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
37
38#include "G4OpenGLQtViewer.hh"
39
40#include "G4ios.hh"
41#include "G4VisExtent.hh"
42#include "G4LogicalVolume.hh"
43#include "G4VSolid.hh"
44#include "G4Point3D.hh"
45#include "G4Normal3D.hh"
46#include "G4Scene.hh"
47
48#include "G4Qt.hh"
49#include "G4UIManager.hh"
50#include <QtGui/qboxlayout.h>
51#include <QtGui/qdialog.h>
52#include <QtGui/qmenu.h>
53
54//////////////////////////////////////////////////////////////////////////////
55/**
56 Implementation of virtual method of G4VViewer
57*/
58void G4OpenGLQtViewer::SetView (
59)
60//////////////////////////////////////////////////////////////////////////////
61//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
62{
63 printf("G4OpenGLQtViewer::SetView ++++++++++++++++++++\n");
64 // if(!fHDC) return;
65 // if(!fHGLRC) return;
66 // ::wglMakeCurrent(fHDC,fHGLRC);
67 // fWindow->makeCurrent();
68 G4OpenGLViewer::SetView ();
69 printf("G4OpenGLQtViewer::SetView --------------------\n");
70}
71
72
73
74//////////////////////////////////////////////////////////////////////////////
75/**
76 Implementation of virtual method of G4VViewer
77*/
78void G4OpenGLQtViewer::ShowView (
79)
80//////////////////////////////////////////////////////////////////////////////
81//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
82{
83 printf("G4OpenGLQtViewer::ShowView +++++++++++++++++++++\n");
84 // if(!fHDC) return;
85 // fWindow->resize(100, 300);
86 glFlush ();
87 printf("G4OpenGLQtViewer::ShowView -----------------------\n");
88
89 // // Empty the Windows message queue :
90 // MSG event;
91 // while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
92 // ::TranslateMessage(&event);
93 // ::DispatchMessage (&event);
94 // }
95}
96
97
98
99//////////////////////////////////////////////////////////////////////////////
100void G4OpenGLQtViewer::CreateGLQtContext (
101)
102//////////////////////////////////////////////////////////////////////////////
103//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
104{
105 printf("G4OpenGLQtViewer::CreateGLQtContext \n");
106}
107
108
109//////////////////////////////////////////////////////////////////////////////
110void G4OpenGLQtViewer::CreateMainWindow (
111 QGLWidget* glWidget
112 )
113//////////////////////////////////////////////////////////////////////////////
114//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
115{
116
117 if(fWindow) return; //Done.
118 printf("G4OpenGLQtViewer::CreateMainWindow glWidget\n");
119
120 // launch Qt if not
121 G4Qt* interactorManager = G4Qt::getInstance ();
122 // G4UImanager* UI = G4UImanager::GetUIpointer();
123
124 fWindow = glWidget ;
125 // fWindow->makeCurrent();
126
127 // create window
128 if (qApp) {
129 GLWindow = new QDialog();//qApp->mainWidget());
130 } else {
131 GLWindow = new QDialog();
132 }
133
134 QHBoxLayout *mainLayout = new QHBoxLayout;
135
136 mainLayout->addWidget(fWindow);
137 GLWindow->setLayout(mainLayout);
138 GLWindow->setWindowTitle("QGl Viewer");
139 GLWindow->resize(300, 300);
140 GLWindow->show();
141
142 WinSize_x = 400;
143 WinSize_y = 400;
144 if (WinSize_x < fVP.GetWindowSizeHintX ())
145 WinSize_x = fVP.GetWindowSizeHintX ();
146 if (WinSize_y < fVP.GetWindowSizeHintY ())
147 WinSize_y = fVP.GetWindowSizeHintY ();
148
149 if(!fWindow) return;
150 printf("G4OpenGLQtViewer::CreateMainWindow glWidget END\n");
151
152}
153
154//////////////////////////////////////////////////////////////////////////////
155G4OpenGLQtViewer::G4OpenGLQtViewer (
156 G4OpenGLSceneHandler& scene
157 )
158 :G4VViewer (scene, -1)
159 ,G4OpenGLViewer (scene)
160 ,fWindow(0)
161 ,fContextMenu(0)
162 ,fMouseAction(true)
163 //,fHDC(0)
164 //,fHGLRC(0)
165 //////////////////////////////////////////////////////////////////////////////
166 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
167{
168 printf("G4OpenGLQtViewer::G4OpenGLQtViewer \n");
169}
170
171//////////////////////////////////////////////////////////////////////////////
172G4OpenGLQtViewer::~G4OpenGLQtViewer (
173)
174//////////////////////////////////////////////////////////////////////////////
175//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
176{
177 printf("G4OpenGLQtViewer::~G4OpenGLQtViewer \n");
178 delete fContextMenu;
179
180 // // This is the end (Jim Morisson).
181 // if (fViewId >= 0) {
182 // if(wglGetCurrentContext()!=NULL) wglMakeCurrent(NULL,NULL);
183 // if(fHGLRC) {
184 // wglDeleteContext(fHGLRC);
185 // fHGLRC = NULL;
186 // }
187
188 // if(fWindow) {
189 // ::SetWindowLong(fWindow,GWL_USERDATA,LONG(NULL));
190 // if(fHDC) ::ReleaseDC(fWindow,fHDC);
191 // ::DestroyWindow(fWindow);
192 // }
193 // }
194}
195
196
197void G4OpenGLQtViewer::createPopupMenu() {
198
199 fContextMenu = new QMenu("All");
200
201 QMenu *mMouseAction = fContextMenu->addMenu("&Mouse action");
202 QAction *rotate = mMouseAction->addAction("&Rotate scene");
203 QAction *move = mMouseAction->addAction("&Move scene");
204 // INIT mMouse
205 createRadioAction(rotate,move,SLOT(toggleMouseAction(bool)),1);
206
207 //Style Menu
208 QMenu *mStyle = fContextMenu->addMenu("&Style");
209
210 QMenu *mRepresentation = mStyle->addMenu("&Representation");
211 QAction *polyhedron = mRepresentation->addAction("Polyhedron");
212 QAction *nurbs = mRepresentation->addAction("NURBS");
213 // INIT mStyle
214 G4ViewParameters::RepStyle style;
215 style = fVP.GetRepStyle();
216 if (style == G4ViewParameters::polyhedron) {
217 createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),1);
218 } else if (style == G4ViewParameters::nurbs) {
219 createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),2);
220 } else {
221 mRepresentation->clear();
222 }
223
224
225 QMenu *mDrawing = mStyle->addMenu("&Drawing");
226 fDrawingWireframe = mDrawing->addAction("Wireframe");
227 fDrawingWireframe->setCheckable(true);
228 fDrawingWireframe->setChecked(true);
229 fDrawingLineRemoval = mDrawing->addAction("Hidden line removal");
230 fDrawingLineRemoval->setCheckable(true);
231 fDrawingSurfaceRemoval = mDrawing->addAction("Hidden Surface removal");
232 fDrawingSurfaceRemoval->setCheckable(true);
233 fDrawingLineSurfaceRemoval = mDrawing->addAction("Hidden line and surface removal");
234 fDrawingLineSurfaceRemoval->setCheckable(true);
235 // INIT Drawing
236 G4ViewParameters::DrawingStyle d_style;
237 d_style = fVP.GetDrawingStyle();
238
239 fDrawingWireframe->setCheckable(true);
240 fDrawingLineRemoval->setCheckable(true);
241 fDrawingSurfaceRemoval->setCheckable(true);
242 fDrawingLineSurfaceRemoval->setCheckable(true);
243
244 if (d_style == G4ViewParameters::wireframe) {
245 fDrawingWireframe->setChecked(true);
246 } else if (d_style == G4ViewParameters::hlr) {
247 fDrawingLineRemoval->setChecked(true);
248 } else if (d_style == G4ViewParameters::hsr) {
249 fDrawingSurfaceRemoval->setChecked(true);
250 } else if (d_style == G4ViewParameters::hlhsr) {
251 fDrawingLineSurfaceRemoval->setChecked(true);
252 } else {
253 mDrawing->clear();
254 }
255
256 QObject ::connect(fDrawingWireframe, SIGNAL(triggered(bool)),this, SLOT(actionDrawingWireframe()));
257 QObject ::connect(fDrawingLineRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingLineRemoval()));
258 QObject ::connect(fDrawingSurfaceRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingSurfaceRemoval()));
259 QObject ::connect(fDrawingLineSurfaceRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingLineSurfaceRemoval()));
260
261
262 QMenu *mBackground = mStyle->addMenu("&Background color");
263 QAction *white = mBackground->addAction("White");
264 QAction *black = mBackground->addAction("Black");
265 if (background.GetRed() == 1. &&
266 background.GetGreen() == 1. &&
267 background.GetBlue() == 1.) {
268 createRadioAction(white,black,SLOT(toggleBackground(bool)),1);
269 } else {
270 createRadioAction(white,black,SLOT(toggleBackground(bool)),2);
271 }
272
273
274 // Action Menu
275 QMenu *mActions = fContextMenu->addMenu("&Actions");
276 QAction *rotation = mActions->addAction("Rotation control panel");
277 QAction *panning = mActions->addAction("Panning control panel");
278 QAction *setControl = mActions->addAction("Set control panel limits");
279
280 // Miscellany Menu
281 QMenu * mMisc = fContextMenu->addMenu("&Miscellany");
282 QAction *miscellany = mMisc->addAction("Miscellany control panel");
283 QAction *exitG4 = mMisc->addAction("Exit to G4Vis >");
284 QAction *createEPS = mMisc->addAction("Create .eps file");
285
286 // Special Menu
287 QMenu *mSpecial = fContextMenu->addMenu("S&pecial");
288 QMenu *transparency = mSpecial->addMenu("Transparency");
289 QAction *transparencyOn = transparency->addAction("On");
290 QAction *transparencyOff = transparency->addAction("Off");
291 if (transparency_enabled == false) {
292 createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),2);
293 } else if (transparency_enabled == true) {
294 createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),1);
295 } else {
296 mSpecial->clear();
297 }
298
299
300 QMenu *mAntialiasing = mSpecial->addMenu("Antialiasing");
301 QAction *antialiasingOn = mAntialiasing->addAction("On");
302 QAction *antialiasingOff = mAntialiasing->addAction("Off");
303 if (antialiasing_enabled == false) {
304 createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),2);
305 } else if (antialiasing_enabled == true) {
306 createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),1);
307 } else {
308 mAntialiasing->clear();
309 }
310
311 QMenu *mHaloing = mSpecial->addMenu("Haloing");
312 QAction *haloingOn = mHaloing->addAction("On");
313 QAction *haloingOff = mHaloing->addAction("Off");
314 if (haloing_enabled == false) {
315 createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),2);
316 } else if (haloing_enabled == true) {
317 createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),1);
318 } else {
319 mHaloing->clear();
320 }
321
322 QMenu *mAux = mSpecial->addMenu("Auxiliary edges");
323 QAction *auxOn = mAux->addAction("On");
324 QAction *auxOff = mAux->addAction("Off");
325 if (!fVP.IsAuxEdgeVisible()) {
326 createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),1);
327 } else {
328 createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),2);
329 }
330
331
332 QMenu *mFullScreen = mSpecial->addMenu("Full screen");
333 QAction *fullOn = mFullScreen->addAction("On");
334 QAction *fullOff = mFullScreen->addAction("Off");
335 createRadioAction(fullOn,fullOff,SLOT(toggleFullScreen(bool)),2);
336
337}
338
339void G4OpenGLQtViewer::manageContextMenuEvent(QContextMenuEvent *e)
340{
341 if (!GLWindow) return;
342
343 if (!fContextMenu)
344 createPopupMenu();
345
346 // launch menu
347 if ( fContextMenu ) {
348 fContextMenu->exec( e->globalPos() );
349 // delete fContextMenu;
350 }
351 e->accept();
352}
353
354
355/**
356 Create a radio button menu. The two menu will be connected. When click on one,
357 eatch state will be invert and callback method will be called.
358 @param action1 first action to connect
359 @param action2 second action to connect
360 @method callback method
361 @nCheck 1: first action xill be set true. 2 : second action will be set true
362*/
363void G4OpenGLQtViewer::createRadioAction(QAction *action1,QAction *action2, const std::string& method,unsigned int nCheck) {
364
365 action1->setCheckable(true);
366 action2->setCheckable(true);
367
368 if (nCheck ==1)
369 action1->setChecked (true);
370 else
371 action2->setChecked (true);
372
373 QObject ::connect(action1, SIGNAL(triggered(bool)),action2, SLOT(toggle()));
374 QObject ::connect(action2, SIGNAL(triggered(bool)),action1, SLOT(toggle()));
375
376 QObject ::connect(action1, SIGNAL(toggled(bool)),this, method.c_str());
377
378}
379
380void G4OpenGLQtViewer::actionDrawingWireframe() {
381 emit toggleDrawingAction(1);
382}
383void G4OpenGLQtViewer::actionDrawingLineRemoval() {
384 emit toggleDrawingAction(2);
385}
386void G4OpenGLQtViewer::actionDrawingSurfaceRemoval() {
387 emit toggleDrawingAction(3);
388}
389void G4OpenGLQtViewer::actionDrawingLineSurfaceRemoval() {
390 emit toggleDrawingAction(4);
391}
392
393
394
395void G4OpenGLQtViewer::toggleDrawingAction(int aAction) {
396
397 G4ViewParameters::DrawingStyle d_style;
398
399
400 if (aAction ==1) {
401 fDrawingWireframe->setChecked (true);
402 fDrawingLineRemoval->setChecked (false);
403 fDrawingSurfaceRemoval->setChecked (false);
404 fDrawingLineSurfaceRemoval->setChecked (false);
405
406 d_style = G4ViewParameters::wireframe;
407
408 } else if (aAction ==2) {
409 fDrawingWireframe->setChecked (false);
410 fDrawingLineRemoval->setChecked (true);
411 fDrawingSurfaceRemoval->setChecked (false);
412 fDrawingLineSurfaceRemoval->setChecked (false);
413
414 d_style = G4ViewParameters::hlr;
415
416 } else if (aAction ==3) {
417 fDrawingWireframe->setChecked (false);
418 fDrawingLineRemoval->setChecked (false);
419 fDrawingSurfaceRemoval->setChecked (true);
420 fDrawingLineSurfaceRemoval->setChecked (false);
421
422 d_style = G4ViewParameters::hsr;
423
424 } else if (aAction ==4) {
425 fDrawingWireframe->setChecked (false);
426 fDrawingLineRemoval->setChecked (false);
427 fDrawingSurfaceRemoval->setChecked (false);
428 fDrawingLineSurfaceRemoval->setChecked (true);
429
430 d_style = G4ViewParameters::hlhsr;
431 }
432 fVP.SetDrawingStyle(d_style);
433
434 updateQWidget();
435 printf("G4OpenGLQtViewer::toggleDrawingAction\n");
436}
437
438
439/**
440 SLOT Activate by a click on the representation menu
441
442*/
443void G4OpenGLQtViewer::toggleRepresentation(bool check) {
444
445 G4ViewParameters::RepStyle style;
446 if (check == 1) {
447 style = G4ViewParameters::polyhedron;
448 } else {
449 style = G4ViewParameters::nurbs;
450 }
451 fVP.SetRepStyle (style);
452
453 printf("G4OpenGLQtViewer::toggleRepresentation 3%d\n",check);
454 updateQWidget();
455 printf("G4OpenGLQtViewer::toggleRepresentation 4%d\n",check);
456
457}
458void G4OpenGLQtViewer::toggleBackground(bool check) {
459
460 // //I need to revisit the kernel if the background colour changes and
461 // //hidden line removal is enabled, because hlr drawing utilises the
462 // //background colour in its drawing...
463 // // (Note added by JA 13/9/2005) Background now handled in view
464 // // parameters. A kernel visit is triggered on change of background.
465 if (check == 1) {
466 ((G4ViewParameters&)this->GetViewParameters()).
467 SetBackgroundColour(G4Colour(1.,1.,1.)); // White
468 } else {
469 ((G4ViewParameters&)this->GetViewParameters()).
470 SetBackgroundColour(G4Colour(0.,0.,0.)); // Black
471 }
472 updateQWidget();
473}
474
475void G4OpenGLQtViewer::toggleTransparency(bool check) {
476
477 if (check) {
478 transparency_enabled = false;
479 } else {
480 transparency_enabled = true;
481 }
482 SetNeedKernelVisit (true);
483 updateQWidget();
484}
485
486void G4OpenGLQtViewer::toggleAntialiasing(bool check) {
487
488 if (!check) {
489 antialiasing_enabled = false;
490 glDisable (GL_LINE_SMOOTH);
491 glDisable (GL_POLYGON_SMOOTH);
492 } else {
493 antialiasing_enabled = true;
494 glEnable (GL_LINE_SMOOTH);
495 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
496 glEnable (GL_POLYGON_SMOOTH);
497 glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
498 }
499
500 updateQWidget();
501 // pView->SetView ();
502 // pView->ClearView ();
503 // pView->DrawView ();
504
505 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
506}
507
508//FIXME : I SEE NOTHING...
509void G4OpenGLQtViewer::toggleHaloing(bool check) {
510 if (check) {
511 haloing_enabled = false;
512 } else {
513 haloing_enabled = true;
514 }
515
516 updateQWidget();
517
518 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
519}
520void G4OpenGLQtViewer::toggleAux(bool check) {
521 if (check) {
522 fVP.SetAuxEdgeVisible(false);
523 } else {
524 fVP.SetAuxEdgeVisible(true);
525 }
526 SetNeedKernelVisit (true);
527 updateQWidget();
528
529 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
530}
531void G4OpenGLQtViewer::toggleFullScreen(bool check) {
532 GLWindow->setWindowState(GLWindow->windowState() ^ Qt::WindowFullScreen);
533
534 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
535}
536
537void G4OpenGLQtViewer::toggleMouseAction(bool check) {
538 if (check) { // rotate scene
539 fMouseAction = true;
540 } else { // move scene
541 fMouseAction = false;
542 }
543
544 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
545}
546
547
548void G4OpenGLQtViewer::G4MousePressEvent(QPoint p)
549{
550 lastPos = p;
551}
552
553void G4OpenGLQtViewer::G4MouseMoveEvent(int pos_x, int pos_y,Qt::MouseButtons mButtons)
554{
555 int dx = pos_x - lastPos.x();
556 int dy = pos_y - lastPos.y();
557
558 if (fMouseAction) { // rotate
559 if (mButtons & Qt::LeftButton) {
560 //phi spin stuff here
561
562 G4Vector3D vp = fVP.GetViewpointDirection ().unit ();
563 G4Vector3D up = fVP.GetUpVector ().unit ();
564
565 G4Vector3D yprime = (up.cross(vp)).unit();
566 G4Vector3D zprime = (vp.cross(yprime)).unit();
567
568 G4double delta_alpha;
569 G4double delta_theta;
570
571 if (fVP.GetLightsMoveWithCamera()) {
572 delta_alpha = dy;
573 delta_theta = -dx;
574 } else {
575 delta_alpha = -dy;
576 delta_theta = dx;
577 }
578
579 delta_alpha *= deg;
580 delta_theta *= deg;
581
582 G4Vector3D new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
583
584 G4Vector3D new_up;
585 if (fVP.GetLightsMoveWithCamera()) {
586 new_up = (new_vp.cross(yprime)).unit();
587 fVP.SetUpVector(new_up);
588 } else {
589 new_up = up;
590 }
591 ////////////////
592 // Rotates by fixed azimuthal angle delta_theta.
593
594 G4double cosalpha = new_up.dot (new_vp.unit());
595 G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
596 yprime = (new_up.cross (new_vp.unit())).unit ();
597 G4Vector3D xprime = yprime.cross (new_up);
598 // Projection of vp on plane perpendicular to up...
599 G4Vector3D a1 = sinalpha * xprime;
600 // Required new projection...
601 G4Vector3D a2 =
602 sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
603 // Required Increment vector...
604 G4Vector3D delta = a2 - a1;
605 // So new viewpoint is...
606 G4Vector3D viewPoint = new_vp.unit() + delta;
607
608 fVP.SetViewAndLights (viewPoint);
609 updateQWidget();
610
611 } else if (mButtons & Qt::RightButton) {
612 // NEVER DONE BECAUSE OF MOUSE MENU
613 // printf("G4OpenGLQtViewer::mouseMoveEvent Right \n");
614 // setXRotation(xRot + dy/2);
615 // setZRotation(zRot + dx/2);
616 // updateQWidget();
617 }
618 } else { // move
619
620 float dx = pos_x - lastPos.x();
621 float dy = pos_y - lastPos.y();
622
623 G4Point3D stp
624 = GetSceneHandler()->GetScene()->GetStandardTargetPoint();
625
626 G4Point3D tp = stp + fVP.GetCurrentTargetPoint ();
627
628 const G4Vector3D& upVector = fVP.GetUpVector ();
629 const G4Vector3D& vpVector = fVP.GetViewpointDirection ();
630
631 G4Vector3D unitRight = (upVector.cross (vpVector)).unit();
632 G4Vector3D unitUp = (vpVector.cross (unitRight)).unit();
633
634 tp += -dx * unitRight + dy * unitUp;
635 fVP.SetCurrentTargetPoint (tp - stp);
636
637 updateQWidget();
638 }
639 lastPos = QPoint(pos_x, pos_y);
640}
641
642
643float G4OpenGLQtViewer::getXRot()
644{
645 return xRot;
646}
647
648float G4OpenGLQtViewer::getYRot()
649{
650 return yRot;
651}
652
653float G4OpenGLQtViewer::getZRot()
654{
655 return zRot;
656}
657
658#endif
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