source: trunk/geant4/visualization/OpenGL/old-src/G4OpenGLQtViewer.cc @ 588

Last change on this file since 588 was 562, checked in by garnier, 17 years ago

r565@mac-90108: laurentgarnier | 2007-08-14 14:18:03 +0200
mise a jour suite au plantage de svk (cheksum error) suite au crash du DD en juin

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25//
26//
27// $Id: G4OpenGLQtViewer.cc,v 1.17 2006/06/29 21:19:36 gunter Exp $
28// GEANT4 tag $Name: geant4-08-01-patch-01 $
29//
30//
31// G4OpenGLQtViewer : Class to provide Qt specific
32//                     functionality for OpenGL in GEANT4
33//
34// 27/06/2003 : G.Barrand : implementation (at last !).
35
36#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
37
38#include "G4OpenGLQtViewer.hh"
39
40#include "G4ios.hh"
41#include "G4VisExtent.hh"
42#include "G4LogicalVolume.hh"
43#include "G4VSolid.hh"
44#include "G4Point3D.hh"
45#include "G4Normal3D.hh"
46#include "G4Scene.hh"
47
48#include "G4Qt.hh"
49#include "G4UIManager.hh"
50#include <QtGui/qboxlayout.h>
51#include <QtGui/qdialog.h>
52#include <QtGui/qmenu.h>
53
54//////////////////////////////////////////////////////////////////////////////
55/**
56   Implementation of virtual method of G4VViewer
57*/
58void G4OpenGLQtViewer::SetView (
59)
60//////////////////////////////////////////////////////////////////////////////
61//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
62{
63  printf("G4OpenGLQtViewer::SetView ++++++++++++++++++++\n");
64  //   if(!fHDC) return;
65  //   if(!fHGLRC) return;
66  //   ::wglMakeCurrent(fHDC,fHGLRC);
67  //  fWindow->makeCurrent();
68  G4OpenGLViewer::SetView (); 
69  printf("G4OpenGLQtViewer::SetView --------------------\n");
70}
71
72
73
74//////////////////////////////////////////////////////////////////////////////
75/**
76   Implementation of virtual method of G4VViewer
77*/
78void G4OpenGLQtViewer::ShowView (
79)
80//////////////////////////////////////////////////////////////////////////////
81//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
82{
83  printf("G4OpenGLQtViewer::ShowView  +++++++++++++++++++++\n");
84  //   if(!fHDC) return;
85  //  fWindow->resize(100, 300);
86  glFlush ();
87  printf("G4OpenGLQtViewer::ShowView -----------------------\n");
88
89  //   // Empty the Windows message queue :
90  //   MSG event;
91  //   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
92  //     ::TranslateMessage(&event);
93  //     ::DispatchMessage (&event);
94  //   }
95}
96
97
98
99//////////////////////////////////////////////////////////////////////////////
100void G4OpenGLQtViewer::CreateGLQtContext (
101)
102//////////////////////////////////////////////////////////////////////////////
103//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
104{
105  printf("G4OpenGLQtViewer::CreateGLQtContext \n");
106}
107
108
109//////////////////////////////////////////////////////////////////////////////
110void G4OpenGLQtViewer::CreateMainWindow (
111                                         QGLWidget* glWidget
112                                         )
113//////////////////////////////////////////////////////////////////////////////
114//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
115{
116
117  if(fWindow) return; //Done.
118  printf("G4OpenGLQtViewer::CreateMainWindow glWidget\n");
119
120  // launch Qt if not
121  G4Qt* interactorManager = G4Qt::getInstance ();
122  //  G4UImanager* UI = G4UImanager::GetUIpointer();
123
124  fWindow = glWidget ;
125  //  fWindow->makeCurrent();
126
127  // create window
128  if (qApp) {
129    GLWindow = new QDialog();//qApp->mainWidget());
130  } else {
131    GLWindow = new QDialog();
132  }
133
134  QHBoxLayout *mainLayout = new QHBoxLayout;
135
136  mainLayout->addWidget(fWindow);
137  GLWindow->setLayout(mainLayout);
138  GLWindow->setWindowTitle("QGl Viewer");
139  GLWindow->resize(300, 300);
140  GLWindow->show();
141 
142  WinSize_x = 400;
143  WinSize_y = 400;
144  if (WinSize_x < fVP.GetWindowSizeHintX ())
145    WinSize_x = fVP.GetWindowSizeHintX ();
146  if (WinSize_y < fVP.GetWindowSizeHintY ())
147    WinSize_y = fVP.GetWindowSizeHintY ();
148
149  if(!fWindow) return;
150  printf("G4OpenGLQtViewer::CreateMainWindow glWidget END\n");
151
152}
153
154//////////////////////////////////////////////////////////////////////////////
155G4OpenGLQtViewer::G4OpenGLQtViewer (
156                                    G4OpenGLSceneHandler& scene
157                                    )
158  :G4VViewer (scene, -1)
159  ,G4OpenGLViewer (scene)
160  ,fWindow(0)
161  ,fContextMenu(0)
162  ,fMouseAction(true)
163                                   //,fHDC(0)
164                                   //,fHGLRC(0)
165                                   //////////////////////////////////////////////////////////////////////////////
166                                   //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
167{
168  printf("G4OpenGLQtViewer::G4OpenGLQtViewer \n");
169}
170
171//////////////////////////////////////////////////////////////////////////////
172G4OpenGLQtViewer::~G4OpenGLQtViewer (
173)
174//////////////////////////////////////////////////////////////////////////////
175//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
176{
177  printf("G4OpenGLQtViewer::~G4OpenGLQtViewer \n");
178  delete fContextMenu;
179
180  //   // This is the end (Jim Morisson).
181  //   if (fViewId >= 0) {
182  //     if(wglGetCurrentContext()!=NULL) wglMakeCurrent(NULL,NULL);
183  //     if(fHGLRC)     {
184  //       wglDeleteContext(fHGLRC);
185  //       fHGLRC = NULL;
186  //     }
187   
188  //     if(fWindow) {
189  //       ::SetWindowLong(fWindow,GWL_USERDATA,LONG(NULL));
190  //       if(fHDC) ::ReleaseDC(fWindow,fHDC);
191  //       ::DestroyWindow(fWindow);
192  //     }
193  //   }
194}
195
196
197void G4OpenGLQtViewer::createPopupMenu()    {
198
199  fContextMenu = new QMenu("All");
200
201  QMenu *mMouseAction = fContextMenu->addMenu("&Mouse action");
202  QAction *rotate = mMouseAction->addAction("&Rotate scene");
203  QAction *move = mMouseAction->addAction("&Move scene");
204  // INIT mMouse
205  createRadioAction(rotate,move,SLOT(toggleMouseAction(bool)),1);
206
207  //Style Menu
208  QMenu *mStyle = fContextMenu->addMenu("&Style");
209
210  QMenu *mRepresentation = mStyle->addMenu("&Representation");
211  QAction *polyhedron = mRepresentation->addAction("Polyhedron");
212  QAction *nurbs = mRepresentation->addAction("NURBS");
213  // INIT mStyle
214  G4ViewParameters::RepStyle style;
215  style = fVP.GetRepStyle();
216  if (style == G4ViewParameters::polyhedron) {
217    createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),1);
218  } else if (style == G4ViewParameters::nurbs) {
219    createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),2);
220  } else {
221    mRepresentation->clear();
222  }
223
224
225  QMenu *mDrawing = mStyle->addMenu("&Drawing");
226  fDrawingWireframe = mDrawing->addAction("Wireframe");
227  fDrawingWireframe->setCheckable(true);
228  fDrawingWireframe->setChecked(true);
229  fDrawingLineRemoval = mDrawing->addAction("Hidden line removal");
230  fDrawingLineRemoval->setCheckable(true);
231  fDrawingSurfaceRemoval = mDrawing->addAction("Hidden Surface removal");
232  fDrawingSurfaceRemoval->setCheckable(true);
233  fDrawingLineSurfaceRemoval = mDrawing->addAction("Hidden line and surface removal");
234  fDrawingLineSurfaceRemoval->setCheckable(true);
235  // INIT Drawing
236  G4ViewParameters::DrawingStyle d_style;
237  d_style = fVP.GetDrawingStyle();
238 
239  fDrawingWireframe->setCheckable(true);
240  fDrawingLineRemoval->setCheckable(true);
241  fDrawingSurfaceRemoval->setCheckable(true);
242  fDrawingLineSurfaceRemoval->setCheckable(true);
243
244  if (d_style == G4ViewParameters::wireframe) {
245    fDrawingWireframe->setChecked(true);
246  } else if (d_style == G4ViewParameters::hlr) {
247    fDrawingLineRemoval->setChecked(true);
248  } else if (d_style == G4ViewParameters::hsr) {
249    fDrawingSurfaceRemoval->setChecked(true);
250  } else if (d_style == G4ViewParameters::hlhsr) {
251    fDrawingLineSurfaceRemoval->setChecked(true);
252  } else {
253    mDrawing->clear();
254  }
255
256  QObject ::connect(fDrawingWireframe, SIGNAL(triggered(bool)),this, SLOT(actionDrawingWireframe()));
257  QObject ::connect(fDrawingLineRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingLineRemoval()));
258  QObject ::connect(fDrawingSurfaceRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingSurfaceRemoval()));
259  QObject ::connect(fDrawingLineSurfaceRemoval, SIGNAL(triggered(bool)),this, SLOT(actionDrawingLineSurfaceRemoval()));
260
261
262  QMenu *mBackground = mStyle->addMenu("&Background color");
263  QAction *white = mBackground->addAction("White");
264  QAction *black = mBackground->addAction("Black");
265  if (background.GetRed() == 1. &&
266      background.GetGreen() == 1. &&
267      background.GetBlue() == 1.) {
268    createRadioAction(white,black,SLOT(toggleBackground(bool)),1);
269  } else {
270    createRadioAction(white,black,SLOT(toggleBackground(bool)),2);
271  }
272
273
274  // Action Menu
275  QMenu *mActions = fContextMenu->addMenu("&Actions");
276  QAction *rotation = mActions->addAction("Rotation control panel");
277  QAction *panning = mActions->addAction("Panning control panel");
278  QAction *setControl = mActions->addAction("Set control panel limits");
279
280  // Miscellany Menu
281  QMenu * mMisc = fContextMenu->addMenu("&Miscellany");
282  QAction *miscellany = mMisc->addAction("Miscellany control panel");
283  QAction *exitG4 = mMisc->addAction("Exit to G4Vis >");
284  QAction *createEPS = mMisc->addAction("Create .eps file");
285
286  // Special Menu
287  QMenu *mSpecial = fContextMenu->addMenu("S&pecial");
288  QMenu *transparency = mSpecial->addMenu("Transparency");
289  QAction *transparencyOn = transparency->addAction("On");
290  QAction *transparencyOff = transparency->addAction("Off");
291  if (transparency_enabled == false) {
292    createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),2);
293  } else if (transparency_enabled == true) {
294    createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),1);
295  } else {
296    mSpecial->clear();
297  }
298
299
300  QMenu *mAntialiasing = mSpecial->addMenu("Antialiasing");
301  QAction *antialiasingOn = mAntialiasing->addAction("On");
302  QAction *antialiasingOff = mAntialiasing->addAction("Off");
303  if (antialiasing_enabled == false) {
304    createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),2);
305  } else if (antialiasing_enabled == true) {
306    createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),1);
307  } else {
308    mAntialiasing->clear();
309  }
310
311  QMenu *mHaloing = mSpecial->addMenu("Haloing");
312  QAction *haloingOn = mHaloing->addAction("On");
313  QAction *haloingOff = mHaloing->addAction("Off");
314  if (haloing_enabled == false) {
315    createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),2);
316  } else if (haloing_enabled == true) {
317    createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),1);
318  } else {
319    mHaloing->clear();
320  }
321
322  QMenu *mAux = mSpecial->addMenu("Auxiliary edges");
323  QAction *auxOn = mAux->addAction("On");
324  QAction *auxOff = mAux->addAction("Off");
325  if (!fVP.IsAuxEdgeVisible()) {
326    createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),1);
327  } else {
328    createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),2);
329  }
330
331
332  QMenu *mFullScreen = mSpecial->addMenu("Full screen");
333  QAction *fullOn = mFullScreen->addAction("On");
334  QAction *fullOff = mFullScreen->addAction("Off");
335  createRadioAction(fullOn,fullOff,SLOT(toggleFullScreen(bool)),2);
336
337}
338
339void G4OpenGLQtViewer::manageContextMenuEvent(QContextMenuEvent *e)
340{
341  if (!GLWindow) return;
342 
343  if (!fContextMenu)
344    createPopupMenu();
345
346  // launch menu
347  if ( fContextMenu ) {
348    fContextMenu->exec( e->globalPos() );
349    //    delete fContextMenu;
350  }
351  e->accept();
352}
353
354
355/**
356   Create a radio button menu. The two menu will be connected. When click on one,
357   eatch state will be invert and callback method will be called.
358   @param action1 first action to connect
359   @param action2 second action to connect
360   @method callback method
361   @nCheck 1: first action xill be set true. 2 : second action will be set true
362*/
363void G4OpenGLQtViewer::createRadioAction(QAction *action1,QAction *action2, const std::string& method,unsigned int nCheck) {
364
365  action1->setCheckable(true);
366  action2->setCheckable(true);
367
368  if (nCheck ==1)
369    action1->setChecked (true);
370  else
371    action2->setChecked (true);
372   
373  QObject ::connect(action1, SIGNAL(triggered(bool)),action2, SLOT(toggle()));
374  QObject ::connect(action2, SIGNAL(triggered(bool)),action1, SLOT(toggle()));
375
376  QObject ::connect(action1, SIGNAL(toggled(bool)),this, method.c_str());
377
378}
379
380void G4OpenGLQtViewer::actionDrawingWireframe() {
381  emit toggleDrawingAction(1);
382}
383void G4OpenGLQtViewer::actionDrawingLineRemoval() {
384  emit toggleDrawingAction(2);
385}
386void G4OpenGLQtViewer::actionDrawingSurfaceRemoval() {
387  emit toggleDrawingAction(3);
388}
389void G4OpenGLQtViewer::actionDrawingLineSurfaceRemoval() {
390  emit toggleDrawingAction(4);
391}
392
393
394
395void G4OpenGLQtViewer::toggleDrawingAction(int aAction) {
396
397  G4ViewParameters::DrawingStyle d_style;
398 
399
400  if (aAction ==1) {
401    fDrawingWireframe->setChecked (true);
402    fDrawingLineRemoval->setChecked (false);
403    fDrawingSurfaceRemoval->setChecked (false);
404    fDrawingLineSurfaceRemoval->setChecked (false);
405
406    d_style = G4ViewParameters::wireframe;
407
408  } else  if (aAction ==2) {
409    fDrawingWireframe->setChecked (false);
410    fDrawingLineRemoval->setChecked (true);
411    fDrawingSurfaceRemoval->setChecked (false);
412    fDrawingLineSurfaceRemoval->setChecked (false);
413
414    d_style = G4ViewParameters::hlr;
415
416  } else  if (aAction ==3) {
417    fDrawingWireframe->setChecked (false);
418    fDrawingLineRemoval->setChecked (false);
419    fDrawingSurfaceRemoval->setChecked (true);
420    fDrawingLineSurfaceRemoval->setChecked (false);
421
422    d_style = G4ViewParameters::hsr;
423
424  } else  if (aAction ==4) {
425    fDrawingWireframe->setChecked (false);
426    fDrawingLineRemoval->setChecked (false);
427    fDrawingSurfaceRemoval->setChecked (false);
428    fDrawingLineSurfaceRemoval->setChecked (true);
429
430    d_style = G4ViewParameters::hlhsr;
431  }
432  fVP.SetDrawingStyle(d_style);
433
434  updateQWidget();
435  printf("G4OpenGLQtViewer::toggleDrawingAction\n");
436}
437
438
439/**
440   SLOT Activate by a click on the representation menu
441
442*/
443void G4OpenGLQtViewer::toggleRepresentation(bool check) {
444
445  G4ViewParameters::RepStyle style;
446  if (check == 1) {
447    style = G4ViewParameters::polyhedron;
448  } else {
449    style = G4ViewParameters::nurbs;
450  }
451  fVP.SetRepStyle (style);
452
453  printf("G4OpenGLQtViewer::toggleRepresentation 3%d\n",check);
454  updateQWidget();
455  printf("G4OpenGLQtViewer::toggleRepresentation 4%d\n",check);
456
457}
458void G4OpenGLQtViewer::toggleBackground(bool check) {
459
460  //   //I need to revisit the kernel if the background colour changes and
461  //   //hidden line removal is enabled, because hlr drawing utilises the
462  //   //background colour in its drawing...
463  //   // (Note added by JA 13/9/2005) Background now handled in view
464  //   // parameters.  A kernel visit is triggered on change of background.
465  if (check == 1) {
466    ((G4ViewParameters&)this->GetViewParameters()).
467      SetBackgroundColour(G4Colour(1.,1.,1.));  // White
468  } else {
469    ((G4ViewParameters&)this->GetViewParameters()).
470      SetBackgroundColour(G4Colour(0.,0.,0.));  // Black
471  }
472  updateQWidget();
473}
474
475void G4OpenGLQtViewer::toggleTransparency(bool check) {
476 
477  if (check) {
478    transparency_enabled = false;
479  } else {
480    transparency_enabled = true;
481  }
482  SetNeedKernelVisit (true);
483  updateQWidget();
484}
485
486void G4OpenGLQtViewer::toggleAntialiasing(bool check) {
487
488  if (!check) {
489    antialiasing_enabled = false;
490    glDisable (GL_LINE_SMOOTH);
491    glDisable (GL_POLYGON_SMOOTH);
492  } else {
493    antialiasing_enabled = true;
494    glEnable (GL_LINE_SMOOTH);
495    glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
496    glEnable (GL_POLYGON_SMOOTH);
497    glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
498  }
499
500  updateQWidget();
501  //   pView->SetView ();
502  //   pView->ClearView ();
503  //   pView->DrawView ();
504
505  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
506}
507
508//FIXME : I SEE NOTHING...
509void G4OpenGLQtViewer::toggleHaloing(bool check) {
510  if (check) {
511    haloing_enabled = false;
512  } else {
513    haloing_enabled = true;
514  }
515
516  updateQWidget();
517
518  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
519}
520void G4OpenGLQtViewer::toggleAux(bool check) {
521  if (check) {
522    fVP.SetAuxEdgeVisible(false);
523  } else {
524    fVP.SetAuxEdgeVisible(true);
525  }
526  SetNeedKernelVisit (true);
527  updateQWidget();
528
529  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
530}
531void G4OpenGLQtViewer::toggleFullScreen(bool check) {
532  GLWindow->setWindowState(GLWindow->windowState() ^ Qt::WindowFullScreen);
533
534  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
535}
536
537void G4OpenGLQtViewer::toggleMouseAction(bool check) {
538  if (check) { // rotate scene
539    fMouseAction = true;
540  } else { // move scene
541    fMouseAction = false;
542  }
543
544  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
545}
546
547
548void G4OpenGLQtViewer::G4MousePressEvent(QPoint p)
549{
550  lastPos = p;
551}
552
553void G4OpenGLQtViewer::G4MouseMoveEvent(int pos_x, int pos_y,Qt::MouseButtons mButtons)
554{
555  int dx = pos_x - lastPos.x();
556  int dy = pos_y - lastPos.y();
557 
558  if (fMouseAction) {  // rotate
559    if (mButtons & Qt::LeftButton) {
560      //phi spin stuff here
561     
562      G4Vector3D vp = fVP.GetViewpointDirection ().unit ();
563      G4Vector3D up = fVP.GetUpVector ().unit ();
564     
565      G4Vector3D yprime = (up.cross(vp)).unit();
566      G4Vector3D zprime = (vp.cross(yprime)).unit();
567     
568      G4double delta_alpha;
569      G4double delta_theta;
570     
571      if (fVP.GetLightsMoveWithCamera()) {
572        delta_alpha = dy;
573        delta_theta = -dx;
574      } else {
575        delta_alpha = -dy;
576        delta_theta = dx;
577      }   
578
579      delta_alpha *= deg;
580      delta_theta *= deg;
581
582      G4Vector3D new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
583     
584      G4Vector3D new_up;
585      if (fVP.GetLightsMoveWithCamera()) {
586        new_up = (new_vp.cross(yprime)).unit();
587        fVP.SetUpVector(new_up);
588      } else {
589        new_up = up;
590      }
591      ////////////////
592      // Rotates by fixed azimuthal angle delta_theta.
593
594      G4double cosalpha = new_up.dot (new_vp.unit());
595      G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
596      yprime = (new_up.cross (new_vp.unit())).unit ();
597      G4Vector3D xprime = yprime.cross (new_up);
598      // Projection of vp on plane perpendicular to up...
599      G4Vector3D a1 = sinalpha * xprime;
600      // Required new projection...
601      G4Vector3D a2 =
602        sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
603      // Required Increment vector...
604      G4Vector3D delta = a2 - a1;
605      // So new viewpoint is...
606      G4Vector3D viewPoint = new_vp.unit() + delta;
607
608      fVP.SetViewAndLights (viewPoint);
609      updateQWidget();
610     
611    } else if (mButtons & Qt::RightButton) {
612      // NEVER DONE BECAUSE OF MOUSE MENU
613      //       printf("G4OpenGLQtViewer::mouseMoveEvent Right \n");
614      //       setXRotation(xRot + dy/2);
615      //       setZRotation(zRot + dx/2);
616      //       updateQWidget();
617    }
618  } else {  // move
619
620    float dx = pos_x - lastPos.x();
621    float dy = pos_y - lastPos.y();
622   
623    G4Point3D stp
624      = GetSceneHandler()->GetScene()->GetStandardTargetPoint();
625   
626    G4Point3D tp = stp + fVP.GetCurrentTargetPoint ();
627   
628    const G4Vector3D& upVector = fVP.GetUpVector ();
629    const G4Vector3D& vpVector = fVP.GetViewpointDirection ();
630   
631    G4Vector3D unitRight = (upVector.cross (vpVector)).unit();
632    G4Vector3D unitUp    = (vpVector.cross (unitRight)).unit();
633   
634    tp += -dx * unitRight + dy * unitUp;
635    fVP.SetCurrentTargetPoint (tp - stp);
636   
637    updateQWidget();
638  }
639  lastPos = QPoint(pos_x, pos_y);
640}
641
642
643float G4OpenGLQtViewer::getXRot()
644{
645  return xRot;
646}
647
648float G4OpenGLQtViewer::getYRot()
649{
650  return yRot;
651}
652
653float G4OpenGLQtViewer::getZRot()
654{
655  return zRot;
656}
657
658#endif
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