source: trunk/geant4/visualization/OpenGL/src/G4OpenGLImmediateQtViewer.cc @ 551

Last change on this file since 551 was 551, checked in by garnier, 17 years ago

r706@mac-90108: laurentgarnier | 2007-07-11 11:52:27 +0200
modif en mettant l exemple OpenGL a la place : CA MARCHE

  • Property svn:mime-type set to text/cpp
File size: 10.2 KB
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[531]1//
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25//
26//
[533]27// $Id: G4OpenGLImmediateQtViewer.cc,v 1.16 2007/06/25 16:38:13 $
[531]28// GEANT4 tag $Name: geant4-08-02-patch-01 $
29//
[539]30//
[533]31// Class G4OpenGLImmediateQtViewer : a class derived from G4OpenGLQtViewer and
[531]32//                                G4OpenGLImmediateViewer.
33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLImmediateQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[533]40G4OpenGLImmediateQtViewer::G4OpenGLImmediateQtViewer
[531]41(G4OpenGLImmediateSceneHandler& sceneHandler,
42 const G4String&  name):
[550]43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44 G4OpenGLViewer (sceneHandler),
45 G4OpenGLQtViewer (sceneHandler),
46 G4OpenGLImmediateViewer (sceneHandler),
47 QGLWidget()                      // FIXME : gerer le pb du parent !
48 {
[531]49
50  if (fViewId < 0) return;  // In case error in base class instantiation.
[551]51   printf("GLWidget::GLWidget \n");
52     object = 0;
53     xRot = 0;
54     yRot = 0;
55     zRot = 0;
56
57     trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
58     trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
59   printf("GLWidget::GLWidget END\n");
[531]60}
61
[551]62G4OpenGLImmediateQtViewer::~G4OpenGLImmediateQtViewer() {
63   printf("GLWidget::~GLWidget \n");
64     makeCurrent();
65     glDeleteLists(object, 1);
66   printf("GLWidget::~GLWidget END\n");
67}
68
[543]69void G4OpenGLImmediateQtViewer::Initialise() {
[551]70   printf("GLWidget::Initialise \n");
71   //  printf("readyToPaint = false \n");
72  //  readyToPaint = false;
73   //  printf("G4OpenGLImmediateQtViewer::Initialise () 1\n");
74  //  CreateGLQtContext ();
[543]75  printf("G4OpenGLImmediateQtViewer::Initialise () 2\n");
[541]76
[539]77  CreateMainWindow (this);
[543]78  printf("G4OpenGLImmediateQtViewer::Initialise () 3\n");
[551]79
80  //  CreateFontLists ();  // FIXME Does nothing!
81
82  printf("readyToPaint = true \n");
83  //  readyToPaint = true;
[550]84}
85
[551]86void G4OpenGLImmediateQtViewer::initializeGL () {
87   printf("GLWidget::initializeGL \n");
88     qglClearColor(trolltechPurple.dark());
89     object = makeObject();
90     glShadeModel(GL_FLAT);
91     glEnable(GL_DEPTH_TEST);
92     glEnable(GL_CULL_FACE);
93   printf("GLWidget::initializeGL END\n");
[550]94
[551]95//   printf("G4OpenGLImmediateQtViewer::InitialiseGL   ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n");
[550]96
[551]97// // ensure a suitable window was found
[531]98
[543]99
[551]100//   InitializeGLView ();
[543]101
[551]102//   printf("G4OpenGLImmediateQtViewer::InitialiseGL () 1\n");
[543]103
[551]104//   // clear the buffers and window.
105//   //  ClearView ();
106//   printf("G4OpenGLImmediateQtViewer::InitialiseGL () 2\n");
107//   //  FinishView ();
[531]108
[551]109//   // If a double buffer context has been forced upon us, ignore the
110//   // back buffer for this OpenGLImmediate view.
111//   glDrawBuffer (GL_FRONT);
[541]112
[551]113//   glDepthFunc (GL_LEQUAL);
114//   glDepthMask (GL_TRUE);
115
116//   printf("G4OpenGLImmediateQtViewer::InitialiseGL  -------------------------------------------------------------------------------------\n");
[531]117}
118
[543]119
[533]120void G4OpenGLImmediateQtViewer::DrawView () {
[531]121
[542]122  printf("G4OpenGLImmediateQtViewer::DrawView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
[531]123  // If a double buffer context has been forced upon us, ignore the
124  // back buffer for this OpenGLImmediate view.
[551]125//   glDrawBuffer (GL_FRONT);
[531]126
[551]127//   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]128
[551]129//   //Make sure current viewer is attached and clean...
130//   //Qt version needed
131//   //glXMakeCurrent (dpy, win, cx);
132//   glViewport (0, 0, WinSize_x, WinSize_y);
[531]133
[551]134//   if(style!=G4ViewParameters::hlr &&
135//      haloing_enabled) {
[531]136
[551]137//     HaloingFirstPass ();
138//     NeedKernelVisit ();
139//     ProcessView ();
140//     glFlush ();
[531]141
[551]142//     HaloingSecondPass ();
[531]143
[551]144//   }
[531]145
[551]146//   NeedKernelVisit ();  // Always need to visit G4 kernel.
147//   ProcessView ();
148//   FinishView ();
[550]149  printf("G4OpenGLImmediateQtViewer::DrawView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
[531]150
151}
152
[539]153
[531]154//////////////////////////////////////////////////////////////////////////////
[533]155void G4OpenGLImmediateQtViewer::FinishView (
[531]156)
157//////////////////////////////////////////////////////////////////////////////
158//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
159{
[542]160  printf("G4OpenGLImmediateQtViewer::FinishView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
[551]161//   //    if(!fHDC) return;
[531]162
[551]163//   glFlush ();
[542]164  printf("G4OpenGLImmediateQtViewer::FinishView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[531]165
166  // Empty the Windows message queue :
[536]167//   MSG event;
168//   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
169//     ::TranslateMessage(&event);
170//     ::DispatchMessage (&event);
171//   }
[531]172}
173
[539]174
175void G4OpenGLImmediateQtViewer::resizeGL(
176 int width
177,int height)
178{
[551]179   printf("GLWidget::resizeGL\n");
180     int side = qMin(width, height);
181     glViewport((width - side) / 2, (height - side) / 2, side, side);
182
183     glMatrixMode(GL_PROJECTION);
184     glLoadIdentity();
185     glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
186     glMatrixMode(GL_MODELVIEW);
187   printf("GLWidget::resizeGL END\n");
188//   printf("G4OpenGLImmediateQtViewer::resizeGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV \n");
189 
190//   int side = qMin(width, height);
191//   glViewport((width - side) / 2, (height - side) / 2, side, side);
192//   glMatrixMode(GL_PROJECTION);
193//   glLoadIdentity();
194//   glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
195//   glMatrixMode(GL_MODELVIEW);
196 
197//   printf("G4OpenGLImmediateQtViewer::resizeGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[539]198}
199
200void G4OpenGLImmediateQtViewer::paintGL()
201 {
[551]202   printf("GLWidget::paintGL\n");
203     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
204     glLoadIdentity();
205     glTranslated(0.0, 0.0, -10.0);
206     glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
207     glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
208     glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
209     glCallList(object);
210   printf("GLWidget::paintGL END\n");
211//   printf("G4OpenGLImmediateQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV \n");
212//   float b=3;
213//   if (!readyToPaint)
214//     return;
[541]215
[551]216//   WinSize_x = (G4int) width();
217//   WinSize_y = (G4int) height();
[541]218
[551]219//   glViewport (0, 0, width(), height());
[541]220
[551]221//   SetView();
222//   //  printf("before ClearView\n");
223//   //  makeCurrent();
224//   //  for (int a=0;a<100000000;a++) {b = b/3.1456;}
225//   printf("    ClearView\n");
226//   ClearView (); //ok, put the background correct
227//   //  DrawView();
228//   //  ShowView();
229//   //  printf("before ClearView\n");
230//   //  ClearView (); //ok, put the background correct
231//   // FIXME
232//   //  FinishView();
233//   //  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
234//   //  glLoadIdentity();
235//   //  glTranslated(0.0, 0.0, -10.0);
[543]236
[551]237//   printf("G4OpenGLImmediateQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
[539]238 }
[551]239
240
241
242
243 GLuint G4OpenGLImmediateQtViewer::makeObject()
244 {
245     GLuint list = glGenLists(1);
246     glNewList(list, GL_COMPILE);
247
248     glBegin(GL_QUADS);
249
250     GLdouble x1 = +0.06;
251     GLdouble y1 = -0.14;
252     GLdouble x2 = +0.14;
253     GLdouble y2 = -0.06;
254     GLdouble x3 = +0.08;
255     GLdouble y3 = +0.00;
256     GLdouble x4 = +0.30;
257     GLdouble y4 = +0.22;
258
259     quad(x1, y1, x2, y2, y2, x2, y1, x1);
260     quad(x3, y3, x4, y4, y4, x4, y3, x3);
261
262     extrude(x1, y1, x2, y2);
263     extrude(x2, y2, y2, x2);
264     extrude(y2, x2, y1, x1);
265     extrude(y1, x1, x1, y1);
266     extrude(x3, y3, x4, y4);
267     extrude(x4, y4, y4, x4);
268     extrude(y4, x4, y3, x3);
269
270     const double Pi = 3.14159265358979323846;
271     const int NumSectors = 200;
272
273     for (int i = 0; i < NumSectors; ++i) {
274         double angle1 = (i * 2 * Pi) / NumSectors;
275         GLdouble x5 = 0.30 * sin(angle1);
276         GLdouble y5 = 0.30 * cos(angle1);
277         GLdouble x6 = 0.20 * sin(angle1);
278         GLdouble y6 = 0.20 * cos(angle1);
279
280         double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
281         GLdouble x7 = 0.20 * sin(angle2);
282         GLdouble y7 = 0.20 * cos(angle2);
283         GLdouble x8 = 0.30 * sin(angle2);
284         GLdouble y8 = 0.30 * cos(angle2);
285
286         quad(x5, y5, x6, y6, x7, y7, x8, y8);
287
288         extrude(x6, y6, x7, y7);
289         extrude(x8, y8, x5, y5);
290     }
291
292     glEnd();
293
294     glEndList();
295     return list;
296 }
297
298 void G4OpenGLImmediateQtViewer::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
299                     GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
300 {
301     qglColor(trolltechGreen);
302
303     glVertex3d(x1, y1, -0.05);
304     glVertex3d(x2, y2, -0.05);
305     glVertex3d(x3, y3, -0.05);
306     glVertex3d(x4, y4, -0.05);
307
308     glVertex3d(x4, y4, +0.05);
309     glVertex3d(x3, y3, +0.05);
310     glVertex3d(x2, y2, +0.05);
311     glVertex3d(x1, y1, +0.05);
312 }
313
314 void G4OpenGLImmediateQtViewer::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
315 {
316     qglColor(trolltechGreen.dark(250 + int(100 * x1)));
317
318     glVertex3d(x1, y1, +0.05);
319     glVertex3d(x2, y2, +0.05);
320     glVertex3d(x2, y2, -0.05);
321     glVertex3d(x1, y1, -0.05);
322 }
323
[531]324#endif
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