source: trunk/geant4/visualization/OpenGL/src/G4OpenGLImmediateQtViewer.cc @ 552

Last change on this file since 552 was 552, checked in by garnier, 17 years ago

r707@mac-90108: laurentgarnier | 2007-07-11 12:20:42 +0200
modif en mettant l exemple OpenGL a la place : sans le drawView, ca marche

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[531]1//
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5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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14// * regarding  this  software system or assume any liability for its *
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19// * technical work of the GEANT4 collaboration.                      *
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21// * any work based  on the software)  you  agree  to acknowledge its *
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24// ********************************************************************
25//
26//
[533]27// $Id: G4OpenGLImmediateQtViewer.cc,v 1.16 2007/06/25 16:38:13 $
[531]28// GEANT4 tag $Name: geant4-08-02-patch-01 $
29//
[539]30//
[533]31// Class G4OpenGLImmediateQtViewer : a class derived from G4OpenGLQtViewer and
[531]32//                                G4OpenGLImmediateViewer.
33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLImmediateQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[533]40G4OpenGLImmediateQtViewer::G4OpenGLImmediateQtViewer
[531]41(G4OpenGLImmediateSceneHandler& sceneHandler,
42 const G4String&  name):
[550]43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44 G4OpenGLViewer (sceneHandler),
45 G4OpenGLQtViewer (sceneHandler),
46 G4OpenGLImmediateViewer (sceneHandler),
47 QGLWidget()                      // FIXME : gerer le pb du parent !
48 {
[531]49
50  if (fViewId < 0) return;  // In case error in base class instantiation.
[551]51   printf("GLWidget::GLWidget \n");
52     object = 0;
53     xRot = 0;
54     yRot = 0;
55     zRot = 0;
56
57     trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
58     trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
59   printf("GLWidget::GLWidget END\n");
[531]60}
61
[551]62G4OpenGLImmediateQtViewer::~G4OpenGLImmediateQtViewer() {
63   printf("GLWidget::~GLWidget \n");
64     makeCurrent();
65     glDeleteLists(object, 1);
66   printf("GLWidget::~GLWidget END\n");
67}
68
[543]69void G4OpenGLImmediateQtViewer::Initialise() {
[551]70   printf("GLWidget::Initialise \n");
[552]71   printf("readyToPaint = false \n");
72   readyToPaint = false;
[551]73   //  printf("G4OpenGLImmediateQtViewer::Initialise () 1\n");
74  //  CreateGLQtContext ();
[543]75  printf("G4OpenGLImmediateQtViewer::Initialise () 2\n");
[541]76
[539]77  CreateMainWindow (this);
[543]78  printf("G4OpenGLImmediateQtViewer::Initialise () 3\n");
[551]79
80  //  CreateFontLists ();  // FIXME Does nothing!
81
82  printf("readyToPaint = true \n");
[552]83  readyToPaint = true;
[550]84}
85
[551]86void G4OpenGLImmediateQtViewer::initializeGL () {
87   printf("GLWidget::initializeGL \n");
88     qglClearColor(trolltechPurple.dark());
89     object = makeObject();
90     glShadeModel(GL_FLAT);
91     glEnable(GL_DEPTH_TEST);
92     glEnable(GL_CULL_FACE);
93   printf("GLWidget::initializeGL END\n");
[550]94
[551]95//   printf("G4OpenGLImmediateQtViewer::InitialiseGL   ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n");
[550]96
[551]97// // ensure a suitable window was found
[531]98
[543]99
[551]100//   InitializeGLView ();
[543]101
[551]102//   printf("G4OpenGLImmediateQtViewer::InitialiseGL () 1\n");
[543]103
[551]104//   // clear the buffers and window.
105//   //  ClearView ();
106//   printf("G4OpenGLImmediateQtViewer::InitialiseGL () 2\n");
107//   //  FinishView ();
[531]108
[551]109//   // If a double buffer context has been forced upon us, ignore the
110//   // back buffer for this OpenGLImmediate view.
111//   glDrawBuffer (GL_FRONT);
[541]112
[551]113//   glDepthFunc (GL_LEQUAL);
114//   glDepthMask (GL_TRUE);
115
116//   printf("G4OpenGLImmediateQtViewer::InitialiseGL  -------------------------------------------------------------------------------------\n");
[531]117}
118
[543]119
[533]120void G4OpenGLImmediateQtViewer::DrawView () {
[531]121
[542]122  printf("G4OpenGLImmediateQtViewer::DrawView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
[531]123  // If a double buffer context has been forced upon us, ignore the
124  // back buffer for this OpenGLImmediate view.
[551]125//   glDrawBuffer (GL_FRONT);
[531]126
[551]127//   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]128
[551]129//   //Make sure current viewer is attached and clean...
130//   //Qt version needed
131//   //glXMakeCurrent (dpy, win, cx);
132//   glViewport (0, 0, WinSize_x, WinSize_y);
[531]133
[551]134//   if(style!=G4ViewParameters::hlr &&
135//      haloing_enabled) {
[531]136
[551]137//     HaloingFirstPass ();
138//     NeedKernelVisit ();
139//     ProcessView ();
140//     glFlush ();
[531]141
[551]142//     HaloingSecondPass ();
[531]143
[551]144//   }
[531]145
[551]146//   NeedKernelVisit ();  // Always need to visit G4 kernel.
147//   ProcessView ();
148//   FinishView ();
[550]149  printf("G4OpenGLImmediateQtViewer::DrawView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
[531]150
151}
152
[552]153void G4OpenGLImmediateQtViewer::DrawView2 () {
[539]154
[552]155  printf("G4OpenGLImmediateQtViewer::DrawView2 %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
156  // If a double buffer context has been forced upon us, ignore the
157  // back buffer for this OpenGLImmediate view.
158  glDrawBuffer (GL_FRONT);
159
160  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
161
162  //Make sure current viewer is attached and clean...
163  //Qt version needed
164  //glXMakeCurrent (dpy, win, cx);
165  glViewport (0, 0, WinSize_x, WinSize_y);
166
167  if(style!=G4ViewParameters::hlr &&
168     haloing_enabled) {
169
170    HaloingFirstPass ();
171    NeedKernelVisit ();
172    ProcessView ();
173    glFlush ();
174
175    HaloingSecondPass ();
176
177  }
178
179  NeedKernelVisit ();  // Always need to visit G4 kernel.
180  ProcessView ();
181  FinishView ();
182  printf("G4OpenGLImmediateQtViewer::DrawView2 %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
183
184}
185
186
[531]187//////////////////////////////////////////////////////////////////////////////
[533]188void G4OpenGLImmediateQtViewer::FinishView (
[531]189)
190//////////////////////////////////////////////////////////////////////////////
191//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
192{
[542]193  printf("G4OpenGLImmediateQtViewer::FinishView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
[551]194//   //    if(!fHDC) return;
[531]195
[551]196//   glFlush ();
[542]197  printf("G4OpenGLImmediateQtViewer::FinishView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[531]198
199  // Empty the Windows message queue :
[536]200//   MSG event;
201//   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
202//     ::TranslateMessage(&event);
203//     ::DispatchMessage (&event);
204//   }
[531]205}
206
[539]207
208void G4OpenGLImmediateQtViewer::resizeGL(
209 int width
210,int height)
211{
[551]212   printf("GLWidget::resizeGL\n");
213     int side = qMin(width, height);
214     glViewport((width - side) / 2, (height - side) / 2, side, side);
215
216     glMatrixMode(GL_PROJECTION);
217     glLoadIdentity();
218     glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
219     glMatrixMode(GL_MODELVIEW);
220   printf("GLWidget::resizeGL END\n");
221//   printf("G4OpenGLImmediateQtViewer::resizeGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV \n");
222 
223//   int side = qMin(width, height);
224//   glViewport((width - side) / 2, (height - side) / 2, side, side);
225//   glMatrixMode(GL_PROJECTION);
226//   glLoadIdentity();
227//   glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
228//   glMatrixMode(GL_MODELVIEW);
229 
230//   printf("G4OpenGLImmediateQtViewer::resizeGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[539]231}
232
233void G4OpenGLImmediateQtViewer::paintGL()
234 {
[552]235   if (!readyToPaint)
236     return;
[551]237   printf("GLWidget::paintGL\n");
238     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
239     glLoadIdentity();
240     glTranslated(0.0, 0.0, -10.0);
241     glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
242     glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
243     glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
244     glCallList(object);
245   printf("GLWidget::paintGL END\n");
246//   printf("G4OpenGLImmediateQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV \n");
247//   float b=3;
[541]248
[551]249//   WinSize_x = (G4int) width();
250//   WinSize_y = (G4int) height();
[541]251
[551]252//   glViewport (0, 0, width(), height());
[541]253
[552]254   SetView();
[551]255//   //  printf("before ClearView\n");
256//   //  makeCurrent();
257//   //  for (int a=0;a<100000000;a++) {b = b/3.1456;}
258//   printf("    ClearView\n");
[552]259   ClearView (); //ok, put the background correct
260   //  DrawView2();
[551]261//   //  ShowView();
262//   //  printf("before ClearView\n");
263//   //  ClearView (); //ok, put the background correct
264//   // FIXME
[552]265  FinishView();
[551]266//   //  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
267//   //  glLoadIdentity();
268//   //  glTranslated(0.0, 0.0, -10.0);
[543]269
[551]270//   printf("G4OpenGLImmediateQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
[539]271 }
[551]272
273
274
275
276 GLuint G4OpenGLImmediateQtViewer::makeObject()
277 {
278     GLuint list = glGenLists(1);
279     glNewList(list, GL_COMPILE);
280
281     glBegin(GL_QUADS);
282
283     GLdouble x1 = +0.06;
284     GLdouble y1 = -0.14;
285     GLdouble x2 = +0.14;
286     GLdouble y2 = -0.06;
287     GLdouble x3 = +0.08;
288     GLdouble y3 = +0.00;
289     GLdouble x4 = +0.30;
290     GLdouble y4 = +0.22;
291
292     quad(x1, y1, x2, y2, y2, x2, y1, x1);
293     quad(x3, y3, x4, y4, y4, x4, y3, x3);
294
295     extrude(x1, y1, x2, y2);
296     extrude(x2, y2, y2, x2);
297     extrude(y2, x2, y1, x1);
298     extrude(y1, x1, x1, y1);
299     extrude(x3, y3, x4, y4);
300     extrude(x4, y4, y4, x4);
301     extrude(y4, x4, y3, x3);
302
303     const double Pi = 3.14159265358979323846;
304     const int NumSectors = 200;
305
306     for (int i = 0; i < NumSectors; ++i) {
307         double angle1 = (i * 2 * Pi) / NumSectors;
308         GLdouble x5 = 0.30 * sin(angle1);
309         GLdouble y5 = 0.30 * cos(angle1);
310         GLdouble x6 = 0.20 * sin(angle1);
311         GLdouble y6 = 0.20 * cos(angle1);
312
313         double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
314         GLdouble x7 = 0.20 * sin(angle2);
315         GLdouble y7 = 0.20 * cos(angle2);
316         GLdouble x8 = 0.30 * sin(angle2);
317         GLdouble y8 = 0.30 * cos(angle2);
318
319         quad(x5, y5, x6, y6, x7, y7, x8, y8);
320
321         extrude(x6, y6, x7, y7);
322         extrude(x8, y8, x5, y5);
323     }
324
325     glEnd();
326
327     glEndList();
328     return list;
329 }
330
331 void G4OpenGLImmediateQtViewer::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
332                     GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
333 {
334     qglColor(trolltechGreen);
335
336     glVertex3d(x1, y1, -0.05);
337     glVertex3d(x2, y2, -0.05);
338     glVertex3d(x3, y3, -0.05);
339     glVertex3d(x4, y4, -0.05);
340
341     glVertex3d(x4, y4, +0.05);
342     glVertex3d(x3, y3, +0.05);
343     glVertex3d(x2, y2, +0.05);
344     glVertex3d(x1, y1, +0.05);
345 }
346
347 void G4OpenGLImmediateQtViewer::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
348 {
349     qglColor(trolltechGreen.dark(250 + int(100 * x1)));
350
351     glVertex3d(x1, y1, +0.05);
352     glVertex3d(x2, y2, +0.05);
353     glVertex3d(x2, y2, -0.05);
354     glVertex3d(x1, y1, -0.05);
355 }
356
[531]357#endif
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