source: trunk/geant4/visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc @ 553

Last change on this file since 553 was 529, checked in by garnier, 17 years ago

r658@mac-90108: laurentgarnier | 2007-06-25 12:02:16 +0200
import de visualisation

  • Property svn:mime-type set to text/cpp
File size: 4.0 KB
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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
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14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.16 2006/07/03 16:38:13 allison Exp $
28// GEANT4 tag $Name: geant4-08-02-patch-01 $
29//
30//
31// Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
32//                                G4OpenGLImmediateViewer.
33
34#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
35
36#include "G4OpenGLImmediateWin32Viewer.hh"
37
38#include "G4ios.hh"
39
40G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer
41(G4OpenGLImmediateSceneHandler& sceneHandler,
42 const G4String&  name):
43G4OpenGLViewer (sceneHandler),
44G4OpenGLWin32Viewer (sceneHandler),
45G4OpenGLImmediateViewer (sceneHandler),
46G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
47
48  if (fViewId < 0) return;  // In case error in base class instantiation.
49}
50
51void G4OpenGLImmediateWin32Viewer::Initialise () {
52
53// ensure a suitable window was found
54
55  CreateGLWin32Context ();
56  CreateMainWindow ();
57  CreateFontLists ();
58
59  // If a double buffer context has been forced upon us, ignore the
60  // back buffer for this OpenGLImmediate view.
61  glDrawBuffer (GL_FRONT);
62
63  // clear the buffers and window.
64  ClearView ();
65  FinishView ();
66
67  glDepthFunc (GL_LEQUAL);
68  glDepthMask (GL_TRUE);
69}
70
71void G4OpenGLImmediateWin32Viewer::DrawView () {
72
73  // If a double buffer context has been forced upon us, ignore the
74  // back buffer for this OpenGLImmediate view.
75  glDrawBuffer (GL_FRONT);
76
77  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
78
79  //Make sure current viewer is attached and clean...
80  //Win32 version needed
81  //glXMakeCurrent (dpy, win, cx);
82  glViewport (0, 0, WinSize_x, WinSize_y);
83
84  if(style!=G4ViewParameters::hlr &&
85     haloing_enabled) {
86
87    HaloingFirstPass ();
88    NeedKernelVisit ();
89    ProcessView ();
90    glFlush ();
91
92    HaloingSecondPass ();
93
94  }
95
96  NeedKernelVisit ();  // Always need to visit G4 kernel.
97  ProcessView ();
98  FinishView ();
99
100}
101
102//////////////////////////////////////////////////////////////////////////////
103void G4OpenGLImmediateWin32Viewer::FinishView (
104)
105//////////////////////////////////////////////////////////////////////////////
106//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
107{
108  if(!fHDC) return;
109
110  glFlush ();
111
112  // Empty the Windows message queue :
113  MSG event;
114  while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
115    ::TranslateMessage(&event);
116    ::DispatchMessage (&event);
117  }
118}
119
120#endif
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