source: trunk/geant4/visualization/OpenGL/src/G4OpenGLQtViewer.cc@ 579

Last change on this file since 579 was 579, checked in by garnier, 18 years ago

r599@mac-90108: laurentgarnier | 2007-09-18 18:43:19 +0200
correction du ticket #72 et la suppresion de la fenetre OpenGL entraine desormais un message d erreur lors du prochain BeamOn

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLQtViewer.cc,v 1.17 2006/06/29 21:19:36 gunter Exp $
28// GEANT4 tag $Name: geant4-08-01-patch-01 $
29//
30//
31// G4OpenGLQtViewer : Class to provide Qt specific
32// functionality for OpenGL in GEANT4
33//
34// 27/06/2003 : G.Barrand : implementation (at last !).
35
36#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
37
38#include "G4OpenGLQtViewer.hh"
39
40#include "G4ios.hh"
41#include "G4VisExtent.hh"
42#include "G4LogicalVolume.hh"
43#include "G4VSolid.hh"
44#include "G4Point3D.hh"
45#include "G4Normal3D.hh"
46#include "G4Scene.hh"
47
48#include "G4Qt.hh"
49#include "G4UIsession.hh"
50#include "G4UImanager.hh"
51#include <QtGui/qboxlayout.h>
52#include <QtGui/qdialog.h>
53#include <QtGui/qmenu.h>
54#include <QFileDialog.h>
55
56//////////////////////////////////////////////////////////////////////////////
57/**
58 Implementation of virtual method of G4VViewer
59*/
60void G4OpenGLQtViewer::SetView (
61)
62//////////////////////////////////////////////////////////////////////////////
63//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
64{
65 printf("G4OpenGLQtViewer::SetView ++++++++++++++++++++\n");
66 // if(!fHDC) return;
67 // if(!fHGLRC) return;
68 // ::wglMakeCurrent(fHDC,fHGLRC);
69 // fWindow->makeCurrent();
70 G4OpenGLViewer::SetView ();
71 printf("G4OpenGLQtViewer::SetView --------------------\n");
72}
73
74
75
76//////////////////////////////////////////////////////////////////////////////
77/**
78 Implementation of virtual method of G4VViewer
79*/
80void G4OpenGLQtViewer::ShowView (
81)
82//////////////////////////////////////////////////////////////////////////////
83//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
84{
85 printf("G4OpenGLQtViewer::ShowView +++++++++++++++++++++\n");
86 glFlush ();
87 if (!GLWindow) {
88 G4cerr << "Visualization window not defined, please choose one before" << G4endl;
89 } else {
90 GLWindow->activateWindow();
91 printf("G4OpenGLQtViewer::ShowView -----------------------\n");
92 }
93 // // Empty the Windows message queue :
94 // MSG event;
95 // while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
96 // ::TranslateMessage(&event);
97 // ::DispatchMessage (&event);
98 // }
99}
100
101
102
103//////////////////////////////////////////////////////////////////////////////
104void G4OpenGLQtViewer::CreateGLQtContext (
105)
106//////////////////////////////////////////////////////////////////////////////
107//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
108{
109 printf("G4OpenGLQtViewer::CreateGLQtContext \n");
110}
111
112
113//////////////////////////////////////////////////////////////////////////////
114void G4OpenGLQtViewer::CreateMainWindow (
115 QGLWidget* glWidget
116 )
117//////////////////////////////////////////////////////////////////////////////
118//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
119{
120
121 if(fWindow) return; //Done.
122 printf("G4OpenGLQtViewer::CreateMainWindow glWidget\n");
123
124 // launch Qt if not
125 G4Qt* interactorManager = G4Qt::getInstance ();
126 // G4UImanager* UI = G4UImanager::GetUIpointer();
127
128 fWindow = glWidget ;
129 // fWindow->makeCurrent();
130
131 // create window
132 if (((QApplication*)interactorManager->GetMainInteractor())) {
133 // look for the main window
134 bool found = false;
135 foreach (QWidget *widget, QApplication::allWidgets()) {
136 if ((found== false) && (widget->inherits("QMainWindow"))) {
137 printf("G4OpenGLQtViewer::CreateMainWindow case Qapp exist\n");
138 GLWindow = new QDialog(widget,Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowMinMaxButtonsHint);
139 found = true;
140 }
141 }
142 if (found==false) {
143 printf("G4OpenGLQtViewer::CreateMainWindow case Qapp exist, but not found\n");
144 GLWindow = new QDialog();
145 }
146 } else {
147 printf("G4OpenGLQtViewer::CreateMainWindow case Qapp exist\n");
148 GLWindow = new QDialog();
149 }
150
151 QHBoxLayout *mainLayout = new QHBoxLayout;
152
153 mainLayout->addWidget(fWindow);
154 GLWindow->setLayout(mainLayout);
155 GLWindow->setWindowTitle("QGl Viewer");
156 GLWindow->resize(300, 300);
157 GLWindow->move(900,300);
158 GLWindow->show();
159
160 // delete the pointer if close this
161 // GLWindow->setAttribute(Qt::WA_DeleteOnClose);
162
163 QObject ::connect(GLWindow,
164 SIGNAL(rejected()),
165 this,
166 SLOT(dialogClosed()));
167
168 WinSize_x = 400;
169 WinSize_y = 400;
170 if (WinSize_x < fVP.GetWindowSizeHintX ())
171 WinSize_x = fVP.GetWindowSizeHintX ();
172 if (WinSize_y < fVP.GetWindowSizeHintY ())
173 WinSize_y = fVP.GetWindowSizeHintY ();
174
175 if(!fWindow) return;
176 printf("G4OpenGLQtViewer::CreateMainWindow glWidget END\n");
177
178 if (!fContextMenu)
179 createPopupMenu();
180
181}
182
183/** Close the dialog and set the pointer to NULL
184 */
185void G4OpenGLQtViewer::dialogClosed() {
186 GLWindow = NULL;
187}
188
189
190//////////////////////////////////////////////////////////////////////////////
191G4OpenGLQtViewer::G4OpenGLQtViewer (
192 G4OpenGLSceneHandler& scene
193 )
194 :G4VViewer (scene, -1)
195 ,G4OpenGLViewer (scene)
196 ,fWindow(0)
197 ,fContextMenu(0)
198 ,fMouseAction(true)
199{
200 printf("G4OpenGLQtViewer::G4OpenGLQtViewer \n");
201}
202
203//////////////////////////////////////////////////////////////////////////////
204G4OpenGLQtViewer::~G4OpenGLQtViewer (
205)
206//////////////////////////////////////////////////////////////////////////////
207//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
208{
209 printf("G4OpenGLQtViewer::~G4OpenGLQtViewer \n");
210 delete fContextMenu;
211}
212
213
214/**
215 Create a popup menu for the widget. This menu is activated by right-mouse click
216*/
217void G4OpenGLQtViewer::createPopupMenu() {
218
219 fContextMenu = new QMenu("All");
220
221 QMenu *mMouseAction = fContextMenu->addMenu("&Mouse action");
222 QAction *rotate = mMouseAction->addAction("&Rotate scene");
223 QAction *move = mMouseAction->addAction("&Move scene");
224 // INIT mMouse
225 createRadioAction(rotate,move,SLOT(toggleMouseAction(bool)),1);
226
227 //Style Menu
228 QMenu *mStyle = fContextMenu->addMenu("&Style");
229
230 QMenu *mRepresentation = mStyle->addMenu("&Representation");
231 QAction *polyhedron = mRepresentation->addAction("Polyhedron");
232 QAction *nurbs = mRepresentation->addAction("NURBS");
233 // INIT mStyle
234 G4ViewParameters::RepStyle style;
235 style = fVP.GetRepStyle();
236 if (style == G4ViewParameters::polyhedron) {
237 createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),1);
238 } else if (style == G4ViewParameters::nurbs) {
239 createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),2);
240 } else {
241 mRepresentation->clear();
242 }
243
244
245 QMenu *mDrawing = mStyle->addMenu("&Drawing");
246 fDrawingWireframe = mDrawing->addAction("Wireframe");
247 fDrawingWireframe->setCheckable(true);
248 fDrawingWireframe->setChecked(true);
249 fDrawingLineRemoval = mDrawing->addAction("Hidden line removal");
250 fDrawingLineRemoval->setCheckable(true);
251 fDrawingSurfaceRemoval = mDrawing->addAction("Hidden Surface removal");
252 fDrawingSurfaceRemoval->setCheckable(true);
253 fDrawingLineSurfaceRemoval = mDrawing->addAction("Hidden line and surface removal");
254 fDrawingLineSurfaceRemoval->setCheckable(true);
255 // INIT Drawing
256 G4ViewParameters::DrawingStyle d_style;
257 d_style = fVP.GetDrawingStyle();
258
259 fDrawingWireframe->setCheckable(true);
260 fDrawingLineRemoval->setCheckable(true);
261 fDrawingSurfaceRemoval->setCheckable(true);
262 fDrawingLineSurfaceRemoval->setCheckable(true);
263
264 if (d_style == G4ViewParameters::wireframe) {
265 fDrawingWireframe->setChecked(true);
266 } else if (d_style == G4ViewParameters::hlr) {
267 fDrawingLineRemoval->setChecked(true);
268 } else if (d_style == G4ViewParameters::hsr) {
269 fDrawingSurfaceRemoval->setChecked(true);
270 } else if (d_style == G4ViewParameters::hlhsr) {
271 fDrawingLineSurfaceRemoval->setChecked(true);
272 } else {
273 mDrawing->clear();
274 }
275
276 QObject ::connect(fDrawingWireframe,
277 SIGNAL(triggered(bool)),
278 this,
279 SLOT(actionDrawingWireframe()));
280 QObject ::connect(fDrawingLineRemoval,
281 SIGNAL(triggered(bool)),
282 this,
283 SLOT(actionDrawingLineRemoval()));
284 QObject ::connect(fDrawingSurfaceRemoval,
285 SIGNAL(triggered(bool)),
286 this,
287 SLOT(actionDrawingSurfaceRemoval()));
288 QObject ::connect(fDrawingLineSurfaceRemoval,
289 SIGNAL(triggered(bool)),
290 this,
291 SLOT(actionDrawingLineSurfaceRemoval()));
292
293
294 QMenu *mBackground = mStyle->addMenu("&Background color");
295 QAction *white = mBackground->addAction("White");
296 QAction *black = mBackground->addAction("Black");
297 if (background.GetRed() == 1. &&
298 background.GetGreen() == 1. &&
299 background.GetBlue() == 1.) {
300 createRadioAction(white,black,SLOT(toggleBackground(bool)),1);
301 } else {
302 createRadioAction(white,black,SLOT(toggleBackground(bool)),2);
303 }
304
305
306 // Action Menu
307 QMenu *mActions = fContextMenu->addMenu("&Actions");
308 QAction *controlPanels = mActions->addAction("Control panels");
309 QAction *exitG4 = mActions->addAction("Exit to G4Vis >");
310 QAction *createEPS = mActions->addAction("Save as ...");
311 QObject ::connect(controlPanels,
312 SIGNAL(triggered()),
313 this,
314 SLOT(actionControlPanels()));
315 QObject ::connect(exitG4,
316 SIGNAL(triggered()),
317 this,
318 SLOT(actionExitG4()));
319 QObject ::connect(createEPS,
320 SIGNAL(triggered()),
321 this,
322 SLOT(actionCreateEPS()));
323
324
325 // Special Menu
326 QMenu *mSpecial = fContextMenu->addMenu("S&pecial");
327 QMenu *transparency = mSpecial->addMenu("Transparency");
328 QAction *transparencyOn = transparency->addAction("On");
329 QAction *transparencyOff = transparency->addAction("Off");
330 if (transparency_enabled == false) {
331 createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),2);
332 } else if (transparency_enabled == true) {
333 createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),1);
334 } else {
335 mSpecial->clear();
336 }
337
338
339 QMenu *mAntialiasing = mSpecial->addMenu("Antialiasing");
340 QAction *antialiasingOn = mAntialiasing->addAction("On");
341 QAction *antialiasingOff = mAntialiasing->addAction("Off");
342 if (antialiasing_enabled == false) {
343 createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),2);
344 } else if (antialiasing_enabled == true) {
345 createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),1);
346 } else {
347 mAntialiasing->clear();
348 }
349
350 QMenu *mHaloing = mSpecial->addMenu("Haloing");
351 QAction *haloingOn = mHaloing->addAction("On");
352 QAction *haloingOff = mHaloing->addAction("Off");
353 if (haloing_enabled == false) {
354 createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),2);
355 } else if (haloing_enabled == true) {
356 createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),1);
357 } else {
358 mHaloing->clear();
359 }
360
361 QMenu *mAux = mSpecial->addMenu("Auxiliary edges");
362 QAction *auxOn = mAux->addAction("On");
363 QAction *auxOff = mAux->addAction("Off");
364 if (!fVP.IsAuxEdgeVisible()) {
365 createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),1);
366 } else {
367 createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),2);
368 }
369
370
371 QMenu *mFullScreen = mSpecial->addMenu("Full screen");
372 QAction *fullOn = mFullScreen->addAction("On");
373 QAction *fullOff = mFullScreen->addAction("Off");
374 createRadioAction(fullOn,fullOff,SLOT(toggleFullScreen(bool)),2);
375
376}
377
378void G4OpenGLQtViewer::manageContextMenuEvent(QContextMenuEvent *e)
379{
380 if (!GLWindow) {
381 G4cerr << "Visualization window not defined, please choose one before" << G4endl;
382 } else {
383
384 if (!fContextMenu)
385 createPopupMenu();
386
387 // launch menu
388 if ( fContextMenu ) {
389 fContextMenu->exec( e->globalPos() );
390 // delete fContextMenu;
391 }
392 }
393 e->accept();
394}
395
396
397/**
398 Create a radio button menu. The two menu will be connected. When click on one,
399 eatch state will be invert and callback method will be called.
400 @param action1 first action to connect
401 @param action2 second action to connect
402 @param method callback method
403 @param nCheck: 1 : first action will be set true. 2 : second action will be set true
404*/
405void G4OpenGLQtViewer::createRadioAction(QAction *action1,QAction *action2, const std::string& method,unsigned int nCheck) {
406
407 action1->setCheckable(true);
408 action2->setCheckable(true);
409
410 if (nCheck ==1)
411 action1->setChecked (true);
412 else
413 action2->setChecked (true);
414
415 QObject ::connect(action1, SIGNAL(triggered(bool)),action2, SLOT(toggle()));
416 QObject ::connect(action2, SIGNAL(triggered(bool)),action1, SLOT(toggle()));
417
418 QObject ::connect(action1, SIGNAL(toggled(bool)),this, method.c_str());
419
420}
421
422/**
423 Slot activate when drawing->wireframe menu is set
424 */
425void G4OpenGLQtViewer::actionDrawingWireframe() {
426 emit toggleDrawingAction(1);
427}
428
429/**
430 Slot activate when drawing->line removal menu is set
431 */
432void G4OpenGLQtViewer::actionDrawingLineRemoval() {
433 emit toggleDrawingAction(2);
434}
435
436/**
437 Slot activate when drawing->surface removal menu is set
438 */
439void G4OpenGLQtViewer::actionDrawingSurfaceRemoval() {
440 emit toggleDrawingAction(3);
441}
442
443/**
444 Slot activate when drawing->wireframe menu is set
445 */
446void G4OpenGLQtViewer::actionDrawingLineSurfaceRemoval() {
447 emit toggleDrawingAction(4);
448}
449
450
451/**
452 Slot activated when drawing menu is toggle
453 Warning : When G4OpenGLStoredQtViewer::DrawView() method call,
454 KernelVisitDecision () will be call and will set the fNeedKernelVisit
455 to 1. See G4XXXStoredViewer::CompareForKernelVisit for explanations.
456 It will cause a redraw of the view
457 @param aAction : 1 wireframe, 2 line removal, 3 surface removal, 4 line & surface removal
458 @see G4OpenGLStoredQtViewer::DrawView
459 @see G4XXXStoredViewer::CompareForKernelVisit
460 */
461void G4OpenGLQtViewer::toggleDrawingAction(int aAction) {
462
463 G4ViewParameters::DrawingStyle d_style;
464
465
466 if (aAction ==1) {
467 fDrawingWireframe->setChecked (true);
468 fDrawingLineRemoval->setChecked (false);
469 fDrawingSurfaceRemoval->setChecked (false);
470 fDrawingLineSurfaceRemoval->setChecked (false);
471
472 d_style = G4ViewParameters::wireframe;
473
474 } else if (aAction ==2) {
475 fDrawingWireframe->setChecked (false);
476 fDrawingLineRemoval->setChecked (true);
477 fDrawingSurfaceRemoval->setChecked (false);
478 fDrawingLineSurfaceRemoval->setChecked (false);
479
480 d_style = G4ViewParameters::hlr;
481
482 } else if (aAction ==3) {
483 fDrawingWireframe->setChecked (false);
484 fDrawingLineRemoval->setChecked (false);
485 fDrawingSurfaceRemoval->setChecked (true);
486 fDrawingLineSurfaceRemoval->setChecked (false);
487
488 d_style = G4ViewParameters::hsr;
489
490 } else if (aAction ==4) {
491 fDrawingWireframe->setChecked (false);
492 fDrawingLineRemoval->setChecked (false);
493 fDrawingSurfaceRemoval->setChecked (false);
494 fDrawingLineSurfaceRemoval->setChecked (true);
495
496 d_style = G4ViewParameters::hlhsr;
497 }
498 fVP.SetDrawingStyle(d_style);
499
500 updateQWidget();
501 printf("G4OpenGLQtViewer::toggleDrawingAction\n");
502}
503
504
505/**
506 SLOT Activate by a click on the representation menu
507 Warning : When G4OpenGLStoredQtViewer::DrawView() method call,
508 KernelVisitDecision () will be call and will set the fNeedKernelVisit
509 to 1. See G4XXXStoredViewer::CompareForKernelVisit for explanations.
510 It will cause a redraw of the view
511 @param check : 1 polyhedron, 0 nurbs
512 @see G4OpenGLStoredQtViewer::DrawView
513 @see G4XXXStoredViewer::CompareForKernelVisit
514*/
515void G4OpenGLQtViewer::toggleRepresentation(bool check) {
516
517 G4ViewParameters::RepStyle style;
518 if (check == 1) {
519 style = G4ViewParameters::polyhedron;
520 } else {
521 style = G4ViewParameters::nurbs;
522 }
523 fVP.SetRepStyle (style);
524
525 printf("G4OpenGLQtViewer::toggleRepresentation 3%d\n",check);
526 updateQWidget();
527 printf("G4OpenGLQtViewer::toggleRepresentation 4%d\n",check);
528}
529
530/**
531 SLOT Activate by a click on the background menu
532@param check : 1 white, 0 black
533*/
534void G4OpenGLQtViewer::toggleBackground(bool check) {
535
536 // //I need to revisit the kernel if the background colour changes and
537 // //hidden line removal is enabled, because hlr drawing utilises the
538 // //background colour in its drawing...
539 // // (Note added by JA 13/9/2005) Background now handled in view
540 // // parameters. A kernel visit is triggered on change of background.
541 if (check == 1) {
542 ((G4ViewParameters&)this->GetViewParameters()).
543 SetBackgroundColour(G4Colour(1.,1.,1.)); // White
544 } else {
545 ((G4ViewParameters&)this->GetViewParameters()).
546 SetBackgroundColour(G4Colour(0.,0.,0.)); // Black
547 }
548 updateQWidget();
549}
550
551/**
552 SLOT Activate by a click on the transparency menu
553@param check : 1 , 0
554*/
555void G4OpenGLQtViewer::toggleTransparency(bool check) {
556
557 if (check) {
558 transparency_enabled = false;
559 } else {
560 transparency_enabled = true;
561 }
562 SetNeedKernelVisit (true);
563 updateQWidget();
564}
565
566/**
567 SLOT Activate by a click on the antialiasing menu
568@param check : 1 , 0
569*/
570void G4OpenGLQtViewer::toggleAntialiasing(bool check) {
571
572 if (!check) {
573 antialiasing_enabled = false;
574 glDisable (GL_LINE_SMOOTH);
575 glDisable (GL_POLYGON_SMOOTH);
576 } else {
577 antialiasing_enabled = true;
578 glEnable (GL_LINE_SMOOTH);
579 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
580 glEnable (GL_POLYGON_SMOOTH);
581 glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
582 }
583
584 updateQWidget();
585 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
586}
587
588/**
589 SLOT Activate by a click on the haloing menu
590@param check : 1 , 0
591*/
592//FIXME : I SEE NOTHING...
593void G4OpenGLQtViewer::toggleHaloing(bool check) {
594 if (check) {
595 haloing_enabled = false;
596 } else {
597 haloing_enabled = true;
598 }
599
600 updateQWidget();
601
602 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
603}
604
605/**
606 SLOT Activate by a click on the auxiliaire edges menu
607@param check : 1 , 0
608*/
609void G4OpenGLQtViewer::toggleAux(bool check) {
610 if (check) {
611 fVP.SetAuxEdgeVisible(false);
612 } else {
613 fVP.SetAuxEdgeVisible(true);
614 }
615 SetNeedKernelVisit (true);
616 updateQWidget();
617
618 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
619}
620
621/**
622 SLOT Activate by a click on the full screen menu
623@param check : 1 , 0
624*/
625void G4OpenGLQtViewer::toggleFullScreen(bool check) {
626 GLWindow->setWindowState(GLWindow->windowState() ^ Qt::WindowFullScreen);
627
628 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
629}
630
631/**
632 SLOT Activate by a click on the mouse action menu
633 @param check : 1 , 0
634*/
635void G4OpenGLQtViewer::toggleMouseAction(bool check) {
636 if (check) { // rotate scene
637 fMouseAction = true;
638 } else { // move scene
639 fMouseAction = false;
640 }
641
642 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
643}
644
645
646void G4OpenGLQtViewer::actionControlPanels() {
647 printf("G4OpenGLQtViewer::actionControlPanels \n");
648}
649
650void G4OpenGLQtViewer::actionExitG4() {
651 printf("G4OpenGLQtViewer::actionExitG4() \n");
652}
653
654void G4OpenGLQtViewer::actionCreateEPS() {
655 //QString QFileDialog::getSaveFileName ( QWidget * parent = 0,
656 // const QString & caption = QString(),
657 // const QString & dir = QString(),
658 // const QString & filter = QString(),
659 // QString * selectedFilter = 0, Options options = 0 )
660 QString nomFich = QFileDialog::getSaveFileName(GLWindow,
661 "Choose a file",
662 ".", tr("Images (*.BMP *.GIF *.JPG *.JPEG *.PNG *.PBM *.PGM *.PPM *.TIFF *.XBM *.XPM)") );
663
664 if(!nomFich.endsWith(".eps")) {
665 printf("G4OpenGLQtViewer::actionCreateEPS() COULD NOT GENERATE EPS FOR THE MOMENT\n");
666 } else {
667 fWindow->grabFrameBuffer().save(nomFich);
668 }
669 printf("G4OpenGLQtViewer::actionCreateEPS() \n");
670}
671
672
673
674/**
675 Save the current mouse press point
676 @param p mouse click point
677*/
678void G4OpenGLQtViewer::G4MousePressEvent(QPoint p)
679{
680 lastPos = p;
681}
682
683/**
684 @param pos_x mouse x position
685 @param pos_y mouse y position
686 @param mButtons mouse button active
687*/
688void G4OpenGLQtViewer::G4MouseMoveEvent(int pos_x, int pos_y,Qt::MouseButtons mButtons)
689{
690 int dx = pos_x - lastPos.x();
691 int dy = pos_y - lastPos.y();
692
693 if (fMouseAction) { // rotate
694 if (mButtons & Qt::LeftButton) {
695 //phi spin stuff here
696
697 G4Vector3D vp = fVP.GetViewpointDirection ().unit ();
698 G4Vector3D up = fVP.GetUpVector ().unit ();
699
700 G4Vector3D yprime = (up.cross(vp)).unit();
701 G4Vector3D zprime = (vp.cross(yprime)).unit();
702
703 G4double delta_alpha;
704 G4double delta_theta;
705
706 if (fVP.GetLightsMoveWithCamera()) {
707 delta_alpha = dy;
708 delta_theta = -dx;
709 } else {
710 delta_alpha = -dy;
711 delta_theta = dx;
712 }
713
714 delta_alpha *= deg;
715 delta_theta *= deg;
716
717 G4Vector3D new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
718
719 G4Vector3D new_up;
720 if (fVP.GetLightsMoveWithCamera()) {
721 new_up = (new_vp.cross(yprime)).unit();
722 fVP.SetUpVector(new_up);
723 } else {
724 new_up = up;
725 }
726 ////////////////
727 // Rotates by fixed azimuthal angle delta_theta.
728
729 G4double cosalpha = new_up.dot (new_vp.unit());
730 G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
731 yprime = (new_up.cross (new_vp.unit())).unit ();
732 G4Vector3D xprime = yprime.cross (new_up);
733 // Projection of vp on plane perpendicular to up...
734 G4Vector3D a1 = sinalpha * xprime;
735 // Required new projection...
736 G4Vector3D a2 =
737 sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
738 // Required Increment vector...
739 G4Vector3D delta = a2 - a1;
740 // So new viewpoint is...
741 G4Vector3D viewPoint = new_vp.unit() + delta;
742
743 fVP.SetViewAndLights (viewPoint);
744 updateQWidget();
745
746 } else if (mButtons & Qt::RightButton) {
747 // NEVER DONE BECAUSE OF MOUSE MENU
748 // printf("G4OpenGLQtViewer::mouseMoveEvent Right \n");
749 // setXRotation(xRot + dy/2);
750 // setZRotation(zRot + dx/2);
751 // updateQWidget();
752 }
753 } else { // move
754
755 float dx = pos_x - lastPos.x();
756 float dy = pos_y - lastPos.y();
757
758 G4Point3D stp
759 = GetSceneHandler()->GetScene()->GetStandardTargetPoint();
760
761 G4Point3D tp = stp + fVP.GetCurrentTargetPoint ();
762
763 const G4Vector3D& upVector = fVP.GetUpVector ();
764 const G4Vector3D& vpVector = fVP.GetViewpointDirection ();
765
766 G4Vector3D unitRight = (upVector.cross (vpVector)).unit();
767 G4Vector3D unitUp = (vpVector.cross (unitRight)).unit();
768
769 tp += -dx * unitRight + dy * unitUp;
770 fVP.SetCurrentTargetPoint (tp - stp);
771
772 updateQWidget();
773 }
774 lastPos = QPoint(pos_x, pos_y);
775}
776
777
778#endif
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