source: trunk/geant4/visualization/OpenGL/src/G4OpenGLQtViewer.cc @ 566

Last change on this file since 566 was 566, checked in by garnier, 17 years ago

r573@mac-90108: laurentgarnier | 2007-08-14 17:30:45 +0200
debut de l'EPS

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
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15// * use.  Please see the license in the file  LICENSE  and URL above *
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20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
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24// ********************************************************************
25//
26//
27// $Id: G4OpenGLQtViewer.cc,v 1.17 2006/06/29 21:19:36 gunter Exp $
28// GEANT4 tag $Name: geant4-08-01-patch-01 $
29//
30//
31// G4OpenGLQtViewer : Class to provide Qt specific
32//                     functionality for OpenGL in GEANT4
33//
34// 27/06/2003 : G.Barrand : implementation (at last !).
35
36#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
37
38#include "G4OpenGLQtViewer.hh"
39
40#include "G4ios.hh"
41#include "G4VisExtent.hh"
42#include "G4LogicalVolume.hh"
43#include "G4VSolid.hh"
44#include "G4Point3D.hh"
45#include "G4Normal3D.hh"
46#include "G4Scene.hh"
47
48#include "G4Qt.hh"
49#include "G4UIManager.hh"
50#include <QtGui/qboxlayout.h>
51#include <QtGui/qdialog.h>
52#include <QtGui/qmenu.h>
53#include <QFileDialog.h>
54
55//////////////////////////////////////////////////////////////////////////////
56/**
57   Implementation of virtual method of G4VViewer
58*/
59void G4OpenGLQtViewer::SetView (
60)
61//////////////////////////////////////////////////////////////////////////////
62//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
63{
64  printf("G4OpenGLQtViewer::SetView ++++++++++++++++++++\n");
65  //   if(!fHDC) return;
66  //   if(!fHGLRC) return;
67  //   ::wglMakeCurrent(fHDC,fHGLRC);
68  //  fWindow->makeCurrent();
69  G4OpenGLViewer::SetView (); 
70  printf("G4OpenGLQtViewer::SetView --------------------\n");
71}
72
73
74
75//////////////////////////////////////////////////////////////////////////////
76/**
77   Implementation of virtual method of G4VViewer
78*/
79void G4OpenGLQtViewer::ShowView (
80)
81//////////////////////////////////////////////////////////////////////////////
82//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
83{
84  printf("G4OpenGLQtViewer::ShowView  +++++++++++++++++++++\n");
85  //   if(!fHDC) return;
86  //  fWindow->resize(100, 300);
87  glFlush ();
88  printf("G4OpenGLQtViewer::ShowView -----------------------\n");
89
90  //   // Empty the Windows message queue :
91  //   MSG event;
92  //   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
93  //     ::TranslateMessage(&event);
94  //     ::DispatchMessage (&event);
95  //   }
96}
97
98
99
100//////////////////////////////////////////////////////////////////////////////
101void G4OpenGLQtViewer::CreateGLQtContext (
102)
103//////////////////////////////////////////////////////////////////////////////
104//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
105{
106  printf("G4OpenGLQtViewer::CreateGLQtContext \n");
107}
108
109
110//////////////////////////////////////////////////////////////////////////////
111void G4OpenGLQtViewer::CreateMainWindow (
112                                         QGLWidget* glWidget
113                                         )
114//////////////////////////////////////////////////////////////////////////////
115//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
116{
117
118  if(fWindow) return; //Done.
119  printf("G4OpenGLQtViewer::CreateMainWindow glWidget\n");
120
121  // launch Qt if not
122  G4Qt* interactorManager = G4Qt::getInstance ();
123  //  G4UImanager* UI = G4UImanager::GetUIpointer();
124
125  fWindow = glWidget ;
126  //  fWindow->makeCurrent();
127
128  // create window
129  if (qApp) {
130    GLWindow = new QDialog();//qApp->mainWidget());
131  } else {
132    GLWindow = new QDialog();
133  }
134
135  QHBoxLayout *mainLayout = new QHBoxLayout;
136
137  mainLayout->addWidget(fWindow);
138  GLWindow->setLayout(mainLayout);
139  GLWindow->setWindowTitle("QGl Viewer");
140  GLWindow->resize(300, 300);
141  GLWindow->show();
142 
143  WinSize_x = 400;
144  WinSize_y = 400;
145  if (WinSize_x < fVP.GetWindowSizeHintX ())
146    WinSize_x = fVP.GetWindowSizeHintX ();
147  if (WinSize_y < fVP.GetWindowSizeHintY ())
148    WinSize_y = fVP.GetWindowSizeHintY ();
149
150  if(!fWindow) return;
151  printf("G4OpenGLQtViewer::CreateMainWindow glWidget END\n");
152
153  if (!fContextMenu)
154    createPopupMenu();
155
156}
157
158//////////////////////////////////////////////////////////////////////////////
159G4OpenGLQtViewer::G4OpenGLQtViewer (
160                                    G4OpenGLSceneHandler& scene
161                                    )
162  :G4VViewer (scene, -1)
163  ,G4OpenGLViewer (scene)
164  ,fWindow(0)
165  ,fContextMenu(0)
166  ,fMouseAction(true)
167{
168  printf("G4OpenGLQtViewer::G4OpenGLQtViewer \n");
169}
170
171//////////////////////////////////////////////////////////////////////////////
172G4OpenGLQtViewer::~G4OpenGLQtViewer (
173)
174//////////////////////////////////////////////////////////////////////////////
175//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
176{
177  printf("G4OpenGLQtViewer::~G4OpenGLQtViewer \n");
178  delete fContextMenu;   
179}
180
181
182/**
183   Create a popup menu for the widget. This menu is activated by right-mouse click
184*/
185void G4OpenGLQtViewer::createPopupMenu()    {
186
187  fContextMenu = new QMenu("All");
188
189  QMenu *mMouseAction = fContextMenu->addMenu("&Mouse action");
190  QAction *rotate = mMouseAction->addAction("&Rotate scene");
191  QAction *move = mMouseAction->addAction("&Move scene");
192  // INIT mMouse
193  createRadioAction(rotate,move,SLOT(toggleMouseAction(bool)),1);
194
195  //Style Menu
196  QMenu *mStyle = fContextMenu->addMenu("&Style");
197
198  QMenu *mRepresentation = mStyle->addMenu("&Representation");
199  QAction *polyhedron = mRepresentation->addAction("Polyhedron");
200  QAction *nurbs = mRepresentation->addAction("NURBS");
201  // INIT mStyle
202  G4ViewParameters::RepStyle style;
203  style = fVP.GetRepStyle();
204  if (style == G4ViewParameters::polyhedron) {
205    createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),1);
206  } else if (style == G4ViewParameters::nurbs) {
207    createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),2);
208  } else {
209    mRepresentation->clear();
210  }
211
212
213  QMenu *mDrawing = mStyle->addMenu("&Drawing");
214  fDrawingWireframe = mDrawing->addAction("Wireframe");
215  fDrawingWireframe->setCheckable(true);
216  fDrawingWireframe->setChecked(true);
217  fDrawingLineRemoval = mDrawing->addAction("Hidden line removal");
218  fDrawingLineRemoval->setCheckable(true);
219  fDrawingSurfaceRemoval = mDrawing->addAction("Hidden Surface removal");
220  fDrawingSurfaceRemoval->setCheckable(true);
221  fDrawingLineSurfaceRemoval = mDrawing->addAction("Hidden line and surface removal");
222  fDrawingLineSurfaceRemoval->setCheckable(true);
223  // INIT Drawing
224  G4ViewParameters::DrawingStyle d_style;
225  d_style = fVP.GetDrawingStyle();
226 
227  fDrawingWireframe->setCheckable(true);
228  fDrawingLineRemoval->setCheckable(true);
229  fDrawingSurfaceRemoval->setCheckable(true);
230  fDrawingLineSurfaceRemoval->setCheckable(true);
231
232  if (d_style == G4ViewParameters::wireframe) {
233    fDrawingWireframe->setChecked(true);
234  } else if (d_style == G4ViewParameters::hlr) {
235    fDrawingLineRemoval->setChecked(true);
236  } else if (d_style == G4ViewParameters::hsr) {
237    fDrawingSurfaceRemoval->setChecked(true);
238  } else if (d_style == G4ViewParameters::hlhsr) {
239    fDrawingLineSurfaceRemoval->setChecked(true);
240  } else {
241    mDrawing->clear();
242  }
243
244  QObject ::connect(fDrawingWireframe,
245                    SIGNAL(triggered(bool)),
246                    this,
247                    SLOT(actionDrawingWireframe()));
248  QObject ::connect(fDrawingLineRemoval,
249                    SIGNAL(triggered(bool)),
250                    this,
251                    SLOT(actionDrawingLineRemoval()));
252  QObject ::connect(fDrawingSurfaceRemoval,
253                    SIGNAL(triggered(bool)),
254                    this,
255                    SLOT(actionDrawingSurfaceRemoval()));
256  QObject ::connect(fDrawingLineSurfaceRemoval,
257                    SIGNAL(triggered(bool)),
258                    this,
259                    SLOT(actionDrawingLineSurfaceRemoval()));
260
261
262  QMenu *mBackground = mStyle->addMenu("&Background color");
263  QAction *white = mBackground->addAction("White");
264  QAction *black = mBackground->addAction("Black");
265  if (background.GetRed() == 1. &&
266      background.GetGreen() == 1. &&
267      background.GetBlue() == 1.) {
268    createRadioAction(white,black,SLOT(toggleBackground(bool)),1);
269  } else {
270    createRadioAction(white,black,SLOT(toggleBackground(bool)),2);
271  }
272
273
274  // Action Menu
275  QMenu *mActions = fContextMenu->addMenu("&Actions");
276  QAction *controlPanels = mActions->addAction("Control panels");
277  QAction *exitG4 = mActions->addAction("Exit to G4Vis >");
278  QAction *createEPS = mActions->addAction("Create .eps file");
279  QObject ::connect(controlPanels,
280                    SIGNAL(triggered()),
281                    this,
282                    SLOT(actionControlPanels()));
283  QObject ::connect(exitG4,
284                    SIGNAL(triggered()),
285                    this,
286                    SLOT(actionExitG4()));
287  QObject ::connect(createEPS,
288                    SIGNAL(triggered()),
289                    this,
290                    SLOT(actionCreateEPS()));
291
292
293  // Special Menu
294  QMenu *mSpecial = fContextMenu->addMenu("S&pecial");
295  QMenu *transparency = mSpecial->addMenu("Transparency");
296  QAction *transparencyOn = transparency->addAction("On");
297  QAction *transparencyOff = transparency->addAction("Off");
298  if (transparency_enabled == false) {
299    createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),2);
300  } else if (transparency_enabled == true) {
301    createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),1);
302  } else {
303    mSpecial->clear();
304  }
305
306
307  QMenu *mAntialiasing = mSpecial->addMenu("Antialiasing");
308  QAction *antialiasingOn = mAntialiasing->addAction("On");
309  QAction *antialiasingOff = mAntialiasing->addAction("Off");
310  if (antialiasing_enabled == false) {
311    createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),2);
312  } else if (antialiasing_enabled == true) {
313    createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),1);
314  } else {
315    mAntialiasing->clear();
316  }
317
318  QMenu *mHaloing = mSpecial->addMenu("Haloing");
319  QAction *haloingOn = mHaloing->addAction("On");
320  QAction *haloingOff = mHaloing->addAction("Off");
321  if (haloing_enabled == false) {
322    createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),2);
323  } else if (haloing_enabled == true) {
324    createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),1);
325  } else {
326    mHaloing->clear();
327  }
328
329  QMenu *mAux = mSpecial->addMenu("Auxiliary edges");
330  QAction *auxOn = mAux->addAction("On");
331  QAction *auxOff = mAux->addAction("Off");
332  if (!fVP.IsAuxEdgeVisible()) {
333    createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),1);
334  } else {
335    createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),2);
336  }
337
338
339  QMenu *mFullScreen = mSpecial->addMenu("Full screen");
340  QAction *fullOn = mFullScreen->addAction("On");
341  QAction *fullOff = mFullScreen->addAction("Off");
342  createRadioAction(fullOn,fullOff,SLOT(toggleFullScreen(bool)),2);
343
344}
345
346void G4OpenGLQtViewer::manageContextMenuEvent(QContextMenuEvent *e)
347{
348  if (!GLWindow) return;
349 
350  if (!fContextMenu)
351    createPopupMenu();
352
353  // launch menu
354  if ( fContextMenu ) {
355    fContextMenu->exec( e->globalPos() );
356    //    delete fContextMenu;
357  }
358  e->accept();
359}
360
361
362/**
363   Create a radio button menu. The two menu will be connected. When click on one,
364   eatch state will be invert and callback method will be called.
365   @param action1 first action to connect
366   @param action2 second action to connect
367   @param method callback method
368   @param nCheck: 1 : first action will be set true. 2 : second action will be set true
369*/
370void G4OpenGLQtViewer::createRadioAction(QAction *action1,QAction *action2, const std::string& method,unsigned int nCheck) {
371
372  action1->setCheckable(true);
373  action2->setCheckable(true);
374
375  if (nCheck ==1)
376    action1->setChecked (true);
377  else
378    action2->setChecked (true);
379   
380  QObject ::connect(action1, SIGNAL(triggered(bool)),action2, SLOT(toggle()));
381  QObject ::connect(action2, SIGNAL(triggered(bool)),action1, SLOT(toggle()));
382
383  QObject ::connect(action1, SIGNAL(toggled(bool)),this, method.c_str());
384
385}
386
387/**
388   Slot activate when drawing->wireframe menu is set
389 */
390void G4OpenGLQtViewer::actionDrawingWireframe() {
391  emit toggleDrawingAction(1);
392}
393
394/**
395   Slot activate when drawing->line removal menu is set
396 */
397void G4OpenGLQtViewer::actionDrawingLineRemoval() {
398  emit toggleDrawingAction(2);
399}
400
401/**
402   Slot activate when drawing->surface removal menu is set
403 */
404void G4OpenGLQtViewer::actionDrawingSurfaceRemoval() {
405  emit toggleDrawingAction(3);
406}
407
408/**
409   Slot activate when drawing->wireframe menu is set
410 */
411void G4OpenGLQtViewer::actionDrawingLineSurfaceRemoval() {
412  emit toggleDrawingAction(4);
413}
414
415
416/**
417   Slot activated when drawing menu is toggle
418   Warning : When G4OpenGLStoredQtViewer::DrawView() method call,
419   KernelVisitDecision () will be call and will set the fNeedKernelVisit
420   to 1. See G4XXXStoredViewer::CompareForKernelVisit for explanations.
421   It will cause a redraw of the view
422   @param aAction : 1 wireframe, 2 line removal, 3 surface removal, 4 line & surface removal
423   @see G4OpenGLStoredQtViewer::DrawView
424   @see G4XXXStoredViewer::CompareForKernelVisit
425 */
426void G4OpenGLQtViewer::toggleDrawingAction(int aAction) {
427
428  G4ViewParameters::DrawingStyle d_style;
429 
430
431  if (aAction ==1) {
432    fDrawingWireframe->setChecked (true);
433    fDrawingLineRemoval->setChecked (false);
434    fDrawingSurfaceRemoval->setChecked (false);
435    fDrawingLineSurfaceRemoval->setChecked (false);
436
437    d_style = G4ViewParameters::wireframe;
438
439  } else  if (aAction ==2) {
440    fDrawingWireframe->setChecked (false);
441    fDrawingLineRemoval->setChecked (true);
442    fDrawingSurfaceRemoval->setChecked (false);
443    fDrawingLineSurfaceRemoval->setChecked (false);
444
445    d_style = G4ViewParameters::hlr;
446
447  } else  if (aAction ==3) {
448    fDrawingWireframe->setChecked (false);
449    fDrawingLineRemoval->setChecked (false);
450    fDrawingSurfaceRemoval->setChecked (true);
451    fDrawingLineSurfaceRemoval->setChecked (false);
452
453    d_style = G4ViewParameters::hsr;
454
455  } else  if (aAction ==4) {
456    fDrawingWireframe->setChecked (false);
457    fDrawingLineRemoval->setChecked (false);
458    fDrawingSurfaceRemoval->setChecked (false);
459    fDrawingLineSurfaceRemoval->setChecked (true);
460
461    d_style = G4ViewParameters::hlhsr;
462  }
463  fVP.SetDrawingStyle(d_style);
464
465  updateQWidget();
466  printf("G4OpenGLQtViewer::toggleDrawingAction\n");
467}
468
469
470/**
471   SLOT Activate by a click on the representation menu
472   Warning : When G4OpenGLStoredQtViewer::DrawView() method call,
473   KernelVisitDecision () will be call and will set the fNeedKernelVisit
474   to 1. See G4XXXStoredViewer::CompareForKernelVisit for explanations.
475   It will cause a redraw of the view
476   @param check : 1 polyhedron, 0 nurbs
477   @see G4OpenGLStoredQtViewer::DrawView
478   @see G4XXXStoredViewer::CompareForKernelVisit
479*/
480void G4OpenGLQtViewer::toggleRepresentation(bool check) {
481
482  G4ViewParameters::RepStyle style;
483  if (check == 1) {
484    style = G4ViewParameters::polyhedron;
485  } else {
486    style = G4ViewParameters::nurbs;
487  }
488  fVP.SetRepStyle (style);
489
490  printf("G4OpenGLQtViewer::toggleRepresentation 3%d\n",check);
491  updateQWidget();
492  printf("G4OpenGLQtViewer::toggleRepresentation 4%d\n",check);
493}
494
495/**
496   SLOT Activate by a click on the background menu
497@param check : 1 white, 0 black
498*/
499void G4OpenGLQtViewer::toggleBackground(bool check) {
500
501  //   //I need to revisit the kernel if the background colour changes and
502  //   //hidden line removal is enabled, because hlr drawing utilises the
503  //   //background colour in its drawing...
504  //   // (Note added by JA 13/9/2005) Background now handled in view
505  //   // parameters.  A kernel visit is triggered on change of background.
506  if (check == 1) {
507    ((G4ViewParameters&)this->GetViewParameters()).
508      SetBackgroundColour(G4Colour(1.,1.,1.));  // White
509  } else {
510    ((G4ViewParameters&)this->GetViewParameters()).
511      SetBackgroundColour(G4Colour(0.,0.,0.));  // Black
512  }
513  updateQWidget();
514}
515
516/**
517   SLOT Activate by a click on the transparency menu
518@param check : 1 , 0
519*/
520void G4OpenGLQtViewer::toggleTransparency(bool check) {
521 
522  if (check) {
523    transparency_enabled = false;
524  } else {
525    transparency_enabled = true;
526  }
527  SetNeedKernelVisit (true);
528  updateQWidget();
529}
530
531/**
532   SLOT Activate by a click on the antialiasing menu
533@param check : 1 , 0
534*/
535void G4OpenGLQtViewer::toggleAntialiasing(bool check) {
536
537  if (!check) {
538    antialiasing_enabled = false;
539    glDisable (GL_LINE_SMOOTH);
540    glDisable (GL_POLYGON_SMOOTH);
541  } else {
542    antialiasing_enabled = true;
543    glEnable (GL_LINE_SMOOTH);
544    glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
545    glEnable (GL_POLYGON_SMOOTH);
546    glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
547  }
548
549  updateQWidget();
550  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
551}
552
553/**
554   SLOT Activate by a click on the haloing menu
555@param check : 1 , 0
556*/
557//FIXME : I SEE NOTHING...
558void G4OpenGLQtViewer::toggleHaloing(bool check) {
559  if (check) {
560    haloing_enabled = false;
561  } else {
562    haloing_enabled = true;
563  }
564
565  updateQWidget();
566
567  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
568}
569
570/**
571   SLOT Activate by a click on the auxiliaire edges menu
572@param check : 1 , 0
573*/
574void G4OpenGLQtViewer::toggleAux(bool check) {
575  if (check) {
576    fVP.SetAuxEdgeVisible(false);
577  } else {
578    fVP.SetAuxEdgeVisible(true);
579  }
580  SetNeedKernelVisit (true);
581  updateQWidget();
582
583  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
584}
585
586/**
587   SLOT Activate by a click on the full screen menu
588@param check : 1 , 0
589*/
590void G4OpenGLQtViewer::toggleFullScreen(bool check) {
591  GLWindow->setWindowState(GLWindow->windowState() ^ Qt::WindowFullScreen);
592
593  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
594}
595
596/**
597   SLOT Activate by a click on the mouse action menu
598   @param check : 1 , 0
599*/
600void G4OpenGLQtViewer::toggleMouseAction(bool check) {
601  if (check) { // rotate scene
602    fMouseAction = true;
603  } else { // move scene
604    fMouseAction = false;
605  }
606
607  printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
608}
609
610
611void G4OpenGLQtViewer::actionControlPanels() {
612  printf("G4OpenGLQtViewer::actionControlPanels \n");
613}
614
615void G4OpenGLQtViewer::actionExitG4() {
616  printf("G4OpenGLQtViewer::actionExitG4() \n");
617}
618
619void G4OpenGLQtViewer::actionCreateEPS() {
620  QString nomFich = QFileDialog::getSaveFileName(GLWindow,
621                                                 "Choisir un fichier",
622                                                 ".", "Images (*.BMP *.GIF *.JPG *.JPEG *.PNG *.PBM *.PGM *.PPM *.TIFF *.XBM *.XPM)" );
623
624  fWindow->grabFrameBuffer().save(nomFich);
625  printf("G4OpenGLQtViewer::actionCreateEPS() \n");
626}
627
628
629
630/**
631   Save the current mouse press point
632   @param p mouse click point
633*/
634void G4OpenGLQtViewer::G4MousePressEvent(QPoint p)
635{
636  lastPos = p;
637}
638
639/**
640   @param pos_x mouse x position
641   @param pos_y mouse y position
642   @param mButtons mouse button active
643*/
644void G4OpenGLQtViewer::G4MouseMoveEvent(int pos_x, int pos_y,Qt::MouseButtons mButtons)
645{
646  int dx = pos_x - lastPos.x();
647  int dy = pos_y - lastPos.y();
648 
649  if (fMouseAction) {  // rotate
650    if (mButtons & Qt::LeftButton) {
651      //phi spin stuff here
652     
653      G4Vector3D vp = fVP.GetViewpointDirection ().unit ();
654      G4Vector3D up = fVP.GetUpVector ().unit ();
655     
656      G4Vector3D yprime = (up.cross(vp)).unit();
657      G4Vector3D zprime = (vp.cross(yprime)).unit();
658     
659      G4double delta_alpha;
660      G4double delta_theta;
661     
662      if (fVP.GetLightsMoveWithCamera()) {
663        delta_alpha = dy;
664        delta_theta = -dx;
665      } else {
666        delta_alpha = -dy;
667        delta_theta = dx;
668      }   
669
670      delta_alpha *= deg;
671      delta_theta *= deg;
672
673      G4Vector3D new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
674     
675      G4Vector3D new_up;
676      if (fVP.GetLightsMoveWithCamera()) {
677        new_up = (new_vp.cross(yprime)).unit();
678        fVP.SetUpVector(new_up);
679      } else {
680        new_up = up;
681      }
682      ////////////////
683      // Rotates by fixed azimuthal angle delta_theta.
684
685      G4double cosalpha = new_up.dot (new_vp.unit());
686      G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
687      yprime = (new_up.cross (new_vp.unit())).unit ();
688      G4Vector3D xprime = yprime.cross (new_up);
689      // Projection of vp on plane perpendicular to up...
690      G4Vector3D a1 = sinalpha * xprime;
691      // Required new projection...
692      G4Vector3D a2 =
693        sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
694      // Required Increment vector...
695      G4Vector3D delta = a2 - a1;
696      // So new viewpoint is...
697      G4Vector3D viewPoint = new_vp.unit() + delta;
698
699      fVP.SetViewAndLights (viewPoint);
700      updateQWidget();
701     
702    } else if (mButtons & Qt::RightButton) {
703      // NEVER DONE BECAUSE OF MOUSE MENU
704      //       printf("G4OpenGLQtViewer::mouseMoveEvent Right \n");
705      //       setXRotation(xRot + dy/2);
706      //       setZRotation(zRot + dx/2);
707      //       updateQWidget();
708    }
709  } else {  // move
710
711    float dx = pos_x - lastPos.x();
712    float dy = pos_y - lastPos.y();
713   
714    G4Point3D stp
715      = GetSceneHandler()->GetScene()->GetStandardTargetPoint();
716   
717    G4Point3D tp = stp + fVP.GetCurrentTargetPoint ();
718   
719    const G4Vector3D& upVector = fVP.GetUpVector ();
720    const G4Vector3D& vpVector = fVP.GetViewpointDirection ();
721   
722    G4Vector3D unitRight = (upVector.cross (vpVector)).unit();
723    G4Vector3D unitUp    = (vpVector.cross (unitRight)).unit();
724   
725    tp += -dx * unitRight + dy * unitUp;
726    fVP.SetCurrentTargetPoint (tp - stp);
727   
728    updateQWidget();
729  }
730  lastPos = QPoint(pos_x, pos_y);
731}
732
733#endif
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