source: trunk/geant4/visualization/OpenGL/src/G4OpenGLQtViewer.cc@ 567

Last change on this file since 567 was 566, checked in by garnier, 18 years ago

r573@mac-90108: laurentgarnier | 2007-08-14 17:30:45 +0200
debut de l'EPS

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLQtViewer.cc,v 1.17 2006/06/29 21:19:36 gunter Exp $
28// GEANT4 tag $Name: geant4-08-01-patch-01 $
29//
30//
31// G4OpenGLQtViewer : Class to provide Qt specific
32// functionality for OpenGL in GEANT4
33//
34// 27/06/2003 : G.Barrand : implementation (at last !).
35
36#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
37
38#include "G4OpenGLQtViewer.hh"
39
40#include "G4ios.hh"
41#include "G4VisExtent.hh"
42#include "G4LogicalVolume.hh"
43#include "G4VSolid.hh"
44#include "G4Point3D.hh"
45#include "G4Normal3D.hh"
46#include "G4Scene.hh"
47
48#include "G4Qt.hh"
49#include "G4UIManager.hh"
50#include <QtGui/qboxlayout.h>
51#include <QtGui/qdialog.h>
52#include <QtGui/qmenu.h>
53#include <QFileDialog.h>
54
55//////////////////////////////////////////////////////////////////////////////
56/**
57 Implementation of virtual method of G4VViewer
58*/
59void G4OpenGLQtViewer::SetView (
60)
61//////////////////////////////////////////////////////////////////////////////
62//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
63{
64 printf("G4OpenGLQtViewer::SetView ++++++++++++++++++++\n");
65 // if(!fHDC) return;
66 // if(!fHGLRC) return;
67 // ::wglMakeCurrent(fHDC,fHGLRC);
68 // fWindow->makeCurrent();
69 G4OpenGLViewer::SetView ();
70 printf("G4OpenGLQtViewer::SetView --------------------\n");
71}
72
73
74
75//////////////////////////////////////////////////////////////////////////////
76/**
77 Implementation of virtual method of G4VViewer
78*/
79void G4OpenGLQtViewer::ShowView (
80)
81//////////////////////////////////////////////////////////////////////////////
82//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
83{
84 printf("G4OpenGLQtViewer::ShowView +++++++++++++++++++++\n");
85 // if(!fHDC) return;
86 // fWindow->resize(100, 300);
87 glFlush ();
88 printf("G4OpenGLQtViewer::ShowView -----------------------\n");
89
90 // // Empty the Windows message queue :
91 // MSG event;
92 // while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
93 // ::TranslateMessage(&event);
94 // ::DispatchMessage (&event);
95 // }
96}
97
98
99
100//////////////////////////////////////////////////////////////////////////////
101void G4OpenGLQtViewer::CreateGLQtContext (
102)
103//////////////////////////////////////////////////////////////////////////////
104//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
105{
106 printf("G4OpenGLQtViewer::CreateGLQtContext \n");
107}
108
109
110//////////////////////////////////////////////////////////////////////////////
111void G4OpenGLQtViewer::CreateMainWindow (
112 QGLWidget* glWidget
113 )
114//////////////////////////////////////////////////////////////////////////////
115//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
116{
117
118 if(fWindow) return; //Done.
119 printf("G4OpenGLQtViewer::CreateMainWindow glWidget\n");
120
121 // launch Qt if not
122 G4Qt* interactorManager = G4Qt::getInstance ();
123 // G4UImanager* UI = G4UImanager::GetUIpointer();
124
125 fWindow = glWidget ;
126 // fWindow->makeCurrent();
127
128 // create window
129 if (qApp) {
130 GLWindow = new QDialog();//qApp->mainWidget());
131 } else {
132 GLWindow = new QDialog();
133 }
134
135 QHBoxLayout *mainLayout = new QHBoxLayout;
136
137 mainLayout->addWidget(fWindow);
138 GLWindow->setLayout(mainLayout);
139 GLWindow->setWindowTitle("QGl Viewer");
140 GLWindow->resize(300, 300);
141 GLWindow->show();
142
143 WinSize_x = 400;
144 WinSize_y = 400;
145 if (WinSize_x < fVP.GetWindowSizeHintX ())
146 WinSize_x = fVP.GetWindowSizeHintX ();
147 if (WinSize_y < fVP.GetWindowSizeHintY ())
148 WinSize_y = fVP.GetWindowSizeHintY ();
149
150 if(!fWindow) return;
151 printf("G4OpenGLQtViewer::CreateMainWindow glWidget END\n");
152
153 if (!fContextMenu)
154 createPopupMenu();
155
156}
157
158//////////////////////////////////////////////////////////////////////////////
159G4OpenGLQtViewer::G4OpenGLQtViewer (
160 G4OpenGLSceneHandler& scene
161 )
162 :G4VViewer (scene, -1)
163 ,G4OpenGLViewer (scene)
164 ,fWindow(0)
165 ,fContextMenu(0)
166 ,fMouseAction(true)
167{
168 printf("G4OpenGLQtViewer::G4OpenGLQtViewer \n");
169}
170
171//////////////////////////////////////////////////////////////////////////////
172G4OpenGLQtViewer::~G4OpenGLQtViewer (
173)
174//////////////////////////////////////////////////////////////////////////////
175//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
176{
177 printf("G4OpenGLQtViewer::~G4OpenGLQtViewer \n");
178 delete fContextMenu;
179}
180
181
182/**
183 Create a popup menu for the widget. This menu is activated by right-mouse click
184*/
185void G4OpenGLQtViewer::createPopupMenu() {
186
187 fContextMenu = new QMenu("All");
188
189 QMenu *mMouseAction = fContextMenu->addMenu("&Mouse action");
190 QAction *rotate = mMouseAction->addAction("&Rotate scene");
191 QAction *move = mMouseAction->addAction("&Move scene");
192 // INIT mMouse
193 createRadioAction(rotate,move,SLOT(toggleMouseAction(bool)),1);
194
195 //Style Menu
196 QMenu *mStyle = fContextMenu->addMenu("&Style");
197
198 QMenu *mRepresentation = mStyle->addMenu("&Representation");
199 QAction *polyhedron = mRepresentation->addAction("Polyhedron");
200 QAction *nurbs = mRepresentation->addAction("NURBS");
201 // INIT mStyle
202 G4ViewParameters::RepStyle style;
203 style = fVP.GetRepStyle();
204 if (style == G4ViewParameters::polyhedron) {
205 createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),1);
206 } else if (style == G4ViewParameters::nurbs) {
207 createRadioAction(polyhedron,nurbs,SLOT(toggleRepresentation(bool)),2);
208 } else {
209 mRepresentation->clear();
210 }
211
212
213 QMenu *mDrawing = mStyle->addMenu("&Drawing");
214 fDrawingWireframe = mDrawing->addAction("Wireframe");
215 fDrawingWireframe->setCheckable(true);
216 fDrawingWireframe->setChecked(true);
217 fDrawingLineRemoval = mDrawing->addAction("Hidden line removal");
218 fDrawingLineRemoval->setCheckable(true);
219 fDrawingSurfaceRemoval = mDrawing->addAction("Hidden Surface removal");
220 fDrawingSurfaceRemoval->setCheckable(true);
221 fDrawingLineSurfaceRemoval = mDrawing->addAction("Hidden line and surface removal");
222 fDrawingLineSurfaceRemoval->setCheckable(true);
223 // INIT Drawing
224 G4ViewParameters::DrawingStyle d_style;
225 d_style = fVP.GetDrawingStyle();
226
227 fDrawingWireframe->setCheckable(true);
228 fDrawingLineRemoval->setCheckable(true);
229 fDrawingSurfaceRemoval->setCheckable(true);
230 fDrawingLineSurfaceRemoval->setCheckable(true);
231
232 if (d_style == G4ViewParameters::wireframe) {
233 fDrawingWireframe->setChecked(true);
234 } else if (d_style == G4ViewParameters::hlr) {
235 fDrawingLineRemoval->setChecked(true);
236 } else if (d_style == G4ViewParameters::hsr) {
237 fDrawingSurfaceRemoval->setChecked(true);
238 } else if (d_style == G4ViewParameters::hlhsr) {
239 fDrawingLineSurfaceRemoval->setChecked(true);
240 } else {
241 mDrawing->clear();
242 }
243
244 QObject ::connect(fDrawingWireframe,
245 SIGNAL(triggered(bool)),
246 this,
247 SLOT(actionDrawingWireframe()));
248 QObject ::connect(fDrawingLineRemoval,
249 SIGNAL(triggered(bool)),
250 this,
251 SLOT(actionDrawingLineRemoval()));
252 QObject ::connect(fDrawingSurfaceRemoval,
253 SIGNAL(triggered(bool)),
254 this,
255 SLOT(actionDrawingSurfaceRemoval()));
256 QObject ::connect(fDrawingLineSurfaceRemoval,
257 SIGNAL(triggered(bool)),
258 this,
259 SLOT(actionDrawingLineSurfaceRemoval()));
260
261
262 QMenu *mBackground = mStyle->addMenu("&Background color");
263 QAction *white = mBackground->addAction("White");
264 QAction *black = mBackground->addAction("Black");
265 if (background.GetRed() == 1. &&
266 background.GetGreen() == 1. &&
267 background.GetBlue() == 1.) {
268 createRadioAction(white,black,SLOT(toggleBackground(bool)),1);
269 } else {
270 createRadioAction(white,black,SLOT(toggleBackground(bool)),2);
271 }
272
273
274 // Action Menu
275 QMenu *mActions = fContextMenu->addMenu("&Actions");
276 QAction *controlPanels = mActions->addAction("Control panels");
277 QAction *exitG4 = mActions->addAction("Exit to G4Vis >");
278 QAction *createEPS = mActions->addAction("Create .eps file");
279 QObject ::connect(controlPanels,
280 SIGNAL(triggered()),
281 this,
282 SLOT(actionControlPanels()));
283 QObject ::connect(exitG4,
284 SIGNAL(triggered()),
285 this,
286 SLOT(actionExitG4()));
287 QObject ::connect(createEPS,
288 SIGNAL(triggered()),
289 this,
290 SLOT(actionCreateEPS()));
291
292
293 // Special Menu
294 QMenu *mSpecial = fContextMenu->addMenu("S&pecial");
295 QMenu *transparency = mSpecial->addMenu("Transparency");
296 QAction *transparencyOn = transparency->addAction("On");
297 QAction *transparencyOff = transparency->addAction("Off");
298 if (transparency_enabled == false) {
299 createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),2);
300 } else if (transparency_enabled == true) {
301 createRadioAction(transparencyOn,transparencyOff,SLOT(toggleTransparency(bool)),1);
302 } else {
303 mSpecial->clear();
304 }
305
306
307 QMenu *mAntialiasing = mSpecial->addMenu("Antialiasing");
308 QAction *antialiasingOn = mAntialiasing->addAction("On");
309 QAction *antialiasingOff = mAntialiasing->addAction("Off");
310 if (antialiasing_enabled == false) {
311 createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),2);
312 } else if (antialiasing_enabled == true) {
313 createRadioAction(antialiasingOn,antialiasingOff,SLOT(toggleAntialiasing(bool)),1);
314 } else {
315 mAntialiasing->clear();
316 }
317
318 QMenu *mHaloing = mSpecial->addMenu("Haloing");
319 QAction *haloingOn = mHaloing->addAction("On");
320 QAction *haloingOff = mHaloing->addAction("Off");
321 if (haloing_enabled == false) {
322 createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),2);
323 } else if (haloing_enabled == true) {
324 createRadioAction(haloingOn,haloingOff,SLOT(toggleHaloing(bool)),1);
325 } else {
326 mHaloing->clear();
327 }
328
329 QMenu *mAux = mSpecial->addMenu("Auxiliary edges");
330 QAction *auxOn = mAux->addAction("On");
331 QAction *auxOff = mAux->addAction("Off");
332 if (!fVP.IsAuxEdgeVisible()) {
333 createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),1);
334 } else {
335 createRadioAction(auxOn,auxOff,SLOT(toggleAux(bool)),2);
336 }
337
338
339 QMenu *mFullScreen = mSpecial->addMenu("Full screen");
340 QAction *fullOn = mFullScreen->addAction("On");
341 QAction *fullOff = mFullScreen->addAction("Off");
342 createRadioAction(fullOn,fullOff,SLOT(toggleFullScreen(bool)),2);
343
344}
345
346void G4OpenGLQtViewer::manageContextMenuEvent(QContextMenuEvent *e)
347{
348 if (!GLWindow) return;
349
350 if (!fContextMenu)
351 createPopupMenu();
352
353 // launch menu
354 if ( fContextMenu ) {
355 fContextMenu->exec( e->globalPos() );
356 // delete fContextMenu;
357 }
358 e->accept();
359}
360
361
362/**
363 Create a radio button menu. The two menu will be connected. When click on one,
364 eatch state will be invert and callback method will be called.
365 @param action1 first action to connect
366 @param action2 second action to connect
367 @param method callback method
368 @param nCheck: 1 : first action will be set true. 2 : second action will be set true
369*/
370void G4OpenGLQtViewer::createRadioAction(QAction *action1,QAction *action2, const std::string& method,unsigned int nCheck) {
371
372 action1->setCheckable(true);
373 action2->setCheckable(true);
374
375 if (nCheck ==1)
376 action1->setChecked (true);
377 else
378 action2->setChecked (true);
379
380 QObject ::connect(action1, SIGNAL(triggered(bool)),action2, SLOT(toggle()));
381 QObject ::connect(action2, SIGNAL(triggered(bool)),action1, SLOT(toggle()));
382
383 QObject ::connect(action1, SIGNAL(toggled(bool)),this, method.c_str());
384
385}
386
387/**
388 Slot activate when drawing->wireframe menu is set
389 */
390void G4OpenGLQtViewer::actionDrawingWireframe() {
391 emit toggleDrawingAction(1);
392}
393
394/**
395 Slot activate when drawing->line removal menu is set
396 */
397void G4OpenGLQtViewer::actionDrawingLineRemoval() {
398 emit toggleDrawingAction(2);
399}
400
401/**
402 Slot activate when drawing->surface removal menu is set
403 */
404void G4OpenGLQtViewer::actionDrawingSurfaceRemoval() {
405 emit toggleDrawingAction(3);
406}
407
408/**
409 Slot activate when drawing->wireframe menu is set
410 */
411void G4OpenGLQtViewer::actionDrawingLineSurfaceRemoval() {
412 emit toggleDrawingAction(4);
413}
414
415
416/**
417 Slot activated when drawing menu is toggle
418 Warning : When G4OpenGLStoredQtViewer::DrawView() method call,
419 KernelVisitDecision () will be call and will set the fNeedKernelVisit
420 to 1. See G4XXXStoredViewer::CompareForKernelVisit for explanations.
421 It will cause a redraw of the view
422 @param aAction : 1 wireframe, 2 line removal, 3 surface removal, 4 line & surface removal
423 @see G4OpenGLStoredQtViewer::DrawView
424 @see G4XXXStoredViewer::CompareForKernelVisit
425 */
426void G4OpenGLQtViewer::toggleDrawingAction(int aAction) {
427
428 G4ViewParameters::DrawingStyle d_style;
429
430
431 if (aAction ==1) {
432 fDrawingWireframe->setChecked (true);
433 fDrawingLineRemoval->setChecked (false);
434 fDrawingSurfaceRemoval->setChecked (false);
435 fDrawingLineSurfaceRemoval->setChecked (false);
436
437 d_style = G4ViewParameters::wireframe;
438
439 } else if (aAction ==2) {
440 fDrawingWireframe->setChecked (false);
441 fDrawingLineRemoval->setChecked (true);
442 fDrawingSurfaceRemoval->setChecked (false);
443 fDrawingLineSurfaceRemoval->setChecked (false);
444
445 d_style = G4ViewParameters::hlr;
446
447 } else if (aAction ==3) {
448 fDrawingWireframe->setChecked (false);
449 fDrawingLineRemoval->setChecked (false);
450 fDrawingSurfaceRemoval->setChecked (true);
451 fDrawingLineSurfaceRemoval->setChecked (false);
452
453 d_style = G4ViewParameters::hsr;
454
455 } else if (aAction ==4) {
456 fDrawingWireframe->setChecked (false);
457 fDrawingLineRemoval->setChecked (false);
458 fDrawingSurfaceRemoval->setChecked (false);
459 fDrawingLineSurfaceRemoval->setChecked (true);
460
461 d_style = G4ViewParameters::hlhsr;
462 }
463 fVP.SetDrawingStyle(d_style);
464
465 updateQWidget();
466 printf("G4OpenGLQtViewer::toggleDrawingAction\n");
467}
468
469
470/**
471 SLOT Activate by a click on the representation menu
472 Warning : When G4OpenGLStoredQtViewer::DrawView() method call,
473 KernelVisitDecision () will be call and will set the fNeedKernelVisit
474 to 1. See G4XXXStoredViewer::CompareForKernelVisit for explanations.
475 It will cause a redraw of the view
476 @param check : 1 polyhedron, 0 nurbs
477 @see G4OpenGLStoredQtViewer::DrawView
478 @see G4XXXStoredViewer::CompareForKernelVisit
479*/
480void G4OpenGLQtViewer::toggleRepresentation(bool check) {
481
482 G4ViewParameters::RepStyle style;
483 if (check == 1) {
484 style = G4ViewParameters::polyhedron;
485 } else {
486 style = G4ViewParameters::nurbs;
487 }
488 fVP.SetRepStyle (style);
489
490 printf("G4OpenGLQtViewer::toggleRepresentation 3%d\n",check);
491 updateQWidget();
492 printf("G4OpenGLQtViewer::toggleRepresentation 4%d\n",check);
493}
494
495/**
496 SLOT Activate by a click on the background menu
497@param check : 1 white, 0 black
498*/
499void G4OpenGLQtViewer::toggleBackground(bool check) {
500
501 // //I need to revisit the kernel if the background colour changes and
502 // //hidden line removal is enabled, because hlr drawing utilises the
503 // //background colour in its drawing...
504 // // (Note added by JA 13/9/2005) Background now handled in view
505 // // parameters. A kernel visit is triggered on change of background.
506 if (check == 1) {
507 ((G4ViewParameters&)this->GetViewParameters()).
508 SetBackgroundColour(G4Colour(1.,1.,1.)); // White
509 } else {
510 ((G4ViewParameters&)this->GetViewParameters()).
511 SetBackgroundColour(G4Colour(0.,0.,0.)); // Black
512 }
513 updateQWidget();
514}
515
516/**
517 SLOT Activate by a click on the transparency menu
518@param check : 1 , 0
519*/
520void G4OpenGLQtViewer::toggleTransparency(bool check) {
521
522 if (check) {
523 transparency_enabled = false;
524 } else {
525 transparency_enabled = true;
526 }
527 SetNeedKernelVisit (true);
528 updateQWidget();
529}
530
531/**
532 SLOT Activate by a click on the antialiasing menu
533@param check : 1 , 0
534*/
535void G4OpenGLQtViewer::toggleAntialiasing(bool check) {
536
537 if (!check) {
538 antialiasing_enabled = false;
539 glDisable (GL_LINE_SMOOTH);
540 glDisable (GL_POLYGON_SMOOTH);
541 } else {
542 antialiasing_enabled = true;
543 glEnable (GL_LINE_SMOOTH);
544 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
545 glEnable (GL_POLYGON_SMOOTH);
546 glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
547 }
548
549 updateQWidget();
550 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
551}
552
553/**
554 SLOT Activate by a click on the haloing menu
555@param check : 1 , 0
556*/
557//FIXME : I SEE NOTHING...
558void G4OpenGLQtViewer::toggleHaloing(bool check) {
559 if (check) {
560 haloing_enabled = false;
561 } else {
562 haloing_enabled = true;
563 }
564
565 updateQWidget();
566
567 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
568}
569
570/**
571 SLOT Activate by a click on the auxiliaire edges menu
572@param check : 1 , 0
573*/
574void G4OpenGLQtViewer::toggleAux(bool check) {
575 if (check) {
576 fVP.SetAuxEdgeVisible(false);
577 } else {
578 fVP.SetAuxEdgeVisible(true);
579 }
580 SetNeedKernelVisit (true);
581 updateQWidget();
582
583 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
584}
585
586/**
587 SLOT Activate by a click on the full screen menu
588@param check : 1 , 0
589*/
590void G4OpenGLQtViewer::toggleFullScreen(bool check) {
591 GLWindow->setWindowState(GLWindow->windowState() ^ Qt::WindowFullScreen);
592
593 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
594}
595
596/**
597 SLOT Activate by a click on the mouse action menu
598 @param check : 1 , 0
599*/
600void G4OpenGLQtViewer::toggleMouseAction(bool check) {
601 if (check) { // rotate scene
602 fMouseAction = true;
603 } else { // move scene
604 fMouseAction = false;
605 }
606
607 printf("G4OpenGLQtViewer::toggleRepresentation %d\n",check);
608}
609
610
611void G4OpenGLQtViewer::actionControlPanels() {
612 printf("G4OpenGLQtViewer::actionControlPanels \n");
613}
614
615void G4OpenGLQtViewer::actionExitG4() {
616 printf("G4OpenGLQtViewer::actionExitG4() \n");
617}
618
619void G4OpenGLQtViewer::actionCreateEPS() {
620 QString nomFich = QFileDialog::getSaveFileName(GLWindow,
621 "Choisir un fichier",
622 ".", "Images (*.BMP *.GIF *.JPG *.JPEG *.PNG *.PBM *.PGM *.PPM *.TIFF *.XBM *.XPM)" );
623
624 fWindow->grabFrameBuffer().save(nomFich);
625 printf("G4OpenGLQtViewer::actionCreateEPS() \n");
626}
627
628
629
630/**
631 Save the current mouse press point
632 @param p mouse click point
633*/
634void G4OpenGLQtViewer::G4MousePressEvent(QPoint p)
635{
636 lastPos = p;
637}
638
639/**
640 @param pos_x mouse x position
641 @param pos_y mouse y position
642 @param mButtons mouse button active
643*/
644void G4OpenGLQtViewer::G4MouseMoveEvent(int pos_x, int pos_y,Qt::MouseButtons mButtons)
645{
646 int dx = pos_x - lastPos.x();
647 int dy = pos_y - lastPos.y();
648
649 if (fMouseAction) { // rotate
650 if (mButtons & Qt::LeftButton) {
651 //phi spin stuff here
652
653 G4Vector3D vp = fVP.GetViewpointDirection ().unit ();
654 G4Vector3D up = fVP.GetUpVector ().unit ();
655
656 G4Vector3D yprime = (up.cross(vp)).unit();
657 G4Vector3D zprime = (vp.cross(yprime)).unit();
658
659 G4double delta_alpha;
660 G4double delta_theta;
661
662 if (fVP.GetLightsMoveWithCamera()) {
663 delta_alpha = dy;
664 delta_theta = -dx;
665 } else {
666 delta_alpha = -dy;
667 delta_theta = dx;
668 }
669
670 delta_alpha *= deg;
671 delta_theta *= deg;
672
673 G4Vector3D new_vp = std::cos(delta_alpha) * vp + std::sin(delta_alpha) * zprime;
674
675 G4Vector3D new_up;
676 if (fVP.GetLightsMoveWithCamera()) {
677 new_up = (new_vp.cross(yprime)).unit();
678 fVP.SetUpVector(new_up);
679 } else {
680 new_up = up;
681 }
682 ////////////////
683 // Rotates by fixed azimuthal angle delta_theta.
684
685 G4double cosalpha = new_up.dot (new_vp.unit());
686 G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
687 yprime = (new_up.cross (new_vp.unit())).unit ();
688 G4Vector3D xprime = yprime.cross (new_up);
689 // Projection of vp on plane perpendicular to up...
690 G4Vector3D a1 = sinalpha * xprime;
691 // Required new projection...
692 G4Vector3D a2 =
693 sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
694 // Required Increment vector...
695 G4Vector3D delta = a2 - a1;
696 // So new viewpoint is...
697 G4Vector3D viewPoint = new_vp.unit() + delta;
698
699 fVP.SetViewAndLights (viewPoint);
700 updateQWidget();
701
702 } else if (mButtons & Qt::RightButton) {
703 // NEVER DONE BECAUSE OF MOUSE MENU
704 // printf("G4OpenGLQtViewer::mouseMoveEvent Right \n");
705 // setXRotation(xRot + dy/2);
706 // setZRotation(zRot + dx/2);
707 // updateQWidget();
708 }
709 } else { // move
710
711 float dx = pos_x - lastPos.x();
712 float dy = pos_y - lastPos.y();
713
714 G4Point3D stp
715 = GetSceneHandler()->GetScene()->GetStandardTargetPoint();
716
717 G4Point3D tp = stp + fVP.GetCurrentTargetPoint ();
718
719 const G4Vector3D& upVector = fVP.GetUpVector ();
720 const G4Vector3D& vpVector = fVP.GetViewpointDirection ();
721
722 G4Vector3D unitRight = (upVector.cross (vpVector)).unit();
723 G4Vector3D unitUp = (vpVector.cross (unitRight)).unit();
724
725 tp += -dx * unitRight + dy * unitUp;
726 fVP.SetCurrentTargetPoint (tp - stp);
727
728 updateQWidget();
729 }
730 lastPos = QPoint(pos_x, pos_y);
731}
732
733#endif
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