// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLStoredQtViewer.cc,v 1.6 2007/11/15 18:24:28 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and // G4OpenGLStoredViewer. #ifdef G4VIS_BUILD_OPENGLQT_DRIVER #define GEANT4_QT_DEBUG #include "G4OpenGLStoredQtViewer.hh" #include "G4VisManager.hh" #include "G4ios.hh" //#include #include // include #include G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer (G4OpenGLStoredSceneHandler& sceneHandler, const G4String& name): G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), G4OpenGLViewer (sceneHandler), G4OpenGLQtViewer (sceneHandler), G4OpenGLStoredViewer (sceneHandler), QGLWidget(QGLFormat(QGL::SampleBuffers)) // FIXME : gerer le pb du parent ! { nbPaint =0; hasToRepaint =false; if (fViewId < 0) return; // In case error in base class instantiation. } G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() { #ifdef GEANT4_QT_DEBUG printf("GLWidget::~GLWidget \n"); #endif makeCurrent(); // this is connect to the Dialog for deleting it properly // when close event. // ((QDialog*)window())->reject(); #ifdef GEANT4_QT_DEBUG printf("GLWidget::~GLWidget END\n"); #endif } void G4OpenGLStoredQtViewer::Initialise() { #ifdef GEANT4_QT_DEBUG printf("GLWidget::Initialise \n"); #endif readyToPaint = false; CreateGLQtContext (); #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::Initialise () 2\n"); #endif CreateMainWindow (this); #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::Initialise () 3\n"); #endif // CreateFontLists (); // FIXME Does nothing! #ifdef GEANT4_QT_DEBUG printf("readyToPaint = true \n"); #endif readyToPaint = true; // First Draw SetView(); #ifdef GEANT4_QT_DEBUG printf(" ClearView\n"); #endif ClearView (); //ok, put the background correct FinishView(); #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::Initialise () 4\n"); #endif } void G4OpenGLStoredQtViewer::initializeGL () { InitializeGLView (); #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n"); #endif // clear the buffers and window. ClearView (); // printf("G4OpenGLStoredQtViewer::InitialiseGL () 2\n"); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); hasToRepaint =true; #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::InitialiseGL -------------------------------------------------------------------------------------\n"); #endif } void G4OpenGLStoredQtViewer::DrawView () { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::DrawView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y); #endif G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... //Qt version needed // glViewport (0, 0, WinSize_x, WinSize_y); //See if things have changed from last time and remake if necessary... // The fNeedKernelVisit flag might have been set by the user in // /vis/viewer/rebuild, but if not, make decision and set flag only // if necessary... if (!fNeedKernelVisit) if (!fNeedKernelVisit) KernelVisitDecision (); G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). ProcessView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::DrawView DANS LE IF\n"); #endif HaloingFirstPass (); DrawDisplayLists (); glFlush (); HaloingSecondPass (); DrawDisplayLists (); FinishView (); } else { #ifdef GEANT4_QT_DEBUG printf("*************************** CASE 1 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n"); #endif // If kernel visit was needed, drawing and FinishView will already // have been done, so... if (!kernelVisitWasNeeded) { #ifdef GEANT4_QT_DEBUG printf("*************************** CASE 2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n"); #endif DrawDisplayLists (); FinishView (); } else { #ifdef GEANT4_QT_DEBUG printf("*************************** CASE 3 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n"); #endif // However, union cutaways are implemented in DrawDisplayLists, so make // an extra pass... if (fVP.IsCutaway() && fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { ClearView(); DrawDisplayLists (); FinishView (); #ifdef GEANT4_QT_DEBUG printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n"); #endif } else { // ADD TO AVOID KernelVisit=1 and nothing to display DrawDisplayLists (); FinishView (); } } } #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::DrawView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y); #endif hasToRepaint =true; } ////////////////////////////////////////////////////////////////////////////// void G4OpenGLStoredQtViewer::FinishView ( ) ////////////////////////////////////////////////////////////////////////////// //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::FinishView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n"); #endif glFlush (); swapBuffers (); #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::FinishView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n"); #endif } /** - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements */ void G4OpenGLStoredQtViewer::resizeGL( int aWidth ,int aHeight) { setupViewport(aWidth,aHeight); // glViewport(0, 0, aWidth, aHeight); // glMatrixMode(GL_PROJECTION); // glMatrixMode(GL_MODELVIEW); if (((WinSize_x != (G4int)aWidth)) || (WinSize_y != (G4int) aHeight)) { hasToRepaint =true; } WinSize_x = (G4int) aWidth; WinSize_y = (G4int) aHeight; #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::resizeGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d %d=%d %d=%d\n",hasToRepaint,width(),aWidth,height(),aHeight); #endif } /** @see : */ void G4OpenGLStoredQtViewer::paintGL() { if (!readyToPaint) { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::paintGL ============ Not ready %d\n",readyToPaint); #endif readyToPaint= true; return; } // DO NOT RESIZE IF SIZE HAS NOT CHANGE : // WHEN CLICK ON THE FRAME FOR EXAMPLE // EXECEPT WHEN MOUSE MOVE EVENT if ( !hasToRepaint) { if (((WinSize_x == (G4int)width())) &&(WinSize_y == (G4int) height())) { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::paintGL ============ Dont repaint\n"); #endif return; } } nbPaint++; #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV %d ready %d\n",nbPaint,readyToPaint); #endif WinSize_x = (G4int) width(); WinSize_y = (G4int) height(); setupViewport(width(),height()); // glViewport (0, 0, width(), height()); // glLoadIdentity(); SetView(); // // printf("before ClearView\n"); #ifdef GEANT4_QT_DEBUG printf(" ClearView\n"); #endif ClearView (); //ok, put the background correct DrawView(); hasToRepaint =false; #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d ready %d\n",nbPaint,readyToPaint); #endif } void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event) { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::mousePressEvent\n"); #endif setMouseTracking(true); G4MousePressEvent(event->pos()); } /** * This function was build in order to make a zoom on double clic event. * It was think to build a rubberband on the zoom area, but never work fine */ void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *event) { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::mouseDoubleClickEvent\n"); #endif // setMouseTracking(true); // glBufferImage = grabFrameBuffer().convertToFormat(QImage::Format_ARGB32);//_Premultiplied); } void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *event) { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::mouseReleaseEvent\n"); #endif // setMouseTracking(false); } void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event) { #if QT_VERSION < 0x040000 G4MouseMoveEvent(event->x(),event->y(),event->state()); #else G4MouseMoveEvent(event->x(),event->y(),event->buttons()); #endif } void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e) { #ifdef GEANT4_QT_DEBUG printf("G4OpenGLStoredQtViewer::contextMenuEvent\n"); #endif manageContextMenuEvent(e); } void G4OpenGLStoredQtViewer::updateQWidget() { hasToRepaint= true; updateGL(); hasToRepaint= false; } #endif