source: trunk/geant4/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 632

Last change on this file since 632 was 632, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
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9// * include a list of copyright holders.                             *
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14// * regarding  this  software system or assume any liability for its *
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19// * technical work of the GEANT4 collaboration.                      *
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21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
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24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredQtViewer.cc,v 1.7 2007/11/30 14:47:30 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32//                                G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36//#define GEANT4_QT_DEBUG
37
38#include "G4OpenGLStoredQtViewer.hh"
39
40#include "G4ios.hh"
41
42//#include <qmouseevent.h>
43#include <qevent.h> // include <qcontextmenuevent.h>
44
45G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
46(G4OpenGLStoredSceneHandler& sceneHandler,
47 const G4String&  name):
48 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
49 G4OpenGLViewer (sceneHandler),
50 G4OpenGLQtViewer (sceneHandler),
51 G4OpenGLStoredViewer (sceneHandler),
52 QGLWidget()                      // FIXME : gerer le pb du parent !
53 {
54   nbPaint =0;
55   hasToRepaint =false;
56  if (fViewId < 0) return;  // In case error in base class instantiation.
57}
58
59G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
60#ifdef GEANT4_QT_DEBUG
61   printf("GLWidget::~GLWidget \n");
62#endif
63   makeCurrent();
64   // this is connect to the Dialog for deleting it properly
65   // when close event.
66   //   ((QDialog*)window())->reject();
67#ifdef GEANT4_QT_DEBUG
68   printf("GLWidget::~GLWidget END\n");
69#endif
70}
71
72void G4OpenGLStoredQtViewer::Initialise() {
73#ifdef GEANT4_QT_DEBUG
74   printf("GLWidget::Initialise \n");
75#endif
76   readyToPaint = false;
77   CreateGLQtContext ();
78#ifdef GEANT4_QT_DEBUG
79   printf("G4OpenGLStoredQtViewer::Initialise () 2\n");
80#endif
81  CreateMainWindow (this);
82#ifdef GEANT4_QT_DEBUG
83  printf("G4OpenGLStoredQtViewer::Initialise () 3\n");
84#endif
85  CreateFontLists ();  // FIXME Does nothing!
86 
87#ifdef GEANT4_QT_DEBUG
88  printf("readyToPaint = true \n");
89#endif
90  readyToPaint = true;
91 
92  // First Draw
93  SetView();
94#ifdef GEANT4_QT_DEBUG
95  printf("    ClearView\n");
96#endif
97  ClearView (); //ok, put the background correct
98  ShowView();
99  FinishView();
100}
101
102void G4OpenGLStoredQtViewer::initializeGL () {
103
104   InitializeGLView ();
105
106#ifdef GEANT4_QT_DEBUG
107   printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
108#endif
109
110   // clear the buffers and window.
111   ClearView ();
112   //   printf("G4OpenGLStoredQtViewer::InitialiseGL () 2\n");
113   FinishView ();
114   
115   glDepthFunc (GL_LEQUAL);
116   glDepthMask (GL_TRUE);
117
118   hasToRepaint =true;
119
120#ifdef GEANT4_QT_DEBUG
121   printf("G4OpenGLStoredQtViewer::InitialiseGL  -------------------------------------------------------------------------------------\n");
122#endif
123}
124
125
126void G4OpenGLStoredQtViewer::DrawView () {
127
128#ifdef GEANT4_QT_DEBUG
129  printf("G4OpenGLStoredQtViewer::DrawView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
130#endif
131   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
132
133   //Make sure current viewer is attached and clean...
134   //Qt version needed
135   glViewport (0, 0, WinSize_x, WinSize_y);
136
137   //See if things have changed from last time and remake if necessary...
138   // The fNeedKernelVisit flag might have been set by the user in
139   // /vis/viewer/rebuild, but if not, make decision and set flag only
140   // if necessary...
141   if (!fNeedKernelVisit)
142
143   if (!fNeedKernelVisit) KernelVisitDecision ();
144   
145   G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
146   ProcessView ();
147   
148
149   if(style!=G4ViewParameters::hlr &&
150      haloing_enabled) {
151#ifdef GEANT4_QT_DEBUG
152     printf("G4OpenGLStoredQtViewer::DrawView DANS LE IF\n");
153#endif
154
155     HaloingFirstPass ();
156     DrawDisplayLists ();
157     glFlush ();
158
159     HaloingSecondPass ();
160
161     DrawDisplayLists ();
162     FinishView ();
163
164   } else {
165#ifdef GEANT4_QT_DEBUG
166     printf("***************************  CASE 1 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
167#endif
168     
169     // If kernel visit was needed, drawing and FinishView will already
170     // have been done, so...
171     if (!kernelVisitWasNeeded) {
172#ifdef GEANT4_QT_DEBUG
173       printf("***************************  CASE 2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
174#endif
175       DrawDisplayLists ();
176       FinishView ();
177     } else {
178#ifdef GEANT4_QT_DEBUG
179       printf("***************************  CASE 3 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
180#endif
181       // However, union cutaways are implemented in DrawDisplayLists, so make
182       // an extra pass...
183       if (fVP.IsCutaway() &&
184           fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
185         ClearView();
186         DrawDisplayLists ();
187         FinishView ();
188#ifdef GEANT4_QT_DEBUG
189         printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
190#endif
191       } else { // ADD TO AVOID KernelVisit=1 and nothing to display
192         DrawDisplayLists ();
193         FinishView ();
194       }
195     }
196   }
197
198#ifdef GEANT4_QT_DEBUG
199   printf("G4OpenGLStoredQtViewer::DrawView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
200#endif
201   hasToRepaint =true;
202}
203
204
205//////////////////////////////////////////////////////////////////////////////
206void G4OpenGLStoredQtViewer::FinishView (
207)
208//////////////////////////////////////////////////////////////////////////////
209//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
210{
211#ifdef GEANT4_QT_DEBUG
212  printf("G4OpenGLStoredQtViewer::FinishView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
213#endif
214
215  glFlush ();
216  swapBuffers ();
217#ifdef GEANT4_QT_DEBUG
218  printf("G4OpenGLStoredQtViewer::FinishView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
219#endif
220
221}
222
223
224/**
225 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
226 */
227void G4OpenGLStoredQtViewer::resizeGL(
228 int aWidth
229,int aHeight)
230
231  glViewport(0, 0, aWidth, aHeight);
232  glMatrixMode(GL_PROJECTION);
233  glMatrixMode(GL_MODELVIEW);
234
235   if (((WinSize_x != (G4int)aWidth)) || (WinSize_y != (G4int) aHeight)) {
236     hasToRepaint =true;
237   }
238   WinSize_x = (G4int) aWidth;
239   WinSize_y = (G4int) aHeight;
240
241#ifdef GEANT4_QT_DEBUG
242  printf("G4OpenGLStoredQtViewer::resizeGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d %d=%d %d=%d\n",hasToRepaint,width(),aWidth,height(),aHeight);
243#endif
244}
245
246
247
248void G4OpenGLStoredQtViewer::paintGL()
249 {
250   if (!readyToPaint) {
251#ifdef GEANT4_QT_DEBUG
252     printf("G4OpenGLStoredQtViewer::paintGL ============  Not ready %d\n",readyToPaint);
253#endif
254     readyToPaint= true;
255     return;
256   }
257   // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
258   //    WHEN CLICK ON THE FRAME FOR EXAMPLE
259   //    EXECEPT WHEN MOUSE MOVE EVENT
260   if ( !hasToRepaint) {
261     if (((WinSize_x == (G4int)width())) &&(WinSize_y == (G4int) height())) {
262#ifdef GEANT4_QT_DEBUG
263       printf("G4OpenGLStoredQtViewer::paintGL ============  Dont repaint\n");
264#endif
265       return;
266     }
267   }
268   nbPaint++;
269#ifdef GEANT4_QT_DEBUG
270   printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV %d ready %d\n",nbPaint,readyToPaint);
271#endif
272   WinSize_x = (G4int) width();
273   WinSize_y = (G4int) height();
274   
275   glViewport (0, 0, width(), height());
276   //   glLoadIdentity();
277   
278
279   SetView();
280
281//   //  printf("before ClearView\n");
282#ifdef GEANT4_QT_DEBUG
283   printf("    ClearView\n");
284#endif
285   
286   ClearView (); //ok, put the background correct
287   DrawView();
288
289   hasToRepaint =false;
290
291#ifdef GEANT4_QT_DEBUG
292   printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d ready %d\n",nbPaint,readyToPaint);
293#endif
294 }
295
296void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
297{
298#ifdef GEANT4_QT_DEBUG
299  printf("G4OpenGLStoredQtViewer::mousePressEvent\n");
300#endif
301  G4MousePressEvent(event->pos());
302}
303
304void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
305{
306#ifdef GEANT4_QT_DEBUG
307  printf("G4OpenGLStoredQtViewer::mouseMoveEvent\n");
308#endif
309#if QT_VERSION < 0x040000
310  G4MouseMoveEvent(event->x(),event->y(),event->state());
311#else
312  G4MouseMoveEvent(event->x(),event->y(),event->buttons());
313#endif
314  //  DrawView();
315}
316
317
318void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
319{
320  manageContextMenuEvent(e);
321}
322
323void G4OpenGLStoredQtViewer::updateQWidget() {
324  hasToRepaint= true;
325  updateGL();
326  hasToRepaint= false;
327}
328
329#endif
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