| [529] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [593] | 27 | // $Id: G4OpenGLStoredWin32Viewer.cc,v 1.19 2007/04/04 16:50:27 allison Exp $
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| [631] | 28 | // GEANT4 tag $Name: $
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| [529] | 29 | //
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| 30 | //
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| 31 | // Class G4OpenGLStoredWin32Viewer : a class derived from G4OpenGLWin32Viewer and
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| 32 | // G4OpenGLStoredViewer.
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| 33 |
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| 34 | #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
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| 35 |
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| 36 | #include "G4OpenGLStoredWin32Viewer.hh"
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| 37 |
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| 38 | #include "G4ios.hh"
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| 39 |
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| 40 | G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer
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| 41 | (G4OpenGLStoredSceneHandler& sceneHandler,
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| 42 | const G4String& name):
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| 43 | G4OpenGLViewer (sceneHandler),
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| 44 | G4OpenGLWin32Viewer (sceneHandler),
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| 45 | G4OpenGLStoredViewer (sceneHandler),
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| 46 | G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
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| 47 |
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| 48 | if (fViewId < 0) return; // In case error in base class instantiation.
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| 49 | }
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| 50 |
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| 51 | void G4OpenGLStoredWin32Viewer::Initialise () {
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| 52 |
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| 53 | //Check that G4OpenGLWin32Viewer got a double buffered colour visual
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| 54 |
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| 55 | CreateGLWin32Context ();
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| 56 | CreateMainWindow ();
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| 57 | CreateFontLists ();
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| 58 |
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| 59 | // clear the buffers and window.
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| 60 | ClearView ();
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| 61 | FinishView ();
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| 62 |
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| 63 | glDepthFunc (GL_LEQUAL);
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| 64 | glDepthMask (GL_TRUE);
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| 65 | }
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| 66 |
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| 67 | void G4OpenGLStoredWin32Viewer::DrawView () {
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| 68 |
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| 69 | //Make sure current viewer is attached and clean...
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| 70 | //Win32 version needed
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| 71 | // glXMakeCurrent (dpy, win, cx);
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| 72 | glViewport (0, 0, WinSize_x, WinSize_y);
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| 73 |
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| 74 | G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
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| 75 |
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| 76 | //See if things have changed from last time and remake if necessary...
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| 77 | // The fNeedKernelVisit flag might have been set by the user in
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| 78 | // /vis/viewer/rebuild, but if not, make decision and set flag only
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| 79 | // if necessary...
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| 80 | if (!fNeedKernelVisit) KernelVisitDecision ();
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| 81 | G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
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| 82 | ProcessView ();
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| 83 |
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| 84 | if(style!=G4ViewParameters::hlr &&
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| 85 | haloing_enabled) {
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| 86 |
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| 87 | HaloingFirstPass ();
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| 88 | DrawDisplayLists ();
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| 89 | glFlush ();
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| 90 |
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| 91 | HaloingSecondPass ();
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| 92 |
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| 93 | DrawDisplayLists ();
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| 94 | FinishView ();
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| 95 |
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| 96 | } else {
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| 97 |
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| 98 | // If kernel visit was needed, drawing and FinishView will already
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| 99 | // have been done, so...
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| 100 | if (!kernelVisitWasNeeded) {
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| 101 | DrawDisplayLists ();
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| 102 | FinishView ();
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| 103 | } else {
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| 104 | // However, union cutaways are implemented in DrawDisplayLists, so make
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| 105 | // an extra pass...
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| 106 | if (fVP.IsCutaway() &&
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| 107 | fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
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| 108 | ClearView();
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| 109 | DrawDisplayLists ();
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| 110 | FinishView ();
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| 111 | }
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| 112 | }
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| 113 | }
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| 114 | }
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| 115 |
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| 116 | //////////////////////////////////////////////////////////////////////////////
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| 117 | void G4OpenGLStoredWin32Viewer::FinishView (
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| 118 | )
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| 119 | //////////////////////////////////////////////////////////////////////////////
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| 120 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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| 121 | {
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| 122 | if(!fHDC) return;
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| 123 |
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| 124 | glFlush ();
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| [593] | 125 | GLint renderMode;
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| 126 | glGetIntegerv(GL_RENDER_MODE, &renderMode);
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| 127 | if (renderMode == GL_RENDER) ::SwapBuffers(fHDC);
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| [529] | 128 |
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| 129 | // Empty the Windows message queue :
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| 130 | MSG event;
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| 131 | while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
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| 132 | ::TranslateMessage(&event);
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| 133 | ::DispatchMessage (&event);
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| 134 | }
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| 135 | }
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| 136 |
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| 137 | #endif
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