source: trunk/geant4/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc@ 646

Last change on this file since 646 was 631, checked in by garnier, 18 years ago

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[529]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[593]27// $Id: G4OpenGLStoredXmViewer.cc,v 1.22 2007/04/04 16:50:27 allison Exp $
[631]28// GEANT4 tag $Name: $
[529]29//
30//
31// Andrew Walkden 10th February 1997
32// Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer
33// and G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLStoredXmViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXmViewer::
42G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43 const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45 G4OpenGLViewer (sceneHandler),
46 G4OpenGLXmViewer (sceneHandler),
47 G4OpenGLStoredViewer (sceneHandler)
48{
49
50 if (fViewId < 0) return; // In case error in base class instantiation.
51
52 if (!vi_stored) {
53 fViewId = -1; // This flags an error.
54 G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
55 " G4OpenGLXmViewer couldn't get a visual." << G4endl;
56 return;
57 }
58}
59
60G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {}
61
62void G4OpenGLStoredXmViewer::Initialise () {
63
64 CreateGLXContext (vi_stored);
65 CreateMainWindow ();
66 CreateFontLists ();
67
68 InitializeGLView ();
69
70// clear the buffers and window.
71 ClearView ();
72 FinishView ();
73
74 glDepthFunc (GL_LEQUAL);
75 glDepthMask (GL_TRUE);
76
77 glEnable (GL_BLEND);
78 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
79
80 glDrawBuffer (GL_BACK);
81}
82
83void G4OpenGLStoredXmViewer::DrawView () {
84
85 //Make sure current viewer is attached and clean...
86 glXMakeCurrent (dpy, win, cx);
87 glViewport (0, 0, WinSize_x, WinSize_y);
88
89 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
90
91 //See if things have changed from last time and remake if necessary...
92 // /vis/viewer/rebuild, but if not, make decision and set flag only
93 // if necessary...
94 if (!fNeedKernelVisit) KernelVisitDecision ();
95 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
96 ProcessView ();
97
98 if(style!=G4ViewParameters::hlr &&
99 haloing_enabled) {
100
101 HaloingFirstPass ();
102 DrawDisplayLists ();
103 glFlush ();
104
105 HaloingSecondPass ();
106
107 DrawDisplayLists ();
108 FinishView ();
109
110 } else {
111
112 // If kernel visit was needed, drawing and FinishView will already
113 // have been done, so...
114 if (!kernelVisitWasNeeded) {
115 DrawDisplayLists ();
116 FinishView ();
117 } else {
118 // However, union cutaways are implemented in DrawDisplayLists, so make
119 // an extra pass...
120 if (fVP.IsCutaway() &&
121 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
122 ClearView();
123 DrawDisplayLists ();
124 FinishView ();
125 }
126 }
127 }
128}
129
130void G4OpenGLStoredXmViewer::FinishView () {
131 glXWaitGL (); //Wait for effects of all previous OpenGL commands to
132 //be propogated before progressing.
[593]133 GLint renderMode;
134 glGetIntegerv(GL_RENDER_MODE, &renderMode);
135 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win);
[529]136}
137
138#endif
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