// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // History : // - 09/12/98, G.Barrand : creation. #ifndef HEPVis_SbPainter_h #define HEPVis_SbPainter_h #include /* #include typedef enum { SbPrimitivePoints, SbPrimitiveLineStrip, SbPrimitiveLineLoop, SbPrimitiveLines, SbPrimitivePolygon } SbPrimitiveType; class SbPainterContext { public: float fRed,fGreen,fBlue; int fLineWidth; SbLineStyle fLineStyle; int fMarkerSize; SbMarkerStyle fMarkerStyle; SbAreaStyle fAreaStyle; int fPolygonMode; }; */ #define SbPainter Geant4_SbPainter class SbPainter { public: SbPainter(); virtual ~SbPainter(); void setWindowSize(int,int); void enableEdges(SbBool); virtual void beginTraversal() = 0; virtual void clearColorBuffer(float,float,float) = 0; //virtual void drawPrimitive(SbPrimitiveType, // int,float*,float*,float*, // const SbPainterContext&) = 0; virtual void endTraversal() = 0; protected: int fWindowWidth,fWindowHeight; float fRed,fGreen,fBlue; SbBool fEdges; }; #endif