[529] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4OpenInventorSceneHandler.cc,v 1.50 2006/11/05 20:48:57 allison Exp $ |
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| 28 | // GEANT4 tag $Name: geant4-08-02-patch-01 $ |
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| 29 | // |
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| 30 | // |
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| 31 | // Jeff Kallenbach 01 Aug 1996 |
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| 32 | // OpenInventor stored scene - creates OpenInventor display lists. |
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| 33 | #ifdef G4VIS_BUILD_OI_DRIVER |
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| 34 | |
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| 35 | // this : |
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| 36 | #include "G4OpenInventorSceneHandler.hh" |
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| 37 | |
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| 38 | #include <Inventor/SoPath.h> |
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| 39 | #include <Inventor/SoNodeKitPath.h> |
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| 40 | #include <Inventor/nodes/SoCoordinate3.h> |
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| 41 | #include <Inventor/nodes/SoCoordinate4.h> |
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| 42 | #include <Inventor/nodes/SoSeparator.h> |
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| 43 | #include <Inventor/nodes/SoDrawStyle.h> |
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| 44 | #include <Inventor/nodes/SoLightModel.h> |
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| 45 | #include <Inventor/nodes/SoMaterial.h> |
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| 46 | #include <Inventor/nodes/SoLineSet.h> |
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| 47 | #include <Inventor/nodes/SoCube.h> |
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| 48 | #include <Inventor/nodes/SoSphere.h> |
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| 49 | #include <Inventor/nodes/SoFont.h> |
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| 50 | #include <Inventor/nodes/SoText2.h> |
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| 51 | #include <Inventor/nodes/SoFaceSet.h> |
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| 52 | #include <Inventor/nodes/SoNormal.h> |
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| 53 | #include <Inventor/nodes/SoNormalBinding.h> |
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| 54 | #include <Inventor/nodes/SoComplexity.h> |
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| 55 | #include <Inventor/nodes/SoNurbsSurface.h> |
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| 56 | #include <Inventor/nodes/SoTranslation.h> |
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| 57 | #include <Inventor/nodes/SoTransform.h> |
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| 58 | #include <Inventor/nodes/SoResetTransform.h> |
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| 59 | #include <Inventor/nodes/SoMatrixTransform.h> |
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| 60 | |
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| 61 | #define USE_SOPOLYHEDRON |
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| 62 | |
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| 63 | #ifndef USE_SOPOLYHEDRON |
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| 64 | #include "HEPVis/nodes/SoBox.h" |
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| 65 | #include "HEPVis/nodes/SoTubs.h" |
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| 66 | #include "HEPVis/nodes/SoCons.h" |
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| 67 | #include "HEPVis/nodes/SoTrd.h" |
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| 68 | #include "HEPVis/nodes/SoTrap.h" |
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| 69 | #endif |
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| 70 | #include "HEPVis/nodes/SoMarkerSet.h" |
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| 71 | typedef HEPVis_SoMarkerSet SoMarkerSet; |
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| 72 | #include "HEPVis/nodekits/SoDetectorTreeKit.h" |
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| 73 | #include "HEPVis/misc/SoStyleCache.h" |
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| 74 | |
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| 75 | #include "SoG4Polyhedron.h" |
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| 76 | #include "SoG4LineSet.h" |
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| 77 | #include "SoG4MarkerSet.h" |
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| 78 | |
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| 79 | #include "G4Scene.hh" |
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| 80 | #include "G4NURBS.hh" |
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| 81 | #include "G4OpenInventor.hh" |
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| 82 | #include "G4OpenInventorTransform3D.hh" |
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| 83 | #include "G4ThreeVector.hh" |
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| 84 | #include "G4Point3D.hh" |
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| 85 | #include "G4Normal3D.hh" |
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| 86 | #include "G4Transform3D.hh" |
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| 87 | #include "G4Polyline.hh" |
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| 88 | #include "G4Text.hh" |
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| 89 | #include "G4Circle.hh" |
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| 90 | #include "G4Square.hh" |
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| 91 | #include "G4Polymarker.hh" |
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| 92 | #include "G4Polyhedron.hh" |
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| 93 | #include "G4Box.hh" |
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| 94 | #include "G4Tubs.hh" |
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| 95 | #include "G4Cons.hh" |
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| 96 | #include "G4Trap.hh" |
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| 97 | #include "G4Trd.hh" |
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| 98 | #include "G4PhysicalVolumeModel.hh" |
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| 99 | #include "G4TrajectoriesModel.hh" |
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| 100 | #include "G4VTrajectory.hh" |
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| 101 | #include "G4VTrajectoryPoint.hh" |
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| 102 | #include "G4HitsModel.hh" |
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| 103 | #include "G4VHit.hh" |
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| 104 | #include "G4ModelingParameters.hh" |
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| 105 | #include "G4VPhysicalVolume.hh" |
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| 106 | #include "G4LogicalVolume.hh" |
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| 107 | #include "G4Material.hh" |
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| 108 | #include "G4VisAttributes.hh" |
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| 109 | |
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| 110 | G4int G4OpenInventorSceneHandler::fSceneIdCount = 0; |
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| 111 | |
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| 112 | G4OpenInventorSceneHandler::G4OpenInventorSceneHandler (G4OpenInventor& system, |
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| 113 | const G4String& name) |
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| 114 | :G4VSceneHandler (system, fSceneIdCount++, name) |
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| 115 | ,fRoot(0) |
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| 116 | ,fDetectorRoot(0) |
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| 117 | ,fTransientRoot(0) |
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| 118 | ,fCurrentSeparator(0) |
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| 119 | ,fModelingSolid(false) |
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| 120 | ,fReducedWireFrame(true) |
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| 121 | ,fStyleCache(0) |
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| 122 | ,fPreviewAndFull(false) |
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| 123 | { |
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| 124 | fStyleCache = new SoStyleCache; |
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| 125 | fStyleCache->ref(); |
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| 126 | |
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| 127 | fRoot = new SoSeparator; |
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| 128 | fRoot->ref(); |
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| 129 | fRoot->setName("Root"); |
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| 130 | |
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| 131 | fDetectorRoot = new SoSeparator; |
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| 132 | fDetectorRoot->setName("StaticRoot"); |
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| 133 | fRoot->addChild(fDetectorRoot); |
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| 134 | |
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| 135 | fTransientRoot = new SoSeparator; |
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| 136 | fTransientRoot->setName("TransientRoot"); |
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| 137 | fRoot->addChild(fTransientRoot); |
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| 138 | |
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| 139 | fCurrentSeparator = fTransientRoot; |
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| 140 | } |
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| 141 | |
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| 142 | G4OpenInventorSceneHandler::~G4OpenInventorSceneHandler () |
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| 143 | { |
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| 144 | fRoot->unref(); |
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| 145 | fStyleCache->unref(); |
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| 146 | } |
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| 147 | |
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| 148 | void G4OpenInventorSceneHandler::ClearStore () { |
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| 149 | G4VSceneHandler::ClearStore(); |
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| 150 | |
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| 151 | fDetectorRoot->removeAllChildren(); |
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| 152 | fSeparatorMap.clear(); |
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| 153 | |
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| 154 | fTransientRoot->removeAllChildren(); |
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| 155 | } |
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| 156 | |
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| 157 | void G4OpenInventorSceneHandler::ClearTransientStore () { |
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| 158 | G4VSceneHandler::ClearTransientStore (); |
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| 159 | |
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| 160 | fTransientRoot->removeAllChildren(); |
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| 161 | } |
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| 162 | |
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| 163 | // |
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| 164 | // Generates prerequisites for solids |
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| 165 | // |
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| 166 | void G4OpenInventorSceneHandler::PreAddSolid |
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| 167 | (const G4Transform3D& objectTransformation, |
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| 168 | const G4VisAttributes& visAttribs) |
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| 169 | { |
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| 170 | G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs); |
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| 171 | // Stores arguments away for future use, e.g., AddPrimitives. |
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| 172 | |
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| 173 | GeneratePrerequisites(); |
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| 174 | } |
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| 175 | |
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| 176 | // |
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| 177 | // Generates prerequisites for primitives |
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| 178 | // |
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| 179 | void G4OpenInventorSceneHandler::BeginPrimitives |
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| 180 | (const G4Transform3D& objectTransformation) { |
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| 181 | |
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| 182 | G4VSceneHandler::BeginPrimitives (objectTransformation); |
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| 183 | |
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| 184 | // If thread of control has already passed through PreAddSolid, |
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| 185 | // avoid opening a graphical data base component again. |
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| 186 | if (!fProcessingSolid) { |
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| 187 | GeneratePrerequisites(); |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | void G4OpenInventorSceneHandler::LoadAtts |
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| 192 | (const G4Visible& visible, |
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| 193 | G4AttHolder* holder) |
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| 194 | { |
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| 195 | // Load G4Atts from G4VisAttributes, if any... |
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| 196 | const std::map<G4String,G4AttDef>* vaDefs = |
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| 197 | visible.GetVisAttributes()->GetAttDefs(); |
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| 198 | if (vaDefs) { |
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| 199 | holder->AddAtts(visible.GetVisAttributes()->CreateAttValues(), vaDefs); |
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| 200 | } |
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| 201 | |
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| 202 | G4PhysicalVolumeModel* pPVModel = |
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| 203 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel); |
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| 204 | if (pPVModel) { |
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| 205 | // Load G4Atts from G4PhysicalVolumeModel... |
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| 206 | const std::map<G4String,G4AttDef>* defs = pPVModel->GetAttDefs(); |
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| 207 | if (defs) { |
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| 208 | holder->AddAtts(pPVModel->CreateCurrentAttValues(), defs); |
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| 209 | } |
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| 210 | } |
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| 211 | |
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| 212 | G4TrajectoriesModel* trajModel = dynamic_cast<G4TrajectoriesModel*>(fpModel); |
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| 213 | if (trajModel) { |
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| 214 | // Load G4Atts from trajectory... |
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| 215 | const G4VTrajectory* traj = trajModel->GetCurrentTrajectory(); |
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| 216 | const std::map<G4String,G4AttDef>* defs = traj->GetAttDefs(); |
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| 217 | if (defs) { |
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| 218 | holder->AddAtts(traj->CreateAttValues(), defs); |
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| 219 | } |
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| 220 | G4int nPoints = traj->GetPointEntries(); |
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| 221 | for (G4int i = 0; i < nPoints; ++i) { |
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| 222 | G4VTrajectoryPoint* trajPoint = traj->GetPoint(i); |
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| 223 | const std::map<G4String,G4AttDef>* defs = trajPoint->GetAttDefs(); |
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| 224 | if (defs) { |
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| 225 | holder->AddAtts(trajPoint->CreateAttValues(), defs); |
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| 226 | } |
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| 227 | } |
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| 228 | } |
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| 229 | |
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| 230 | G4HitsModel* hitsModel = dynamic_cast<G4HitsModel*>(fpModel); |
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| 231 | if (hitsModel) { |
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| 232 | // Load G4Atts from hit... |
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| 233 | const G4VHit* hit = hitsModel->GetCurrentHit(); |
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| 234 | const std::map<G4String,G4AttDef>* defs = hit->GetAttDefs(); |
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| 235 | if (defs) { |
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| 236 | holder->AddAtts(hit->CreateAttValues(), defs); |
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| 237 | } |
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| 238 | } |
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| 239 | } |
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| 240 | |
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| 241 | // |
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| 242 | // Method for handling G4Polyline objects (from tracking). |
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| 243 | // |
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| 244 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline& line) { |
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| 245 | G4int nPoints = line.size(); |
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| 246 | SbVec3f* pCoords = new SbVec3f[nPoints]; |
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| 247 | |
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| 248 | for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) { |
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| 249 | pCoords[iPoint].setValue((float)line[iPoint].x(), |
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| 250 | (float)line[iPoint].y(), |
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| 251 | (float)line[iPoint].z()); |
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| 252 | } |
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| 253 | |
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| 254 | // Don't understand why I have to do this again (done in |
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| 255 | // GeneratePrerequisites) - JA. |
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| 256 | // |
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| 257 | // Color |
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| 258 | // |
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| 259 | const G4Colour& c = GetColour (line); |
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| 260 | SoMaterial* material = |
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| 261 | fStyleCache->getMaterial((float)c.GetRed(), |
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| 262 | (float)c.GetGreen(), |
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| 263 | (float)c.GetBlue(), |
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| 264 | (float)(1-c.GetAlpha())); |
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| 265 | fCurrentSeparator->addChild(material); |
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| 266 | |
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| 267 | // |
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| 268 | // Point Set |
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| 269 | // |
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| 270 | SoCoordinate3 *polyCoords = new SoCoordinate3; |
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| 271 | polyCoords->point.setValues(0,nPoints,pCoords); |
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| 272 | fCurrentSeparator->addChild(polyCoords); |
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| 273 | |
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| 274 | // |
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| 275 | // Wireframe |
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| 276 | // |
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| 277 | SoDrawStyle* drawStyle = fStyleCache->getLineStyle(); |
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| 278 | fCurrentSeparator->addChild(drawStyle); |
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| 279 | |
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| 280 | SoG4LineSet *pLine = new SoG4LineSet; |
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| 281 | |
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| 282 | // Loads G4Atts for picking... |
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| 283 | LoadAtts(line, pLine); |
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| 284 | |
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| 285 | #ifdef INVENTOR2_0 |
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| 286 | pLine->numVertices.setValues(0,1,(const long *)&nPoints); |
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| 287 | #else |
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| 288 | pLine->numVertices.setValues(0,1,&nPoints); |
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| 289 | #endif |
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| 290 | |
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| 291 | fCurrentSeparator->addChild(pLine); |
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| 292 | |
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| 293 | delete [] pCoords; |
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| 294 | } |
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| 295 | |
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| 296 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker) { |
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| 297 | G4int pointn = polymarker.size(); |
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| 298 | if(pointn<=0) return; |
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| 299 | |
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| 300 | SbVec3f* points = new SbVec3f[pointn]; |
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| 301 | for (G4int iPoint = 0; iPoint < pointn ; iPoint++) { |
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| 302 | points[iPoint].setValue((float)polymarker[iPoint].x(), |
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| 303 | (float)polymarker[iPoint].y(), |
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| 304 | (float)polymarker[iPoint].z()); |
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| 305 | } |
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| 306 | |
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| 307 | // Don't understand why I have to do this again (done in |
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| 308 | // GeneratePrerequisites) - JA. |
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| 309 | const G4Colour& c = GetColour (polymarker); |
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| 310 | SoMaterial* material = |
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| 311 | fStyleCache->getMaterial((float)c.GetRed(), |
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| 312 | (float)c.GetGreen(), |
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| 313 | (float)c.GetBlue(), |
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| 314 | (float)(1-c.GetAlpha())); |
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| 315 | fCurrentSeparator->addChild(material); |
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| 316 | |
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| 317 | SoCoordinate3* coordinate3 = new SoCoordinate3; |
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| 318 | coordinate3->point.setValues(0,pointn,points); |
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| 319 | fCurrentSeparator->addChild(coordinate3); |
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| 320 | |
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| 321 | MarkerSizeType sizeType; |
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| 322 | G4double screenSize = GetMarkerSize (polymarker, sizeType); |
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| 323 | switch (sizeType) { |
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| 324 | default: |
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| 325 | case screen: |
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| 326 | // Draw in screen coordinates. OK. |
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| 327 | break; |
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| 328 | case world: |
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| 329 | // Draw in world coordinates. Not implemented. Use screenSize = 10. |
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| 330 | screenSize = 10.; |
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| 331 | break; |
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| 332 | } |
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| 333 | |
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| 334 | SoG4MarkerSet* markerSet = new SoG4MarkerSet; |
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| 335 | markerSet->numPoints = pointn; |
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| 336 | |
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| 337 | // Loads G4Atts for picking... |
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| 338 | LoadAtts(polymarker, markerSet); |
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| 339 | |
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| 340 | G4VMarker::FillStyle style = polymarker.GetFillStyle(); |
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| 341 | switch (polymarker.GetMarkerType()) { |
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| 342 | default: |
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| 343 | // Are available 5_5, 7_7 and 9_9 |
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| 344 | case G4Polymarker::dots: |
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| 345 | if (screenSize <= 5.) { |
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| 346 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; |
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| 347 | } else if (screenSize <= 7.) { |
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| 348 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; |
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| 349 | } else { |
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| 350 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; |
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| 351 | } |
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| 352 | break; |
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| 353 | case G4Polymarker::circles: |
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| 354 | if (screenSize <= 5.) { |
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| 355 | if (style == G4VMarker::filled) { |
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| 356 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; |
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| 357 | } else { |
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| 358 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5; |
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| 359 | } |
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| 360 | } else if (screenSize <= 7.) { |
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| 361 | if (style == G4VMarker::filled) { |
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| 362 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; |
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| 363 | } else { |
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| 364 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7; |
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| 365 | } |
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| 366 | } else { |
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| 367 | if (style == G4VMarker::filled) { |
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| 368 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; |
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| 369 | } else { |
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| 370 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9; |
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| 371 | } |
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| 372 | } |
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| 373 | break; |
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| 374 | case G4Polymarker::squares: |
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| 375 | if (screenSize <= 5.) { |
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| 376 | if (style == G4VMarker::filled) { |
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| 377 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5; |
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| 378 | } else { |
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| 379 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5; |
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| 380 | } |
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| 381 | } else if (screenSize <= 7.) { |
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| 382 | if (style == G4VMarker::filled) { |
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| 383 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7; |
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| 384 | } else { |
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| 385 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7; |
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| 386 | } |
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| 387 | } else { |
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| 388 | if (style == G4VMarker::filled) { |
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| 389 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9; |
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| 390 | } else { |
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| 391 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9; |
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| 392 | } |
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| 393 | } |
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| 394 | } |
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| 395 | fCurrentSeparator->addChild(markerSet); |
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| 396 | |
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| 397 | delete [] points; |
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| 398 | } |
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| 399 | |
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| 400 | // ********* NOTE ********* NOTE ********* NOTE ********* NOTE ********* |
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| 401 | // |
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| 402 | // This method (Text) has not been tested, as it is |
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| 403 | // innaccessible from the menu in the current configuration |
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| 404 | // |
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| 405 | // Currently draws at the origin! How do I get it to draw at |
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| 406 | // text.GetPosition()? JA |
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| 407 | // |
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| 408 | // ********* NOTE ********* NOTE ********* NOTE ********* NOTE ********* |
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| 409 | // |
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| 410 | // Method for handling G4Text objects |
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| 411 | // |
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| 412 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Text& text) { |
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| 413 | // |
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| 414 | // Color. Note: text colour is worked out differently. This |
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| 415 | // over-rides the colour added in GeneratePrerequisites... |
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| 416 | // |
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| 417 | const G4Colour& c = GetTextColour (text); |
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| 418 | SoMaterial* material = |
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| 419 | fStyleCache->getMaterial((float)c.GetRed(), |
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| 420 | (float)c.GetGreen(), |
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| 421 | (float)c.GetBlue(), |
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| 422 | (float)(1-c.GetAlpha())); |
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| 423 | fCurrentSeparator->addChild(material); |
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| 424 | |
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| 425 | MarkerSizeType sizeType; |
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| 426 | G4double size = GetMarkerSize (text, sizeType); |
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| 427 | switch (sizeType) { |
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| 428 | default: |
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| 429 | case screen: |
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| 430 | // Draw in screen coordinates. OK. |
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| 431 | break; |
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| 432 | case world: |
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| 433 | // Draw in world coordinates. Not implemented. Use size = 20. |
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| 434 | size = 20.; |
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| 435 | break; |
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| 436 | } |
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| 437 | |
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| 438 | // |
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| 439 | // Font |
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| 440 | // |
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| 441 | SoFont *g4Font = new SoFont(); |
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| 442 | g4Font->size = size; |
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| 443 | fCurrentSeparator->addChild(g4Font); |
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| 444 | |
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| 445 | // |
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| 446 | // Text |
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| 447 | // |
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| 448 | SoText2 *g4String = new SoText2(); |
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| 449 | g4String->string.setValue(text.GetText()); |
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| 450 | g4String->spacing = 2.0; |
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| 451 | switch (text.GetLayout()) { |
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| 452 | default: |
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| 453 | case G4Text::left: |
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| 454 | g4String->justification = SoText2::LEFT; break; |
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| 455 | case G4Text::centre: |
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| 456 | g4String->justification = SoText2::CENTER; break; |
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| 457 | case G4Text::right: |
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| 458 | g4String->justification = SoText2::RIGHT; break; |
---|
| 459 | } |
---|
| 460 | fCurrentSeparator->addChild(g4String); |
---|
| 461 | } |
---|
| 462 | |
---|
| 463 | // |
---|
| 464 | // Method for handling G4Circle objects |
---|
| 465 | // |
---|
| 466 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Circle& circle) { |
---|
| 467 | AddCircleSquare(G4OICircle, circle); |
---|
| 468 | } |
---|
| 469 | |
---|
| 470 | // |
---|
| 471 | // Method for handling G4Square objects - defaults to wireframe |
---|
| 472 | // |
---|
| 473 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Square& square) { |
---|
| 474 | AddCircleSquare(G4OISquare, square); |
---|
| 475 | } |
---|
| 476 | |
---|
| 477 | void G4OpenInventorSceneHandler::AddCircleSquare |
---|
| 478 | (G4OIMarker markerType, const G4VMarker& marker) { |
---|
| 479 | |
---|
| 480 | // Don't understand why I have to do this again (done in |
---|
| 481 | // GeneratePrerequisites) - JA. |
---|
| 482 | // |
---|
| 483 | // Color |
---|
| 484 | // |
---|
| 485 | const G4Colour& c = GetColour (marker); |
---|
| 486 | SoMaterial* material = |
---|
| 487 | fStyleCache->getMaterial((float)c.GetRed(), |
---|
| 488 | (float)c.GetGreen(), |
---|
| 489 | (float)c.GetBlue(), |
---|
| 490 | (float)(1-c.GetAlpha())); |
---|
| 491 | fCurrentSeparator->addChild(material); |
---|
| 492 | |
---|
| 493 | MarkerSizeType sizeType; |
---|
| 494 | G4double screenSize = GetMarkerSize (marker, sizeType); |
---|
| 495 | switch (sizeType) { |
---|
| 496 | default: |
---|
| 497 | case screen: |
---|
| 498 | // Draw in screen coordinates. OK. |
---|
| 499 | break; |
---|
| 500 | case world: |
---|
| 501 | // Draw in world coordinates. Not implemented. Use size = 10. |
---|
| 502 | screenSize = 10.; |
---|
| 503 | break; |
---|
| 504 | } |
---|
| 505 | |
---|
| 506 | G4Point3D centre = marker.GetPosition(); |
---|
| 507 | |
---|
| 508 | // Borrowed from AddPrimitive(G4Polymarker) - inefficient? JA |
---|
| 509 | SbVec3f* points = new SbVec3f[1]; |
---|
| 510 | points[0].setValue((float)centre.x(), |
---|
| 511 | (float)centre.y(), |
---|
| 512 | (float)centre.z()); |
---|
| 513 | SoCoordinate3* coordinate3 = new SoCoordinate3; |
---|
| 514 | coordinate3->point.setValues(0,1,points); |
---|
| 515 | fCurrentSeparator->addChild(coordinate3); |
---|
| 516 | |
---|
| 517 | SoG4MarkerSet* markerSet = new SoG4MarkerSet; |
---|
| 518 | markerSet->numPoints = 1; |
---|
| 519 | |
---|
| 520 | // Loads G4Atts for picking... |
---|
| 521 | LoadAtts(marker, markerSet); |
---|
| 522 | |
---|
| 523 | G4VMarker::FillStyle style = marker.GetFillStyle(); |
---|
| 524 | switch (markerType) { |
---|
| 525 | case G4OICircle: |
---|
| 526 | if (screenSize <= 5.) { |
---|
| 527 | if (style == G4VMarker::filled) { |
---|
| 528 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; |
---|
| 529 | } else { |
---|
| 530 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5; |
---|
| 531 | } |
---|
| 532 | } else if (screenSize <= 7.) { |
---|
| 533 | if (style == G4VMarker::filled) { |
---|
| 534 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; |
---|
| 535 | } else { |
---|
| 536 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7; |
---|
| 537 | } |
---|
| 538 | } else { |
---|
| 539 | if (style == G4VMarker::filled) { |
---|
| 540 | markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; |
---|
| 541 | } else { |
---|
| 542 | markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9; |
---|
| 543 | } |
---|
| 544 | } |
---|
| 545 | break; |
---|
| 546 | case G4OISquare: |
---|
| 547 | if (screenSize <= 5.) { |
---|
| 548 | if (style == G4VMarker::filled) { |
---|
| 549 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5; |
---|
| 550 | } else { |
---|
| 551 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5; |
---|
| 552 | } |
---|
| 553 | } else if (screenSize <= 7.) { |
---|
| 554 | if (style == G4VMarker::filled) { |
---|
| 555 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7; |
---|
| 556 | } else { |
---|
| 557 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7; |
---|
| 558 | } |
---|
| 559 | } else { |
---|
| 560 | if (style == G4VMarker::filled) { |
---|
| 561 | markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9; |
---|
| 562 | } else { |
---|
| 563 | markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9; |
---|
| 564 | } |
---|
| 565 | } |
---|
| 566 | break; |
---|
| 567 | } |
---|
| 568 | fCurrentSeparator->addChild(markerSet); |
---|
| 569 | |
---|
| 570 | delete [] points; |
---|
| 571 | } |
---|
| 572 | |
---|
| 573 | // |
---|
| 574 | // Method for handling G4Polyhedron objects for drawing solids. |
---|
| 575 | // |
---|
| 576 | void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) { |
---|
| 577 | if (polyhedron.GetNoFacets() == 0) return; |
---|
| 578 | |
---|
| 579 | SoG4Polyhedron* soPolyhedron = new SoG4Polyhedron(polyhedron); |
---|
| 580 | |
---|
| 581 | // Loads G4Atts for picking... |
---|
| 582 | LoadAtts(polyhedron, soPolyhedron); |
---|
| 583 | |
---|
| 584 | SbString name = "Non-geometry"; |
---|
| 585 | G4PhysicalVolumeModel* pPVModel = |
---|
| 586 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel); |
---|
| 587 | if (pPVModel) { |
---|
| 588 | name = pPVModel->GetCurrentLV()->GetName().c_str(); |
---|
| 589 | } |
---|
| 590 | SbName sbName(name); |
---|
| 591 | soPolyhedron->setName(sbName); |
---|
| 592 | soPolyhedron->solid.setValue(fModelingSolid); |
---|
| 593 | soPolyhedron->reducedWireFrame.setValue(fReducedWireFrame?TRUE:FALSE); |
---|
| 594 | fCurrentSeparator->addChild(soPolyhedron); |
---|
| 595 | } |
---|
| 596 | |
---|
| 597 | // |
---|
| 598 | // Method for handling G4NURBS objects for drawing solids. |
---|
| 599 | // Knots and Ctrl Pnts MUST be arrays of GLfloats. |
---|
| 600 | // |
---|
| 601 | void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) { |
---|
| 602 | |
---|
| 603 | G4float *u_knot_array, *u_knot_array_ptr; |
---|
| 604 | u_knot_array = u_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::U)]; |
---|
| 605 | G4NURBS::KnotsIterator u_iterator (nurb, G4NURBS::U); |
---|
| 606 | while (u_iterator.pick (u_knot_array_ptr++)); |
---|
| 607 | |
---|
| 608 | G4float *v_knot_array, *v_knot_array_ptr; |
---|
| 609 | v_knot_array = v_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::V)]; |
---|
| 610 | G4NURBS::KnotsIterator v_iterator (nurb, G4NURBS::V); |
---|
| 611 | while (v_iterator.pick (v_knot_array_ptr++)); |
---|
| 612 | |
---|
| 613 | G4float *ctrl_pnt_array, *ctrl_pnt_array_ptr; |
---|
| 614 | ctrl_pnt_array = ctrl_pnt_array_ptr = |
---|
| 615 | new G4float [nurb.GettotalnbrCtrlPts () * G4NURBS::NofC*sizeof(G4float)]; |
---|
| 616 | G4NURBS::CtrlPtsCoordsIterator c_p_iterator (nurb); |
---|
| 617 | while (c_p_iterator.pick (ctrl_pnt_array_ptr++)); |
---|
| 618 | |
---|
| 619 | SoSeparator *surfSep = new SoSeparator(); |
---|
| 620 | |
---|
| 621 | // |
---|
| 622 | // Color |
---|
| 623 | // |
---|
| 624 | const G4Colour& c = GetColour (nurb); |
---|
| 625 | SoMaterial* material = |
---|
| 626 | fStyleCache->getMaterial((float)c.GetRed(), |
---|
| 627 | (float)c.GetGreen(), |
---|
| 628 | (float)c.GetBlue(), |
---|
| 629 | (float)(1-c.GetAlpha())); |
---|
| 630 | surfSep->addChild(material); |
---|
| 631 | |
---|
| 632 | // |
---|
| 633 | // Set up NURBS |
---|
| 634 | // |
---|
| 635 | SoComplexity *complexity = new SoComplexity; |
---|
| 636 | SoCoordinate4 *ctlPts = new SoCoordinate4; |
---|
| 637 | SoNurbsSurface *oi_nurb = new SoNurbsSurface; |
---|
| 638 | |
---|
| 639 | complexity->value = (float)0.6; |
---|
| 640 | G4int nPoints = nurb.GettotalnbrCtrlPts (); |
---|
| 641 | SbVec4f* points = new SbVec4f[nPoints]; |
---|
| 642 | for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) { |
---|
| 643 | points[iPoint].setValue( |
---|
| 644 | ctrl_pnt_array[iPoint*4 + 0], |
---|
| 645 | ctrl_pnt_array[iPoint*4 + 1], |
---|
| 646 | ctrl_pnt_array[iPoint*4 + 2], |
---|
| 647 | ctrl_pnt_array[iPoint*4 + 3]); |
---|
| 648 | } |
---|
| 649 | ctlPts->point.setValues (0,nPoints,points); |
---|
| 650 | oi_nurb->numUControlPoints = nurb.GetnbrCtrlPts(G4NURBS::U); |
---|
| 651 | oi_nurb->numVControlPoints = nurb.GetnbrCtrlPts(G4NURBS::V); |
---|
| 652 | oi_nurb->uKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::U),u_knot_array); |
---|
| 653 | oi_nurb->vKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::V),v_knot_array); |
---|
| 654 | |
---|
| 655 | surfSep->addChild(complexity); |
---|
| 656 | surfSep->addChild(ctlPts); |
---|
| 657 | surfSep->addChild(oi_nurb); |
---|
| 658 | |
---|
| 659 | fCurrentSeparator->addChild(surfSep); |
---|
| 660 | |
---|
| 661 | // |
---|
| 662 | // Clean-up |
---|
| 663 | // |
---|
| 664 | delete [] u_knot_array; |
---|
| 665 | delete [] v_knot_array; |
---|
| 666 | delete [] ctrl_pnt_array; |
---|
| 667 | delete [] points; |
---|
| 668 | } |
---|
| 669 | |
---|
| 670 | void G4OpenInventorSceneHandler::GeneratePrerequisites() |
---|
| 671 | { |
---|
| 672 | // Utility for PreAddSolid and BeginPrimitives. |
---|
| 673 | |
---|
| 674 | // This routines prepares for adding items to the scene database. We |
---|
| 675 | // are expecting two kinds of solids: leaf parts and non-leaf parts. |
---|
| 676 | // For non-leaf parts, we create a detector tree kit. This has two |
---|
| 677 | // separators. The solid itself goes in the preview separator, the |
---|
| 678 | // full separator is forseen for daughters. This separator is not |
---|
| 679 | // only created--it is also put in a dictionary for future use by |
---|
| 680 | // the leaf part. |
---|
| 681 | |
---|
| 682 | // For leaf parts, we first locate the mother volume and find its |
---|
| 683 | // separator through the dictionary. |
---|
| 684 | |
---|
| 685 | // The private member fCurrentSeparator is set to the proper |
---|
| 686 | // location on in the scene database so that when the solid is |
---|
| 687 | // actually added (in addthis), it is put in the right place. |
---|
| 688 | |
---|
| 689 | // Use the applicable vis attributes... |
---|
| 690 | const G4VisAttributes* pApplicableVisAttribs = |
---|
| 691 | fpViewer->GetApplicableVisAttributes (fpVisAttribs); |
---|
| 692 | |
---|
| 693 | // First find the color attributes... |
---|
| 694 | const G4Colour& g4Col = pApplicableVisAttribs->GetColour (); |
---|
| 695 | const double red = g4Col.GetRed (); |
---|
| 696 | const double green = g4Col.GetGreen (); |
---|
| 697 | const double blue = g4Col.GetBlue (); |
---|
| 698 | double transparency = 1 - g4Col.GetAlpha(); |
---|
| 699 | |
---|
| 700 | // Drawing style... |
---|
| 701 | G4ViewParameters::DrawingStyle drawing_style = |
---|
| 702 | GetDrawingStyle(pApplicableVisAttribs); |
---|
| 703 | switch (drawing_style) { |
---|
| 704 | case (G4ViewParameters::wireframe): |
---|
| 705 | fModelingSolid = false; |
---|
| 706 | break; |
---|
| 707 | case (G4ViewParameters::hlr): |
---|
| 708 | case (G4ViewParameters::hsr): |
---|
| 709 | case (G4ViewParameters::hlhsr): |
---|
| 710 | fModelingSolid = true; |
---|
| 711 | break; |
---|
| 712 | } |
---|
| 713 | |
---|
| 714 | // Edge visibility... |
---|
| 715 | G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pApplicableVisAttribs); |
---|
| 716 | fReducedWireFrame = !isAuxEdgeVisible; |
---|
| 717 | |
---|
| 718 | G4PhysicalVolumeModel* pPVModel = |
---|
| 719 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel); |
---|
| 720 | |
---|
| 721 | if (pPVModel) { |
---|
| 722 | |
---|
| 723 | // This call comes from a G4PhysicalVolumeModel. drawnPVPath is |
---|
| 724 | // the path of the current drawn (non-culled) volume in terms of |
---|
| 725 | // drawn (non-culled) ancesters. Each node is identified by a |
---|
| 726 | // PVNodeID object, which is a physical volume and copy number. It |
---|
| 727 | // is a vector of PVNodeIDs corresponding to the geometry hierarchy |
---|
| 728 | // actually selected, i.e., not culled. |
---|
| 729 | typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; |
---|
| 730 | typedef std::vector<PVNodeID> PVPath; |
---|
| 731 | const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath(); |
---|
| 732 | //G4int currentDepth = pPVModel->GetCurrentDepth(); |
---|
| 733 | G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV(); |
---|
| 734 | G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV(); |
---|
| 735 | //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial(); |
---|
| 736 | // Note: pCurrentMaterial may be zero (parallel world). |
---|
| 737 | |
---|
| 738 | // The simplest algorithm, used by the Open Inventor Driver |
---|
| 739 | // developers, is to rely on the fact the G4PhysicalVolumeModel |
---|
| 740 | // traverses the geometry hierarchy in an orderly manner. The last |
---|
| 741 | // mother, if any, will be the node to which the volume should be |
---|
| 742 | // added. So it is enough to keep a map of scene graph nodes keyed |
---|
| 743 | // on the volume path ID. Actually, it is enough to use the logical |
---|
| 744 | // volume as the key. (An alternative would be to keep the PVNodeID |
---|
| 745 | // in the tree and match the PVPath from the root down.) |
---|
| 746 | |
---|
| 747 | // Find mother. ri points to mother, if any... |
---|
| 748 | PVPath::const_reverse_iterator ri; |
---|
| 749 | G4LogicalVolume* MotherVolume = 0; |
---|
| 750 | ri = ++drawnPVPath.rbegin(); |
---|
| 751 | if (ri != drawnPVPath.rend()) { |
---|
| 752 | // This volume has a mother. |
---|
| 753 | MotherVolume = ri->GetPhysicalVolume()->GetLogicalVolume(); |
---|
| 754 | } |
---|
| 755 | |
---|
| 756 | if (pCurrentLV->GetNoDaughters()!=0 || |
---|
| 757 | pCurrentPV->IsReplicated()) { //????Don't understand this???? JA |
---|
| 758 | // This block of code is executed for non-leaf parts: |
---|
| 759 | |
---|
| 760 | // Make the detector tree kit: |
---|
| 761 | SoDetectorTreeKit* detectorTreeKit = new SoDetectorTreeKit(); |
---|
| 762 | |
---|
| 763 | SoSeparator* previewSeparator = |
---|
| 764 | (SoSeparator*) detectorTreeKit->getPart("previewSeparator",TRUE); |
---|
| 765 | previewSeparator->renderCaching = SoSeparator::OFF; |
---|
| 766 | |
---|
| 767 | SoSeparator* fullSeparator = |
---|
| 768 | (SoSeparator*) detectorTreeKit->getPart("fullSeparator", TRUE); |
---|
| 769 | fullSeparator->renderCaching = SoSeparator::OFF; |
---|
| 770 | |
---|
| 771 | if(fPreviewAndFull) detectorTreeKit->setPreviewAndFull(); |
---|
| 772 | else detectorTreeKit->setPreview(TRUE); |
---|
| 773 | |
---|
| 774 | SoMaterial* material = |
---|
| 775 | fStyleCache->getMaterial((float)red, |
---|
| 776 | (float)green, |
---|
| 777 | (float)blue, |
---|
| 778 | (float)transparency); |
---|
| 779 | detectorTreeKit->setPart("appearance.material",material); |
---|
| 780 | |
---|
| 781 | SoLightModel* lightModel = |
---|
| 782 | fModelingSolid ? fStyleCache->getLightModelPhong() : |
---|
| 783 | fStyleCache->getLightModelBaseColor(); |
---|
| 784 | detectorTreeKit->setPart("appearance.lightModel",lightModel); |
---|
| 785 | |
---|
| 786 | // Add the full separator to the dictionary; it is indexed by the |
---|
| 787 | // address of the logical volume! |
---|
| 788 | fSeparatorMap[pCurrentLV] = fullSeparator; |
---|
| 789 | |
---|
| 790 | // Find out where to add this volume. |
---|
| 791 | // If no mother can be found, it goes under root. |
---|
| 792 | if (MotherVolume) { |
---|
| 793 | if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) { |
---|
| 794 | //printf("debug : PreAddSolid : mother %s found in map\n", |
---|
| 795 | // MotherVolume->GetName().c_str()); |
---|
| 796 | fSeparatorMap[MotherVolume]->addChild(detectorTreeKit); |
---|
| 797 | } else { |
---|
| 798 | // Mother not previously encountered. Shouldn't happen, since |
---|
| 799 | // G4PhysicalVolumeModel sends volumes as it encounters them, |
---|
| 800 | // i.e., mothers before daughters, in its descent of the |
---|
| 801 | // geometry tree. Error! |
---|
| 802 | G4cout << |
---|
| 803 | "ERROR: G4OpenInventorSceneHandler::GeneratePrerequisites: Mother " |
---|
| 804 | << ri->GetPhysicalVolume()->GetName() |
---|
| 805 | << ':' << ri->GetCopyNo() |
---|
| 806 | << " not previously encountered." |
---|
| 807 | "\nShouldn't happen! Please report to visualization coordinator." |
---|
| 808 | << G4endl; |
---|
| 809 | // Continue anyway. Add to root of scene graph tree... |
---|
| 810 | //printf("debug : PreAddSolid : mother %s not found in map !!!\n", |
---|
| 811 | // MotherVolume->GetName().c_str()); |
---|
| 812 | fDetectorRoot->addChild(detectorTreeKit); |
---|
| 813 | } |
---|
| 814 | } else { |
---|
| 815 | //printf("debug : PreAddSolid : has no mother\n"); |
---|
| 816 | fDetectorRoot->addChild(detectorTreeKit); |
---|
| 817 | } |
---|
| 818 | |
---|
| 819 | fCurrentSeparator = previewSeparator; |
---|
| 820 | |
---|
| 821 | } else { |
---|
| 822 | // This block of code is executed for leaf parts. |
---|
| 823 | |
---|
| 824 | if (MotherVolume) { |
---|
| 825 | if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) { |
---|
| 826 | fCurrentSeparator = fSeparatorMap[MotherVolume]; |
---|
| 827 | } else { |
---|
| 828 | // Mother not previously encountered. Shouldn't happen, since |
---|
| 829 | // G4PhysicalVolumeModel sends volumes as it encounters them, |
---|
| 830 | // i.e., mothers before daughters, in its descent of the |
---|
| 831 | // geometry tree. Error! |
---|
| 832 | G4cout << "ERROR: G4OpenInventorSceneHandler::PreAddSolid: Mother " |
---|
| 833 | << ri->GetPhysicalVolume()->GetName() |
---|
| 834 | << ':' << ri->GetCopyNo() |
---|
| 835 | << " not previously encountered." |
---|
| 836 | "\nShouldn't happen! Please report to visualization coordinator." |
---|
| 837 | << G4endl; |
---|
| 838 | // Continue anyway. Add to root of scene graph tree... |
---|
| 839 | fCurrentSeparator = fDetectorRoot; |
---|
| 840 | } |
---|
| 841 | } else { |
---|
| 842 | fCurrentSeparator = fDetectorRoot; |
---|
| 843 | } |
---|
| 844 | } |
---|
| 845 | |
---|
| 846 | } else { |
---|
| 847 | // Not from G4PhysicalVolumeModel, so add to root as leaf part... |
---|
| 848 | |
---|
| 849 | if (fReadyForTransients) { |
---|
| 850 | fCurrentSeparator = fTransientRoot; |
---|
| 851 | } else { |
---|
| 852 | fCurrentSeparator = fDetectorRoot; |
---|
| 853 | } |
---|
| 854 | } |
---|
| 855 | |
---|
| 856 | SoMaterial* material = |
---|
| 857 | fStyleCache->getMaterial((float)red, |
---|
| 858 | (float)green, |
---|
| 859 | (float)blue, |
---|
| 860 | (float)transparency); |
---|
| 861 | fCurrentSeparator->addChild(material); |
---|
| 862 | |
---|
| 863 | SoLightModel* lightModel = |
---|
| 864 | fModelingSolid ? fStyleCache->getLightModelPhong() : |
---|
| 865 | fStyleCache->getLightModelBaseColor(); |
---|
| 866 | fCurrentSeparator->addChild(lightModel); |
---|
| 867 | |
---|
| 868 | // Set up the geometrical transformation for the coming |
---|
| 869 | fCurrentSeparator->addChild(fStyleCache->getResetTransform()); |
---|
| 870 | |
---|
| 871 | SoMatrixTransform* matrixTransform = new SoMatrixTransform; |
---|
| 872 | G4OpenInventorTransform3D oiTran(*fpObjectTransformation); |
---|
| 873 | SbMatrix* sbMatrix = oiTran.GetSbMatrix(); |
---|
| 874 | |
---|
| 875 | const G4Vector3D scale = fpViewer->GetViewParameters().GetScaleFactor(); |
---|
| 876 | SbMatrix sbScale; |
---|
| 877 | sbScale.setScale |
---|
| 878 | (SbVec3f((float)scale.x(),(float)scale.y(),(float)scale.z())); |
---|
| 879 | sbMatrix->multRight(sbScale); |
---|
| 880 | |
---|
| 881 | matrixTransform->matrix.setValue(*sbMatrix); |
---|
| 882 | delete sbMatrix; |
---|
| 883 | fCurrentSeparator->addChild(matrixTransform); |
---|
| 884 | } |
---|
| 885 | |
---|
| 886 | #endif |
---|