// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenInventorTransform3D.cc,v 1.8 2006/06/29 21:22:16 gunter Exp $ // GEANT4 tag $Name: geant4-08-01-patch-01 $ // // // jck 17 Dec 1996 // G4OpenInventorTransform3D provides OpenGL style transformation matrix // from G4Transform3D. // gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix. #ifdef G4VIS_BUILD_OI_DRIVER // this : #include "G4OpenInventorTransform3D.hh" #include G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t) : G4Transform3D (t) { #define elem(i,j) ((float)t(i,j)) m[0] = elem(0,0); //xx m[1] = elem(1,0); //yx m[2] = elem(2,0); //zx m[3] = 0; m[4] = elem(0,1); //xy m[5] = elem(1,1); //yy m[6] = elem(2,1); //zy m[7] = 0; m[8] = elem(0,2); //xz m[9] = elem(1,2); //yz m[10] = elem(2,2); //zz m[11] = 0; m[12] = elem(0,3); //dx m[13] = elem(1,3); //dy m[14] = elem(2,3); //dz m[15] = 1; #undef elem } SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const { SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3], m[4],m[5],m[6],m[7], m[8],m[9],m[10],m[11], m[12],m[13],m[14],m[15]); return tm; } #endif