source: trunk/geant4/visualization/OpenInventor/src/G4OpenInventorTransform3D.cc @ 529

Last change on this file since 529 was 529, checked in by garnier, 17 years ago

r658@mac-90108: laurentgarnier | 2007-06-25 12:02:16 +0200
import de visualisation

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27// $Id: G4OpenInventorTransform3D.cc,v 1.8 2006/06/29 21:22:16 gunter Exp $
28// GEANT4 tag $Name: geant4-08-01-patch-01 $
29//
30//
31// jck 17 Dec 1996
32// G4OpenInventorTransform3D provides OpenGL style transformation matrix
33// from G4Transform3D.
34// gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
35
36#ifdef G4VIS_BUILD_OI_DRIVER
37
38// this :
39#include "G4OpenInventorTransform3D.hh"
40
41#include <Inventor/SbLinear.h>
42
43G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t)
44: G4Transform3D (t) {
45#define elem(i,j) ((float)t(i,j))
46  m[0]  = elem(0,0); //xx
47  m[1]  = elem(1,0); //yx
48  m[2]  = elem(2,0); //zx
49  m[3]  = 0;
50  m[4]  = elem(0,1); //xy
51  m[5]  = elem(1,1); //yy
52  m[6]  = elem(2,1); //zy
53  m[7]  = 0;
54  m[8]  = elem(0,2); //xz
55  m[9]  = elem(1,2); //yz
56  m[10] = elem(2,2); //zz
57  m[11] = 0;
58  m[12] = elem(0,3); //dx
59  m[13] = elem(1,3); //dy
60  m[14] = elem(2,3); //dz
61  m[15] = 1;
62#undef elem
63}
64
65SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const {
66  SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3],
67                              m[4],m[5],m[6],m[7],
68                              m[8],m[9],m[10],m[11],
69                              m[12],m[13],m[14],m[15]);
70  return tm;
71}
72
73#endif
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