| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4OpenInventorTransform3D.cc,v 1.8 2006/06/29 21:22:16 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-08-01-patch-01 $
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| 29 | //
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| 30 | //
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| 31 | // jck 17 Dec 1996
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| 32 | // G4OpenInventorTransform3D provides OpenGL style transformation matrix
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| 33 | // from G4Transform3D.
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| 34 | // gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
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| 35 |
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| 36 | #ifdef G4VIS_BUILD_OI_DRIVER
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| 37 |
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| 38 | // this :
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| 39 | #include "G4OpenInventorTransform3D.hh"
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| 40 |
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| 41 | #include <Inventor/SbLinear.h>
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| 42 |
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| 43 | G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t)
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| 44 | : G4Transform3D (t) {
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| 45 | #define elem(i,j) ((float)t(i,j))
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| 46 | m[0] = elem(0,0); //xx
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| 47 | m[1] = elem(1,0); //yx
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| 48 | m[2] = elem(2,0); //zx
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| 49 | m[3] = 0;
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| 50 | m[4] = elem(0,1); //xy
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| 51 | m[5] = elem(1,1); //yy
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| 52 | m[6] = elem(2,1); //zy
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| 53 | m[7] = 0;
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| 54 | m[8] = elem(0,2); //xz
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| 55 | m[9] = elem(1,2); //yz
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| 56 | m[10] = elem(2,2); //zz
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| 57 | m[11] = 0;
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| 58 | m[12] = elem(0,3); //dx
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| 59 | m[13] = elem(1,3); //dy
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| 60 | m[14] = elem(2,3); //dz
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| 61 | m[15] = 1;
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| 62 | #undef elem
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| 63 | }
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| 64 |
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| 65 | SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const {
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| 66 | SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3],
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| 67 | m[4],m[5],m[6],m[7],
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| 68 | m[8],m[9],m[10],m[11],
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| 69 | m[12],m[13],m[14],m[15]);
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| 70 | return tm;
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| 71 | }
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| 72 |
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| 73 | #endif
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