// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef Geant4_gl2ps_h #define Geant4_gl2ps_h // gl2ps-0.73. // The gl2ps code is prefixed by Geant4_ in order // to avoid clashes with other gl2ps code that may come at link // time from other channels. #define gl2psBeginPage Geant4_gl2psBeginPage #define gl2psEndPage Geant4_gl2psEndPage #define gl2psText Geant4_gl2psText #define gl2psEnable Geant4_gl2psEnable #define gl2psDisable Geant4_gl2psDisable #define gl2psPointSize Geant4_gl2psPointSize #define gl2psLineWidth Geant4_gl2psLineWidth #define gl2psNumShadeColors Geant4_gl2psNumShadeColors #define gl2psDrawPixels Geant4_gl2psDrawPixels #define gl2psBeginViewport Geant4_gl2psBeginViewport #define gl2psEndViewport Geant4_gl2psEndViewport #define gl2psMsg Geant4_gl2psMsg #define gl2psMalloc Geant4_gl2psMalloc #define gl2psRealloc Geant4_gl2psRealloc #define gl2psFree Geant4_gl2psFree #define gl2psListRealloc Geant4_gl2psListRealloc #define gl2psListCreate Geant4_gl2psListCreate #define gl2psListDelete Geant4_gl2psListDelete #define gl2psListAdd Geant4_gl2psListAdd #define gl2psListNbr Geant4_gl2psListNbr #define gl2psListPointer Geant4_gl2psListPointer #define gl2psListSort Geant4_gl2psListSort #define gl2psListAction Geant4_gl2psListAction #define gl2psListActionInverse Geant4_gl2psListActionInverse #define gl2psComparePointPlane Geant4_gl2psComparePointPlane #define gl2psPsca Geant4_gl2psPsca #define gl2psPvec Geant4_gl2psPvec #define gl2psNorm Geant4_gl2psNorm #define gl2psGetNormal Geant4_gl2psGetNormal #define gl2psGetPlane Geant4_gl2psGetPlane #define gl2psCutEdge Geant4_gl2psCutEdge #define gl2psCreateSplitPrimitive Geant4_gl2psCreateSplitPrimitive #define gl2psAddIndex Geant4_gl2psAddIndex #define gl2psGetIndex Geant4_gl2psGetIndex #define gl2psTestSplitPrimitive Geant4_gl2psTestSplitPrimitive #define gl2psSplitPrimitive Geant4_gl2psSplitPrimitive #define gl2psDivideQuad Geant4_gl2psDivideQuad #define gl2psCompareDepth Geant4_gl2psCompareDepth #define gl2psTrianglesFirst Geant4_gl2psTrianglesFirst #define gl2psFindRoot Geant4_gl2psFindRoot #define gl2psFreePrimitive Geant4_gl2psFreePrimitive #define gl2psAddPrimitiveInList Geant4_gl2psAddPrimitiveInList #define gl2psFreeBspTree Geant4_gl2psFreeBspTree #define gl2psGreater Geant4_gl2psGreater #define gl2psLess Geant4_gl2psLess #define gl2psBuildBspTree Geant4_gl2psBuildBspTree #define gl2psTraverseBspTree Geant4_gl2psTraverseBspTree #define gl2psGetPlaneFromPoints Geant4_gl2psGetPlaneFromPoints #define gl2psFreeBspImageTree Geant4_gl2psFreeBspImageTree #define gl2psCheckPoint Geant4_gl2psCheckPoint #define gl2psAddPlanesInBspTreeImage Geant4_gl2psAddPlanesInBspTreeImage #define gl2psCheckPrimitive Geant4_gl2psCheckPrimitive #define gl2psCreateSplitPrimitive2D Geant4_gl2psCreateSplitPrimitive2D #define gl2psSplitPrimitive2D Geant4_gl2psSplitPrimitive2D #define gl2psAddInImageTree Geant4_gl2psAddInImageTree #define gl2psAddInImage Geant4_gl2psAddInImage #define gl2psAddBoundaryInList Geant4_gl2psAddBoundaryInList #define gl2psBuildPolygonBoundary Geant4_gl2psBuildPolygonBoundary #define gl2psAddPolyPrimitive Geant4_gl2psAddPolyPrimitive #define gl2psGetVertex Geant4_gl2psGetVertex #define gl2psParseFeedbackBuffer Geant4_gl2psParseFeedbackBuffer #define gl2psSameColor Geant4_gl2psSameColor #define gl2psVertsSameColor Geant4_gl2psVertsSameColor #define gl2psPrintPostScriptHeader Geant4_gl2psPrintPostScriptHeader #define gl2psPrintPostScriptColor Geant4_gl2psPrintPostScriptColor #define gl2psResetPostScriptColor Geant4_gl2psResetPostScriptColor #define gl2psPrintPostScriptPrimitive Geant4_gl2psPrintPostScriptPrimitive #define gl2psPrintPostScriptFooter Geant4_gl2psPrintPostScriptFooter #define gl2psPrintTeXHeader Geant4_gl2psPrintTeXHeader #define gl2psPrintTeXPrimitive Geant4_gl2psPrintTeXPrimitive #define gl2psPrintTeXFooter Geant4_gl2psPrintTeXFooter #define gl2psPrintPostScriptBeginViewport Geant4_gl2psPrintPostScriptBeginViewport #define gl2psPrintPostScriptEndViewport Geant4_gl2psPrintPostScriptEndViewport #define gl2psWriteByte Geant4_gl2psWriteByte #define gl2psGetRGB Geant4_gl2psGetRGB #define gl2psPrintPostScriptPixmap Geant4_gl2psPrintPostScriptPixmap #define gl2psListReset Geant4_gl2psListReset #define gl2psAddInBspImageTree Geant4_gl2psAddInBspImageTree #define gl2psPrintPrimitives Geant4_gl2psPrintPrimitives #define gl2psPrintTeXBeginViewport Geant4_gl2psPrintTeXBeginViewport #define gl2psPrintTeXEndViewport Geant4_gl2psPrintTeXEndViewport #define gl2ps Geant4_gl2ps #include "gl2ps.h" #endif