// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // $Id: SoTrd.cc,v 1.8 2006/06/29 21:23:05 gunter Exp $ // GEANT4 tag $Name: geant4-08-01-patch-01 $ // /*-----------------------------HEPVis---------------------------------------*/ /* */ /* Node: SoTrd */ /* Description: Represents the G4Trd Geant Geometry entity */ /* Author: Joe Boudreau Nov 11 1996 */ /* */ /*--------------------------------------------------------------------------*/ #ifdef G4VIS_BUILD_OI_DRIVER #include #include #include #include #include #include #include #include #include #include #include #include #include #include "HEPVis/SbMath.h" #include "HEPVis/nodes/SoTrd.h" // This statement is required SO_NODE_SOURCE(SoTrd) // initClass void SoTrd::initClass(){ SO_NODE_INIT_CLASS(SoTrd,SoShape,"Shape"); } // Constructor SoTrd::SoTrd() { // This statement is required SO_NODE_CONSTRUCTOR(SoTrd); // Data fields are initialized like this: SO_NODE_ADD_FIELD(fDx1,(1.0)); SO_NODE_ADD_FIELD(fDx2,(1.0)); SO_NODE_ADD_FIELD(fDy1,(1.0)); SO_NODE_ADD_FIELD(fDy2,(1.0)); SO_NODE_ADD_FIELD(fDz,(1.0)); SO_NODE_ADD_FIELD(alternateRep,(NULL)); children = new SoChildList(this); } // Destructor SoTrd::~SoTrd() { delete children; } // generatePrimitives void SoTrd::generatePrimitives(SoAction *action) { // This variable is used to store each vertex SoPrimitiveVertex pv; // Access the stat from the action SoState *state = action->getState(); // See if we have to use a texture coordinate function, // rather than generating explicit texture coordinates. SbBool useTexFunction= (SoTextureCoordinateElement::getType(state) == SoTextureCoordinateElement::FUNCTION); // If we need to generate texture coordinates with a function, // we'll need an SoGLTextureCoordinateElement. Otherwise, we'll // set up the coordinates directly. const SoTextureCoordinateElement *tce = NULL; SbVec4f texCoord; if (useTexFunction) { tce = SoTextureCoordinateElement::getInstance(state); } else { texCoord[2] = 0.0; texCoord[3] = 1.0; } SbVec3f point, normal; ////////////////////////////////////////// //---------------------------------------- #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \ point.setValue(x,y,z); \ normal.setValue(nx,ny,nz); \ if (useTexFunction) { \ texCoord=tce->get(point,normal); \ } \ else { \ texCoord[0]=s; \ texCoord[1]=t; \ } \ pv.setPoint(point); \ pv.setNormal(normal); \ pv.setTextureCoords(texCoord); \ shapeVertex(&pv); //---------------------------------------- ////////////////////////////////////////// const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5; int indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX, //z back. 4,5,6,7, SO_END_FACE_INDEX, //z front. 0,1,5,4, SO_END_FACE_INDEX, //y up. 1,2,6,5, SO_END_FACE_INDEX, //x left. 2,3,7,6, SO_END_FACE_INDEX, //y down. 3,0,4,7, SO_END_FACE_INDEX}; //x right. // points for the eight vertices float points[NPOINTS][3]; points[0][0] = fDx1.getValue(); points[0][1] = fDy1.getValue(); points[0][2] = -fDz.getValue(); points[1][0] = -fDx1.getValue(); points[1][1] = fDy1.getValue(); points[1][2] = -fDz.getValue(); points[2][0] = -fDx1.getValue(); points[2][1] = -fDy1.getValue(); points[2][2] = -fDz.getValue(); points[3][0] = fDx1.getValue(); points[3][1] = -fDy1.getValue(); points[3][2] = -fDz.getValue(); points[4][0] = fDx2.getValue(); points[4][1] = fDy2.getValue(); points[4][2] = fDz.getValue(); points[5][0] = -fDx2.getValue(); points[5][1] = fDy2.getValue(); points[5][2] = fDz.getValue(); points[6][0] = -fDx2.getValue(); points[6][1] = -fDy2.getValue(); points[6][2] = fDz.getValue(); points[7][0] = fDx2.getValue(); points[7][1] = -fDy2.getValue(); points[7][2] = fDz.getValue(); float t1 = FATAN((fDx2.getValue()-fDx1.getValue())/(2*fDz.getValue())); float t2 = FATAN((fDy2.getValue()-fDy1.getValue())/(2*fDz.getValue())); float st1 = FSIN(t1); float st2 = FSIN(t2); float ct1 = FCOS(t1); float ct2 = FCOS(t2); float normals[NFACES][3]; //z back. normals[0][0] = 0 ; normals[0][1] = 0; normals [0][2] = -1; //z front. normals[1][0] = 0 ; normals[1][1] = 0; normals [1][2] = 1; //y up. normals[2][0] = 0 ; normals[2][1] = ct2; normals [2][2] = -st2; //x left. normals[3][0] = -ct1; normals[3][1] = 0; normals [3][2] = -st1; //y down. normals[4][0] = 0 ; normals[4][1] = -ct2; normals [4][2] = -st2; //x right. normals[5][0] = ct1; normals[5][1] = 0; normals [5][2] = -st1; float x,y,z; int index; for (int nf=0;nf fDx) fDx = fDx2.getValue(); if (fDy2.getValue() > fDy) fDy = fDy2.getValue(); SbVec3f vmin(-fDx,-fDy,-fDz.getValue()), vmax( fDx, fDy, fDz.getValue()); center.setValue(0,0,0); box.setBounds(vmin,vmax); } // updateChildren void SoTrd::updateChildren() { // Redraw the G4Trd.... assert(children->getLength()==1); SoSeparator *sep = (SoSeparator *) ( *children)[0]; SoCoordinate3 *theCoordinates = (SoCoordinate3 *) ( sep->getChild(0)); SoNormal *theNormals = (SoNormal *) ( sep->getChild(1)); SoNormalBinding *theNormalBinding = (SoNormalBinding *) ( sep->getChild(2)); SoIndexedFaceSet *theFaceSet = (SoIndexedFaceSet *) ( sep->getChild(3)); const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5; float points[NPOINTS][3]; float normals[NFACES][3]= {{0,0,-1}, {0,0,1}, {0,1,0}, {-1, 0, 0}, {0, -1, 0}, {1,0,0}}; // Indices for the eight faces #ifdef INVENTOR2_0 static long #else static int32_t #endif indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX, // bottom 4,5,6,7, SO_END_FACE_INDEX, // top 0,1,5,4, SO_END_FACE_INDEX, 1,2,6,5, SO_END_FACE_INDEX, 2,3,7,6, SO_END_FACE_INDEX, 3,0,4,7, SO_END_FACE_INDEX}; // points for the eight vertices points[0][0] = fDx1.getValue(); points[0][1] = fDy1.getValue(); points[0][2] = -fDz.getValue(); points[1][0] = -fDx1.getValue(); points[1][1] = fDy1.getValue(); points[1][2] = -fDz.getValue(); points[2][0] = -fDx1.getValue(); points[2][1] = -fDy1.getValue(); points[2][2] = -fDz.getValue(); points[3][0] = fDx1.getValue(); points[3][1] = -fDy1.getValue(); points[3][2] = -fDz.getValue(); points[4][0] = fDx2.getValue(); points[4][1] = fDy2.getValue(); points[4][2] = fDz.getValue(); points[5][0] = -fDx2.getValue(); points[5][1] = fDy2.getValue(); points[5][2] = fDz.getValue(); points[6][0] = -fDx2.getValue(); points[6][1] = -fDy2.getValue(); points[6][2] = fDz.getValue(); points[7][0] = fDx2.getValue(); points[7][1] = -fDy2.getValue(); points[7][2] = fDz.getValue(); float t1 = FATAN((fDx2.getValue()-fDx1.getValue())/(2*fDz.getValue())); float t2 = FATAN((fDy2.getValue()-fDy1.getValue())/(2*fDz.getValue())); float st1 = FSIN(t1); float st2 = FSIN(t2); float ct1 = FCOS(t1); float ct2 = FCOS(t2); normals[0][0] = 0 ; normals[0][1] = 0; normals [0][2] = -1; normals[1][0] = 0 ; normals[1][1] = 0; normals [1][2] = 1; normals[2][0] = 0 ; normals[2][1] = ct2; normals [2][2] = -st2; normals[3][0] = -ct1; normals[3][1] = 0; normals [3][2] = -st1; normals[4][0] = 0 ; normals[4][1] = -ct2; normals [4][2] = -st2; normals[5][0] = ct1; normals[5][1] = 0; normals [5][2] = -st1; for (int np=0;nppoint.set1Value(np,points[np][0],points[np][1],points[np][2]); theFaceSet->coordIndex.setValues(0,NINDICES,indices); for (int nf=0;nfvector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]); theNormalBinding->value=SoNormalBinding::PER_FACE; } // generateChildren void SoTrd::generateChildren() { // This routines creates one SoSeparator, one SoCoordinate3, and // one SoLineSet, and puts it in the child list. This is done only // once, whereas redrawing the position of the coordinates occurs each // time an update is necessary, in the updateChildren routine. assert(children->getLength() ==0); SoSeparator *sep = new SoSeparator(); SoCoordinate3 *theCoordinates = new SoCoordinate3(); SoNormal *theNormals = new SoNormal(); SoNormalBinding *theNormalBinding = new SoNormalBinding(); SoIndexedFaceSet *theFaceSet = new SoIndexedFaceSet(); // // This line costs some in render quality! but gives speed. // sep->addChild(theCoordinates); sep->addChild(theNormals); sep->addChild(theNormalBinding); sep->addChild(theFaceSet); children->append(sep); } // generateAlternateRep void SoTrd::generateAlternateRep() { // This routine sets the alternate representation to the child // list of this mode. if (children->getLength() == 0) generateChildren(); updateChildren(); alternateRep.setValue((SoSeparator *) ( *children)[0]); } // clearAlternateRep void SoTrd::clearAlternateRep() { alternateRep.setValue(NULL); } #endif