source: trunk/geant4/visualization/management/include/G4VSceneHandler.hh @ 562

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27// $Id: G4VSceneHandler.hh,v 1.37 2006/11/15 19:25:31 allison Exp $
28// GEANT4 tag $Name: geant4-08-02-patch-01 $
29//
30//
31// John Allison  19th July 1996.
32//
33// Class description
34//
35// Abstract interface class for graphics scene handlers.
36// Inherits from G4VGraphicsScene, in the intercoms category, which is
37// a minimal abstract interface for the GEANT4 kernel.
38
39#ifndef G4VSCENEHANDLER_HH
40#define G4VSCENEHANDLER_HH
41
42#include "globals.hh"
43
44#include <stack>
45
46#include "G4VGraphicsScene.hh"
47#include "G4ViewerList.hh"
48#include "G4ViewParameters.hh"
49
50class G4Scene;
51class G4VViewer;
52class G4Colour;
53class G4Visible;
54class G4ModelingParameters;
55class G4VModel;
56class G4VGraphicsSystem;
57class G4LogicalVolume;
58class G4VPhysicalVolume;
59class G4Material;
60class G4Event;
61
62class G4VSceneHandler: public G4VGraphicsScene {
63
64public: // With description
65
66  friend std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s);
67
68  enum MarkerSizeType {world, screen};
69
70  G4VSceneHandler (G4VGraphicsSystem& system,
71                   G4int id,
72                   const G4String& name = "");
73
74  virtual ~G4VSceneHandler ();
75
76  ///////////////////////////////////////////////////////////////////
77  // Methods for adding raw GEANT4 objects to the scene handler.  They
78  // must always be called in the triplet PreAddSolid, AddSolid and
79  // PostAddSolid.  The transformation and visualization attributes
80  // must be set by the call to PreAddSolid.  If your graphics system
81  // is sophisticated enough to handle a particular solid shape as a
82  // primitive, in your derived class write a function to override one
83  // or more of the following.  See the implementation of
84  // G4VSceneHandler::AddSolid (const G4Box& box) for more
85  // suggestions.  If not, please implement the base class invocation.
86
87  virtual void PreAddSolid (const G4Transform3D& objectTransformation,
88                           const G4VisAttributes& visAttribs);
89  // objectTransformation is the transformation in the world
90  // coordinate system of the object about to be added, and visAttribs
91  // is its visualization attributes.
92  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
93  // void MyXXXSceneHandler::PreAddSolid
94  //  (const G4Transform3D& objectTransformation,
95  //   const G4VisAttributes& visAttribs) {
96  //   G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
97  //   ...
98  // }
99
100  virtual void PostAddSolid ();
101  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
102  // void MyXXXSceneHandler::PostAddSolid () {
103  //   ...
104  //   G4VSceneHandler::PostAddSolid ();
105  // }
106
107  virtual void AddSolid (const G4Box&);
108  virtual void AddSolid (const G4Cons&);
109  virtual void AddSolid (const G4Tubs&);
110  virtual void AddSolid (const G4Trd&);
111  virtual void AddSolid (const G4Trap&);
112  virtual void AddSolid (const G4Sphere&);
113  virtual void AddSolid (const G4Para&);
114  virtual void AddSolid (const G4Torus&);
115  virtual void AddSolid (const G4Polycone&);
116  virtual void AddSolid (const G4Polyhedra&);
117  virtual void AddSolid (const G4VSolid&);  // For solids not above.
118
119  ///////////////////////////////////////////////////////////////////
120  // Methods for adding "compound" GEANT4 objects to the scene
121  // handler.  These methods may either (a) invoke "user code" that
122  // uses the "user interface", G4VVisManager (see, for example,
123  // G4VSceneHandler, which for trajectories uses
124  // G4VTrajectory::DrawTrajectory, via G4TrajectoriesModel in the
125  // Modeling Category) or (b) invoke AddPrimitives below (between
126  // calls to Begin/EndPrimitives) or (c) use graphics-system-specific
127  // code or (d) any combination of the above.
128
129  virtual void AddCompound (const G4VTrajectory&);
130  virtual void AddCompound (const G4VHit&);
131
132  //////////////////////////////////////////////////////////////
133  // Functions for adding primitives.
134
135  virtual void BeginModeling ();
136  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
137  // void MyXXXSceneHandler::BeginModeling () {
138  //   G4VSceneHandler::BeginModeling ();
139  //   ...
140  // }
141
142  virtual void EndModeling ();
143  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
144  // void MyXXXSceneHandler::EndModeling () {
145  //   ...
146  //   G4VSceneHandler::EndModeling ();
147  // }
148
149  virtual void BeginPrimitives
150  (const G4Transform3D& objectTransformation);
151  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
152  // void MyXXXSceneHandler::BeginPrimitives
153  // (const G4Transform3D& objectTransformation) {
154  //   G4VSceneHandler::BeginPrimitives (objectTransformation);
155  //   ...
156  // }
157
158  virtual void EndPrimitives ();
159  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
160  // void MyXXXSceneHandler::EndPrimitives () {
161  //   ...
162  //   G4VSceneHandler::EndPrimitives ();
163  // }
164
165  virtual void BeginPrimitives2D ();
166  // The x,y coordinates of the primitives passed to AddPrimitive are
167  // intrepreted as screen coordinates, -1 < x,y < 1.  The
168  // z-coordinate is ignored.
169  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
170  // void MyXXXSceneHandler::BeginPrimitives2D
171  // (const G4Transform3D& objectTransformation) {
172  //   G4VSceneHandler::BeginPrimitives2D ();
173  //   ...
174  // }
175
176  virtual void EndPrimitives2D ();
177  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
178  // void MyXXXSceneHandler::EndPrimitives2D () {
179  //   ...
180  //   G4VSceneHandler::EndPrimitives2D ();
181  // }
182
183  virtual void AddPrimitive (const G4Polyline&)   = 0;
184  virtual void AddPrimitive (const G4Scale&);
185  // Default implementation in this class but can be over-ridden.
186  virtual void AddPrimitive (const G4Text&)       = 0;
187  virtual void AddPrimitive (const G4Circle&)     = 0;     
188  virtual void AddPrimitive (const G4Square&)     = 0;     
189  virtual void AddPrimitive (const G4Polymarker&);
190  // Default implementation in this class but can be over-ridden.
191  virtual void AddPrimitive (const G4Polyhedron&) = 0; 
192  virtual void AddPrimitive (const G4NURBS&)      = 0;       
193
194  //////////////////////////////////////////////////////////////
195  // Access functions.
196  const G4String&     GetName           () const;
197  G4int               GetSceneHandlerId () const;
198  G4int               GetViewCount      () const;
199  G4VGraphicsSystem*  GetGraphicsSystem () const;
200  G4Scene*            GetScene          () const;
201  const G4ViewerList& GetViewerList     () const;
202  G4VModel*           GetModel          () const;
203  G4VViewer*          GetCurrentViewer  () const;
204  G4bool              GetMarkForClearingTransientStore () const;
205  G4bool              IsReadyForTransients () const;
206  G4bool              GetTransientsDrawnThisEvent () const;
207  G4bool              GetTransientsDrawnThisRun   () const;
208  void          SetName          (const G4String&);
209  void          SetCurrentViewer (G4VViewer*);
210  void          SetScene         (G4Scene*);
211  G4ViewerList& SetViewerList    ();  // Non-const so you can change.
212  void          SetModel         (G4VModel*);
213  void          SetMarkForClearingTransientStore (G4bool);
214  // Sets flag which will cause transient store to be cleared at the
215  // next call to BeginPrimitives().  Maintained by vis manager.
216  void          SetTransientsDrawnThisEvent      (G4bool);
217  void          SetTransientsDrawnThisRun        (G4bool);
218  // Maintained by vis manager.
219  void          SetEvent         (const G4Event*);
220  // If non-zero, this event is used in ProcessScene.  Otherwise, the
221  // current event, or last event(s) are used.  The user must
222  // SetEvent(0) when finished.
223
224  //////////////////////////////////////////////////////////////
225  // Public utility functions.
226
227  const G4Colour& GetColour (const G4Visible&);
228  const G4Colour& GetColor  (const G4Visible&);
229  // Returns colour of G4Visible object, or default global colour.
230
231  const G4Colour& GetTextColour (const G4Text&);
232  const G4Colour& GetTextColor  (const G4Text&);
233  // Returns colour of G4Text object, or default text colour.
234
235  G4double GetLineWidth(const G4Visible& visible);
236  // Returns line width of G4Visible object, or default line width.
237  // Multiplies by GlobalLineWidthScale.
238
239  G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes*);
240  // Returns drawing style from current view parameters, unless the user
241  // has forced through the vis attributes, thereby over-riding the
242  // current view parameter.
243
244  G4bool GetAuxEdgeVisible (const G4VisAttributes*);
245  // Returns auxiliary edge visibility from current view parameters,
246  // unless the user has forced through the vis attributes, thereby
247  // over-riding the current view parameter.
248
249  G4int GetNoOfSides(const G4VisAttributes* pVisAttribs);
250  // Returns no. of sides (lines segments per circle) from current
251  // view parameters, unless the user has forced through the vis
252  // attributes, thereby over-riding the current view parameter.
253
254  G4double GetMarkerSize (const G4VMarker&, MarkerSizeType&);
255  // Returns applicable marker size (diameter) and type (in second
256  // argument).  Uses global default marker if marker sizes are not
257  // set.  Multiplies by GlobalMarkerScale.
258
259  G4double GetMarkerDiameter (const G4VMarker&, MarkerSizeType&);
260  // Alias for GetMarkerSize.
261
262  G4double GetMarkerRadius (const G4VMarker&, MarkerSizeType&);
263  // GetMarkerSize / 2.
264
265  G4ModelingParameters* CreateModelingParameters ();
266  // Only the scene handler and view know what the Modeling Parameters should
267  // be.  For historical reasons, the GEANT4 Visualization Environment
268  // maintains its own Scene Data and View Parameters, which must be
269  // converted, when needed, to Modeling Parameters.
270
271  void DrawEvent(const G4Event*);
272  // Checks scene's end-of-event model list and draws trajectories,
273  // hits, etc.
274
275  //////////////////////////////////////////////////////////////
276  // Administration functions.
277
278  G4int IncrementViewCount ();
279
280  virtual void ClearStore ();
281  // Clears graphics database (display lists) if any.  This base class
282  // implements some common functionality so...
283  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
284  // void MyXXXSceneHandler::ClearStore () {
285  //   G4VSceneHandler::ClearStore ();
286  //   ...
287  // }
288
289  virtual void ClearTransientStore ();
290  // Clears transient part of graphics database (display lists) if any.
291  // This base class implements some common functionality so...
292  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
293  // void MyXXXSceneHandler::ClearTransientStore () {
294  //   G4VSceneHandler::ClearTransientStore ();
295  //   ...
296  // }
297
298  void AddViewerToList      (G4VViewer* pView);  // Add view to view List.
299  void RemoveViewerFromList (G4VViewer* pView);  // Remove view from view List.
300
301protected:
302
303  //////////////////////////////////////////////////////////////
304  // Default routine used by default AddSolid ().
305
306  virtual void RequestPrimitives (const G4VSolid& solid);
307
308  //////////////////////////////////////////////////////////////
309  // Other internal routines...
310
311  virtual const G4Polyhedron* CreateSectionPolyhedron ();
312  virtual const G4Polyhedron* CreateCutawayPolyhedron ();
313  // Generic clipping using the BooleanProcessor in graphics_reps is
314  // implemented in this class.  Subclasses that implement their own
315  // clipping should provide an override that returns zero.
316
317  //////////////////////////////////////////////////////////////
318  // Data members
319
320  G4VGraphicsSystem& fSystem;          // Graphics system.
321  const G4int        fSceneHandlerId;  // Id of this instance.
322  G4String           fName;
323  G4int              fViewCount;       // To determine view ids.
324  G4ViewerList       fViewerList;      // Viewers.
325  G4VViewer*         fpViewer;         // Current viewer.
326  G4Scene*           fpScene;          // Scene for this scene handler.
327  G4bool             fMarkForClearingTransientStore;
328  G4bool             fReadyForTransients;  // I.e., not processing the
329                                           // run-duration part of scene.
330  G4bool             fTransientsDrawnThisEvent;  // Maintained by vis
331  G4bool             fTransientsDrawnThisRun;    // manager.
332  G4bool             fProcessingSolid; // True if within Pre/PostAddSolid.
333  G4bool             fSecondPassRequested;
334  G4bool             fSecondPass;    // ...in process.
335  G4VModel*          fpModel;        // Current model.
336  const G4Transform3D* fpObjectTransformation; // Current accumulated
337                                               // object transformation.
338  G4int              fNestingDepth; // For Begin/EndPrimitives.
339  const G4VisAttributes* fpVisAttribs;  // Working vis attributes.
340  const G4Event* fRequestedEvent;   // If non-zero, use this event.
341  const G4Transform3D fIdentityTransformation;
342
343private:
344
345  G4VSceneHandler (const G4VSceneHandler&);
346  G4VSceneHandler& operator = (const G4VSceneHandler&);
347
348  //////////////////////////////////////////////////////////////
349  // Friend function accessed only by views of this scene.
350
351  friend void G4VViewer::ProcessView ();
352
353  //////////////////////////////////////////////////////////////
354  // Private functions, etc..
355
356  void   ProcessScene     (G4VViewer& view);
357  // Accessed by G4VViewer::ProcessView ().
358
359};
360
361#include "G4VSceneHandler.icc"
362
363#endif
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