[531] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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[606] | 27 | // $Id: G4VisCommandsScene.cc,v 1.67 2007/11/10 15:03:56 allison Exp $ |
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| 28 | // GEANT4 tag $Name: $ |
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[531] | 29 | |
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| 30 | // /vis/scene commands - John Allison 9th August 1998 |
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| 31 | |
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| 32 | #include "G4VisCommandsScene.hh" |
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| 33 | |
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| 34 | #include "G4VisManager.hh" |
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| 35 | #include "G4TransportationManager.hh" |
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[606] | 36 | #include "G4RunManager.hh" |
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| 37 | #include "G4Run.hh" |
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[531] | 38 | #include "G4PhysicalVolumeModel.hh" |
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| 39 | #include "G4ApplicationState.hh" |
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| 40 | #include "G4UImanager.hh" |
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| 41 | #include "G4UIcommand.hh" |
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| 42 | #include "G4UIcmdWithAString.hh" |
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| 43 | #include "G4ios.hh" |
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| 44 | #include <sstream> |
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| 45 | |
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| 46 | G4VVisCommandScene::G4VVisCommandScene () {} |
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| 47 | |
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| 48 | G4VVisCommandScene::~G4VVisCommandScene () {} |
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| 49 | |
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| 50 | G4String G4VVisCommandScene::CurrentSceneName () { |
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| 51 | const G4Scene* pScene = fpVisManager -> GetCurrentScene (); |
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| 52 | G4String currentSceneName; |
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| 53 | if (pScene) currentSceneName = pScene -> GetName (); |
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| 54 | return currentSceneName; |
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| 55 | } |
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| 56 | |
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| 57 | ////////////// /vis/scene/create /////////////////////////////////////// |
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| 58 | |
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| 59 | G4VisCommandSceneCreate::G4VisCommandSceneCreate (): fId (0) { |
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| 60 | G4bool omitable; |
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| 61 | fpCommand = new G4UIcmdWithAString ("/vis/scene/create", this); |
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| 62 | fpCommand -> SetGuidance |
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| 63 | ("Creates an empty scene."); |
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| 64 | fpCommand -> SetGuidance |
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| 65 | ("Invents a name if not supplied. This scene becomes current."); |
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| 66 | fpCommand -> SetParameterName ("scene-name", omitable = true); |
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| 67 | } |
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| 68 | |
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| 69 | G4VisCommandSceneCreate::~G4VisCommandSceneCreate () { |
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| 70 | delete fpCommand; |
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| 71 | } |
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| 72 | |
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| 73 | G4String G4VisCommandSceneCreate::NextName () { |
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| 74 | std::ostringstream oss; |
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| 75 | oss << "scene-" << fId; |
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| 76 | return oss.str(); |
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| 77 | } |
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| 78 | |
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| 79 | G4String G4VisCommandSceneCreate::GetCurrentValue (G4UIcommand*) { |
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| 80 | return ""; |
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| 81 | } |
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| 82 | |
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| 83 | void G4VisCommandSceneCreate::SetNewValue (G4UIcommand*, G4String newValue) { |
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| 84 | |
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| 85 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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| 86 | |
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| 87 | G4String& newName = newValue; |
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| 88 | G4String nextName = NextName (); |
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| 89 | |
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| 90 | if (newName == "") { |
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| 91 | newName = nextName; |
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| 92 | } |
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| 93 | if (newName == nextName) fId++; |
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| 94 | |
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| 95 | G4SceneList& sceneList = fpVisManager -> SetSceneList (); |
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| 96 | G4int iScene, nScenes = sceneList.size (); |
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| 97 | for (iScene = 0; iScene < nScenes; iScene++) { |
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| 98 | if (sceneList [iScene] -> GetName () == newName) break; |
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| 99 | } |
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| 100 | if (iScene < nScenes) { |
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| 101 | if (verbosity >= G4VisManager::warnings) { |
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| 102 | G4cout << "WARNING: Scene \"" << newName << "\" already exists." |
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| 103 | << "\n New scene not created." |
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| 104 | << G4endl; |
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| 105 | } |
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| 106 | } else { |
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| 107 | |
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| 108 | // Add empty scene data object to list... |
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| 109 | G4Scene* pScene = new G4Scene (newName); |
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| 110 | sceneList.push_back (pScene); |
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| 111 | fpVisManager -> SetCurrentScene (pScene); |
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| 112 | |
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| 113 | if (verbosity >= G4VisManager::confirmations) { |
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| 114 | G4cout << "New empty scene \"" << newName << "\" created." << G4endl; |
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| 115 | } |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | ////////////// /vis/scene/endOfEventAction //////////////////////////// |
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| 120 | |
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| 121 | G4VisCommandSceneEndOfEventAction::G4VisCommandSceneEndOfEventAction () { |
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| 122 | G4bool omitable; |
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| 123 | fpCommand = new G4UIcommand ("/vis/scene/endOfEventAction", this); |
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| 124 | fpCommand -> SetGuidance |
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| 125 | ("Accumulate or refresh the viewer for each new event."); |
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| 126 | fpCommand -> SetGuidance |
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| 127 | ("\"accumulate\": viewer accumulates hits, etc., event by event, or"); |
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| 128 | fpCommand -> SetGuidance |
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| 129 | ("\"refresh\": viewer shows them at end of event or, for direct-screen" |
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| 130 | "\n viewers, refreshes the screen just before drawing the next event."); |
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| 131 | G4UIparameter* parameter; |
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| 132 | parameter = new G4UIparameter ("action", 's', omitable = true); |
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| 133 | parameter -> SetParameterCandidates ("accumulate refresh"); |
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| 134 | parameter -> SetDefaultValue ("refresh"); |
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| 135 | fpCommand -> SetParameter (parameter); |
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| 136 | parameter = new G4UIparameter ("maxNumber", 'i', omitable = true); |
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| 137 | parameter -> SetDefaultValue (100); |
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| 138 | parameter -> SetGuidance |
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| 139 | ("Maximum number of events kept. Unlimited if negative."); |
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| 140 | fpCommand -> SetParameter (parameter); |
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| 141 | } |
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| 142 | |
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| 143 | G4VisCommandSceneEndOfEventAction::~G4VisCommandSceneEndOfEventAction () { |
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| 144 | delete fpCommand; |
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| 145 | } |
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| 146 | |
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| 147 | G4String G4VisCommandSceneEndOfEventAction::GetCurrentValue(G4UIcommand*) { |
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| 148 | return ""; |
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| 149 | } |
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| 150 | |
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| 151 | void G4VisCommandSceneEndOfEventAction::SetNewValue (G4UIcommand*, |
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| 152 | G4String newValue) { |
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| 153 | |
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| 154 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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| 155 | |
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| 156 | G4String action; |
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| 157 | G4int maxNumberOfKeptEvents; |
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| 158 | std::istringstream is (newValue); |
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| 159 | is >> action >> maxNumberOfKeptEvents; |
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| 160 | |
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| 161 | G4Scene* pScene = fpVisManager->GetCurrentScene(); |
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| 162 | if (!pScene) { |
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| 163 | if (verbosity >= G4VisManager::errors) { |
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| 164 | G4cout << "ERROR: No current scene. Please create one." << G4endl; |
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| 165 | } |
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| 166 | return; |
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| 167 | } |
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| 168 | |
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| 169 | G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler(); |
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| 170 | if (!pSceneHandler) { |
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| 171 | if (verbosity >= G4VisManager::errors) { |
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| 172 | G4cout << "ERROR: No current sceneHandler. Please create one." << G4endl; |
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| 173 | } |
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| 174 | return; |
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| 175 | } |
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| 176 | |
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| 177 | if (action == "accumulate") { |
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| 178 | pScene->SetRefreshAtEndOfEvent(false); |
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| 179 | pScene->SetMaxNumberOfKeptEvents(maxNumberOfKeptEvents); |
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| 180 | } |
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| 181 | else if (action == "refresh") { |
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| 182 | if (!pScene->GetRefreshAtEndOfRun()) { |
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| 183 | if (verbosity >= G4VisManager::errors) { |
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| 184 | G4cout << |
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| 185 | "ERROR: Cannot refresh events unless runs refresh too." |
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| 186 | "\n Use \"/vis/scene/endOfRun refresh\"." |
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| 187 | << G4endl; |
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| 188 | } |
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| 189 | } else { |
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| 190 | pScene->SetRefreshAtEndOfEvent(true); |
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| 191 | pSceneHandler->SetMarkForClearingTransientStore(true); |
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| 192 | } |
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| 193 | } |
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| 194 | else { |
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| 195 | if (verbosity >= G4VisManager::errors) { |
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| 196 | G4cout << |
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| 197 | "ERROR: unrecognised parameter \"" << action << "\"." |
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| 198 | << G4endl; |
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| 199 | } |
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| 200 | return; |
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| 201 | } |
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| 202 | |
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| 203 | // Change of transients behaviour, so... |
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| 204 | fpVisManager->ResetTransientsDrawnFlags(); |
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| 205 | |
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[606] | 206 | // Are there any events currently kept... |
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| 207 | size_t nCurrentlyKept = 0; |
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| 208 | G4RunManager* runManager = G4RunManager::GetRunManager(); |
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| 209 | if (runManager) { |
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| 210 | const G4Run* currentRun = runManager->GetCurrentRun(); |
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| 211 | if (currentRun) { |
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| 212 | const std::vector<const G4Event*>* events = |
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| 213 | currentRun->GetEventVector(); |
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| 214 | if (events) nCurrentlyKept = events->size(); |
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| 215 | } |
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| 216 | } |
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| 217 | |
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[531] | 218 | if (verbosity >= G4VisManager::confirmations) { |
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| 219 | G4cout << "End of event action set to "; |
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| 220 | if (pScene->GetRefreshAtEndOfEvent()) G4cout << "\"refresh\"."; |
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| 221 | else { |
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| 222 | G4cout << "\"accumulate\"." |
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| 223 | "\n Maximum number of events to be kept: " |
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| 224 | << maxNumberOfKeptEvents |
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| 225 | << " (unlimited if negative)." |
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| 226 | "\n This may be changed with, e.g., " |
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[606] | 227 | "\"/vis/scene/endOfEventAction accumulate 1000\"."; |
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[531] | 228 | } |
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[606] | 229 | G4cout << G4endl; |
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[531] | 230 | } |
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[606] | 231 | |
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[531] | 232 | if (!pScene->GetRefreshAtEndOfEvent() && |
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| 233 | maxNumberOfKeptEvents != 0 && |
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| 234 | verbosity >= G4VisManager::warnings) { |
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[606] | 235 | G4cout << "WARNING: "; |
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| 236 | if (nCurrentlyKept) { |
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| 237 | G4cout << |
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| 238 | "\n There are currently " << nCurrentlyKept |
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| 239 | << " events kept for refreshing and/or reviewing."; |
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| 240 | } else { |
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| 241 | G4cout << "The vis manager will keep "; |
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| 242 | if (maxNumberOfKeptEvents < 0) G4cout << "an unlimited number of"; |
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| 243 | else G4cout << "up to " << maxNumberOfKeptEvents; |
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| 244 | G4cout << " events."; |
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| 245 | if (maxNumberOfKeptEvents > 1 || maxNumberOfKeptEvents < 0) |
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| 246 | G4cout << "\n This may use a lot of memory."; |
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| 247 | } |
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[531] | 248 | G4cout << G4endl; |
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| 249 | } |
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| 250 | } |
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| 251 | |
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| 252 | ////////////// /vis/scene/endOfRunAction //////////////////////////// |
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| 253 | |
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| 254 | G4VisCommandSceneEndOfRunAction::G4VisCommandSceneEndOfRunAction () { |
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| 255 | G4bool omitable; |
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| 256 | fpCommand = new G4UIcmdWithAString ("/vis/scene/endOfRunAction", this); |
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| 257 | fpCommand -> SetGuidance |
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| 258 | ("Accumulate or refresh the viewer for each new run."); |
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| 259 | fpCommand -> SetGuidance |
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| 260 | ("\"accumulate\": viewer accumulates hits, etc., run by run, or"); |
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| 261 | fpCommand -> SetGuidance |
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| 262 | ("\"refresh\": viewer shows them at end of run or, for direct-screen" |
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| 263 | "\n viewers, refreshes the screen just before drawing the first" |
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| 264 | "\n event of the next run."); |
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| 265 | fpCommand -> SetGuidance ("The detector remains or is redrawn."); |
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| 266 | fpCommand -> SetParameterName ("action", omitable = true); |
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| 267 | fpCommand -> SetCandidates ("accumulate refresh"); |
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| 268 | fpCommand -> SetDefaultValue ("refresh"); |
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| 269 | } |
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| 270 | |
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| 271 | G4VisCommandSceneEndOfRunAction::~G4VisCommandSceneEndOfRunAction () { |
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| 272 | delete fpCommand; |
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| 273 | } |
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| 274 | |
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| 275 | G4String G4VisCommandSceneEndOfRunAction::GetCurrentValue(G4UIcommand*) { |
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| 276 | return ""; |
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| 277 | } |
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| 278 | |
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| 279 | void G4VisCommandSceneEndOfRunAction::SetNewValue (G4UIcommand*, |
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| 280 | G4String newValue) { |
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| 281 | |
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| 282 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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| 283 | |
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| 284 | G4String action; |
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| 285 | std::istringstream is (newValue); |
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| 286 | is >> action; |
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| 287 | |
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| 288 | G4Scene* pScene = fpVisManager->GetCurrentScene(); |
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| 289 | if (!pScene) { |
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| 290 | if (verbosity >= G4VisManager::errors) { |
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| 291 | G4cout << "ERROR: No current scene. Please create one." << G4endl; |
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| 292 | } |
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| 293 | return; |
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| 294 | } |
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| 295 | |
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| 296 | G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler(); |
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| 297 | if (!pSceneHandler) { |
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| 298 | if (verbosity >= G4VisManager::errors) { |
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| 299 | G4cout << "ERROR: No current sceneHandler. Please create one." << G4endl; |
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| 300 | } |
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| 301 | return; |
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| 302 | } |
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| 303 | |
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| 304 | if (action == "accumulate") { |
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| 305 | if (pScene->GetRefreshAtEndOfEvent()) { |
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| 306 | if (verbosity >= G4VisManager::errors) { |
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| 307 | G4cout << |
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| 308 | "ERROR: Cannot accumulate runs unless events accumulate too." |
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| 309 | "\n Use \"/vis/scene/endOfEventAction accumulate\"." |
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| 310 | << G4endl; |
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| 311 | } |
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| 312 | } |
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| 313 | else { |
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| 314 | pScene->SetRefreshAtEndOfRun(false); |
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| 315 | } |
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| 316 | } |
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| 317 | else if (action == "refresh") { |
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| 318 | pScene->SetRefreshAtEndOfRun(true); |
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| 319 | pSceneHandler->SetMarkForClearingTransientStore(true); |
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| 320 | } |
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| 321 | else { |
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| 322 | if (verbosity >= G4VisManager::errors) { |
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| 323 | G4cout << |
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| 324 | "ERROR: unrecognised parameter \"" << action << "\"." |
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| 325 | << G4endl; |
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| 326 | } |
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| 327 | return; |
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| 328 | } |
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| 329 | |
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| 330 | // Change of transients behaviour, so... |
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| 331 | fpVisManager->ResetTransientsDrawnFlags(); |
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| 332 | |
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| 333 | if (verbosity >= G4VisManager::confirmations) { |
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| 334 | G4cout << "End of run action set to \""; |
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| 335 | if (pScene->GetRefreshAtEndOfRun()) G4cout << "refresh"; |
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| 336 | else G4cout << "accumulate"; |
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| 337 | G4cout << "\"" << G4endl; |
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| 338 | } |
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| 339 | } |
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| 340 | |
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| 341 | ////////////// /vis/scene/list /////////////////////////////////////// |
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| 342 | |
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| 343 | G4VisCommandSceneList::G4VisCommandSceneList () { |
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| 344 | G4bool omitable; |
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| 345 | fpCommand = new G4UIcommand ("/vis/scene/list", this); |
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| 346 | fpCommand -> SetGuidance ("Lists scene(s)."); |
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| 347 | fpCommand -> SetGuidance |
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| 348 | ("\"help /vis/verbose\" for definition of verbosity."); |
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| 349 | G4UIparameter* parameter; |
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| 350 | parameter = new G4UIparameter ("scene-name", 's', omitable = true); |
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| 351 | parameter -> SetDefaultValue ("all"); |
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| 352 | fpCommand -> SetParameter (parameter); |
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| 353 | parameter = new G4UIparameter ("verbosity", 's', omitable = true); |
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| 354 | parameter -> SetDefaultValue ("warnings"); |
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| 355 | fpCommand -> SetParameter (parameter); |
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| 356 | } |
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| 357 | |
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| 358 | G4VisCommandSceneList::~G4VisCommandSceneList () { |
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| 359 | delete fpCommand; |
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| 360 | } |
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| 361 | |
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| 362 | G4String G4VisCommandSceneList::GetCurrentValue (G4UIcommand*) { |
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| 363 | return ""; |
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| 364 | } |
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| 365 | |
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| 366 | void G4VisCommandSceneList::SetNewValue (G4UIcommand*, G4String newValue) { |
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| 367 | G4String name, verbosityString; |
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| 368 | std::istringstream is (newValue); |
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| 369 | is >> name >> verbosityString; |
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| 370 | G4VisManager::Verbosity verbosity = |
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| 371 | fpVisManager->GetVerbosityValue(verbosityString); |
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| 372 | const G4Scene* currentScene = fpVisManager -> GetCurrentScene (); |
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| 373 | G4String currentName; |
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| 374 | if (currentScene) currentName = currentScene->GetName(); |
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| 375 | |
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| 376 | G4SceneList& sceneList = fpVisManager -> SetSceneList (); |
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| 377 | G4int iScene, nScenes = sceneList.size (); |
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| 378 | G4bool found = false; |
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| 379 | for (iScene = 0; iScene < nScenes; iScene++) { |
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| 380 | G4Scene* pScene = sceneList [iScene]; |
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| 381 | const G4String& iName = pScene -> GetName (); |
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| 382 | if (name != "all") { |
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| 383 | if (name != iName) continue; |
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| 384 | } |
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| 385 | found = true; |
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| 386 | if (iName == currentName) { |
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| 387 | G4cout << " (current)"; |
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| 388 | } |
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| 389 | else { |
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| 390 | G4cout << " "; |
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| 391 | } |
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| 392 | G4cout << " scene \"" << iName << "\""; |
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| 393 | if (verbosity >= G4VisManager::confirmations) { |
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| 394 | G4int i; |
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| 395 | G4cout << "\n Run-duration models:"; |
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| 396 | G4int nRunModels = pScene -> GetRunDurationModelList ().size (); |
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| 397 | if (nRunModels == 0) { |
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| 398 | G4cout << " none."; |
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| 399 | } |
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| 400 | for (i = 0; i < nRunModels; i++) { |
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| 401 | G4VModel* pModel = pScene -> GetRunDurationModelList () [i]; |
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| 402 | G4cout << "\n " << pModel -> GetGlobalDescription (); |
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| 403 | } |
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| 404 | G4cout << "\n End-of-event models:"; |
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| 405 | G4int nEOEModels = pScene -> GetEndOfEventModelList ().size (); |
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| 406 | if (nEOEModels == 0) { |
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| 407 | G4cout << " none."; |
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| 408 | } |
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| 409 | for (i = 0; i < nEOEModels; i++) { |
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| 410 | G4VModel* pModel = pScene -> GetEndOfEventModelList () [i]; |
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| 411 | G4cout << "\n " << pModel -> GetGlobalDescription (); |
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| 412 | } |
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| 413 | } |
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| 414 | if (verbosity >= G4VisManager::parameters) { |
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| 415 | G4cout << "\n " << *sceneList [iScene]; |
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| 416 | } |
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| 417 | G4cout << G4endl; |
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| 418 | } |
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| 419 | if (!found) { |
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| 420 | G4cout << "No scenes found"; |
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| 421 | if (name != "all") { |
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| 422 | G4cout << " of name \"" << name << "\""; |
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| 423 | } |
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| 424 | G4cout << "." << G4endl; |
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| 425 | } |
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| 426 | } |
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| 427 | |
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| 428 | ////////////// /vis/scene/notifyHandlers ///////////////////////// |
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| 429 | |
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| 430 | G4VisCommandSceneNotifyHandlers::G4VisCommandSceneNotifyHandlers () { |
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| 431 | G4bool omitable; |
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| 432 | fpCommand = new G4UIcommand ("/vis/scene/notifyHandlers", this); |
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| 433 | fpCommand -> SetGuidance |
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| 434 | ("Notifies scene handlers and forces re-rendering."); |
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| 435 | fpCommand -> SetGuidance |
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| 436 | ("Notifies the handler(s) of the specified scene and forces a" |
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| 437 | "\nreconstruction of any graphical databases." |
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| 438 | "\nClears and refreshes all viewers of current scene." |
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| 439 | "\n The default action \"refresh\" does not issue \"update\" (see" |
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| 440 | "\n /vis/viewer/update)." |
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| 441 | "\nIf \"flush\" is specified, it issues an \"update\" as well as" |
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| 442 | "\n \"refresh\" - \"update\" and initiates post-processing" |
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| 443 | "\n for graphics systems which need it."); |
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| 444 | fpCommand -> SetGuidance |
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| 445 | ("The default for <scene-name> is the current scene name."); |
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| 446 | fpCommand -> SetGuidance |
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| 447 | ("This command does not change current scene, scene handler or viewer."); |
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| 448 | G4UIparameter* parameter; |
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| 449 | parameter = new G4UIparameter ("scene-name", 's', |
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| 450 | omitable = true); |
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| 451 | parameter -> SetCurrentAsDefault(true); |
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| 452 | fpCommand -> SetParameter (parameter); |
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| 453 | parameter = new G4UIparameter ("refresh-flush", 's', |
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| 454 | omitable = true); |
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| 455 | parameter -> SetDefaultValue("refresh"); |
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| 456 | parameter -> SetParameterCandidates("r refresh f flush"); |
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| 457 | fpCommand -> SetParameter (parameter); |
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| 458 | } |
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| 459 | |
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| 460 | G4VisCommandSceneNotifyHandlers::~G4VisCommandSceneNotifyHandlers () { |
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| 461 | delete fpCommand; |
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| 462 | } |
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| 463 | |
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| 464 | G4String G4VisCommandSceneNotifyHandlers::GetCurrentValue(G4UIcommand*) { |
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| 465 | return CurrentSceneName (); |
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| 466 | } |
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| 467 | |
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| 468 | void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand*, |
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| 469 | G4String newValue) { |
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| 470 | |
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| 471 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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| 472 | |
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| 473 | G4String sceneName, refresh_flush; |
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| 474 | std::istringstream is (newValue); |
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| 475 | is >> sceneName >> refresh_flush; |
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| 476 | G4bool flush = false; |
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| 477 | if (refresh_flush(0) == 'f') flush = true; |
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| 478 | |
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| 479 | const G4SceneList& sceneList = fpVisManager -> GetSceneList (); |
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| 480 | G4SceneHandlerList& sceneHandlerList = |
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| 481 | fpVisManager -> SetAvailableSceneHandlers (); |
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| 482 | |
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| 483 | // Check scene name. |
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| 484 | const G4int nScenes = sceneList.size (); |
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| 485 | G4int iScene; |
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| 486 | for (iScene = 0; iScene < nScenes; iScene++) { |
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| 487 | G4Scene* scene = sceneList [iScene]; |
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| 488 | if (sceneName == scene -> GetName ()) break; |
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| 489 | } |
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| 490 | if (iScene >= nScenes ) { |
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| 491 | if (verbosity >= G4VisManager::warnings) { |
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| 492 | G4cout << "WARNING: Scene \"" << sceneName << "\" not found." |
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| 493 | "\n /vis/scene/list to see scenes." |
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| 494 | << G4endl; |
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| 495 | } |
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| 496 | return; |
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| 497 | } |
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| 498 | |
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| 499 | // Store current context... |
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| 500 | G4VSceneHandler* pCurrentSceneHandler = |
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| 501 | fpVisManager -> GetCurrentSceneHandler(); |
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[593] | 502 | if (!pCurrentSceneHandler) { |
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| 503 | if (verbosity >= G4VisManager::warnings) { |
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| 504 | G4cout << "WARNING: No current scene handler." |
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| 505 | << G4endl; |
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| 506 | } |
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| 507 | return; |
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| 508 | } |
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[531] | 509 | G4VViewer* pCurrentViewer = fpVisManager -> GetCurrentViewer(); |
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[593] | 510 | if (!pCurrentViewer) { |
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| 511 | if (verbosity >= G4VisManager::warnings) { |
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| 512 | G4cout << "WARNING: No current viewer." |
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| 513 | << G4endl; |
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| 514 | } |
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| 515 | return; |
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| 516 | } |
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[531] | 517 | G4Scene* pCurrentScene = fpVisManager -> GetCurrentScene(); |
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[593] | 518 | if (!pCurrentScene) { |
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| 519 | if (verbosity >= G4VisManager::warnings) { |
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| 520 | G4cout << "WARNING: No current scene." |
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| 521 | << G4endl; |
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| 522 | } |
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| 523 | return; |
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| 524 | } |
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[531] | 525 | G4VisManager::Verbosity currentVerbosity = fpVisManager -> GetVerbosity(); |
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| 526 | |
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| 527 | // Suppress messages during this process (only print errors)... |
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| 528 | //fpVisManager -> SetVerboseLevel(G4VisManager::errors); |
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| 529 | |
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| 530 | // For each scene handler, if it contains the scene, clear and |
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| 531 | // rebuild the graphical database, then for each viewer set (make |
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| 532 | // current), clear, (re)draw, and show. |
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| 533 | const G4int nSceneHandlers = sceneHandlerList.size (); |
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| 534 | for (G4int iSH = 0; iSH < nSceneHandlers; iSH++) { |
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| 535 | G4VSceneHandler* aSceneHandler = sceneHandlerList [iSH]; |
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| 536 | G4Scene* aScene = aSceneHandler -> GetScene (); |
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| 537 | if (aScene) { |
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| 538 | const G4String& aSceneName = aScene -> GetName (); |
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| 539 | if (sceneName == aSceneName) { |
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| 540 | // Clear store and force a rebuild of graphical database... |
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| 541 | //aSceneHandler -> ClearStore (); // Not nec?? Done below |
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| 542 | //with NeedKernelVisit and DrawView. JA. |
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| 543 | G4ViewerList& viewerList = aSceneHandler -> SetViewerList (); |
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| 544 | const G4int nViewers = viewerList.size (); |
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| 545 | for (G4int iV = 0; iV < nViewers; iV++) { |
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| 546 | G4VViewer* aViewer = viewerList [iV]; |
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| 547 | if (aViewer->GetViewParameters().IsAutoRefresh()) { |
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| 548 | aSceneHandler -> SetCurrentViewer (aViewer); |
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| 549 | // Ensure consistency of vis manager... |
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| 550 | fpVisManager -> SetCurrentViewer(aViewer); |
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| 551 | fpVisManager -> SetCurrentSceneHandler(aSceneHandler); |
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| 552 | fpVisManager -> SetCurrentScene(aScene); |
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| 553 | // Re-draw, forcing rebuild of graphics database, if any... |
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| 554 | aViewer -> NeedKernelVisit(); |
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| 555 | aViewer -> SetView (); |
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| 556 | aViewer -> ClearView (); |
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| 557 | aViewer -> DrawView (); |
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| 558 | if (flush) aViewer -> ShowView (); |
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| 559 | if (verbosity >= G4VisManager::confirmations) { |
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| 560 | G4cout << "Viewer \"" << aViewer -> GetName () |
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| 561 | << "\" of scene handler \"" << aSceneHandler -> GetName () |
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| 562 | << "\"\n "; |
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| 563 | if (flush) G4cout << "flushed"; |
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| 564 | else G4cout << "refreshed"; |
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| 565 | G4cout << " at request of scene \"" << sceneName |
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| 566 | << "\"." << G4endl; |
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| 567 | } |
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| 568 | } else { |
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| 569 | if (verbosity >= G4VisManager::warnings) { |
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| 570 | G4cout << "WARNING: The scene, \"" |
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| 571 | << sceneName |
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| 572 | << "\", of viewer \"" |
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| 573 | << aViewer -> GetName () |
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| 574 | << "\"\n of scene handler \"" |
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| 575 | << aSceneHandler -> GetName () |
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| 576 | << "\" has changed. To see effect," |
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| 577 | << "\n \"/vis/viewer/select " |
---|
| 578 | << aViewer -> GetShortName () |
---|
| 579 | << "\" and \"/vis/viewer/rebuild\"." |
---|
| 580 | << G4endl; |
---|
| 581 | } |
---|
| 582 | } |
---|
| 583 | } |
---|
| 584 | } |
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| 585 | } |
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| 586 | else { |
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| 587 | if (verbosity >= G4VisManager::warnings) { |
---|
| 588 | G4cout << "WARNING: G4VisCommandSceneNotifyHandlers: scene handler \"" |
---|
| 589 | << aSceneHandler->GetName() |
---|
| 590 | << "\" has a null scene." |
---|
| 591 | << G4endl; |
---|
| 592 | } |
---|
| 593 | } |
---|
| 594 | } |
---|
| 595 | |
---|
| 596 | // Reclaim original context - but set viewer first, then scene |
---|
| 597 | // handler, because the latter might have been created very recently |
---|
| 598 | // and, not yet having a viewer, the current viewer will, |
---|
| 599 | // temporarily, refer to another scene handler. SetCurrentViewer |
---|
| 600 | // actually resets the scene handler, which is what we don't want, |
---|
| 601 | // so we set it again on the next line... |
---|
| 602 | fpVisManager -> SetCurrentViewer(pCurrentViewer); |
---|
| 603 | fpVisManager -> SetCurrentSceneHandler(pCurrentSceneHandler); |
---|
| 604 | fpVisManager -> SetCurrentScene(pCurrentScene); |
---|
| 605 | fpVisManager -> SetVerboseLevel(currentVerbosity); |
---|
| 606 | // Take care of special case of scene handler with no viewer yet. |
---|
| 607 | if (pCurrentSceneHandler) { |
---|
| 608 | G4ViewerList& viewerList = pCurrentSceneHandler -> SetViewerList (); |
---|
| 609 | const G4int nViewers = viewerList.size (); |
---|
| 610 | if (nViewers) { |
---|
| 611 | pCurrentSceneHandler -> SetCurrentViewer (pCurrentViewer); |
---|
| 612 | if (pCurrentViewer && pCurrentSceneHandler->GetScene()) { |
---|
| 613 | pCurrentViewer -> SetView (); |
---|
| 614 | } |
---|
| 615 | } |
---|
| 616 | } |
---|
| 617 | } |
---|
| 618 | |
---|
| 619 | ////////////// /vis/scene/select /////////////////////////////////////// |
---|
| 620 | |
---|
| 621 | G4VisCommandSceneSelect::G4VisCommandSceneSelect () { |
---|
| 622 | G4bool omitable; |
---|
| 623 | fpCommand = new G4UIcmdWithAString ("/vis/scene/select", this); |
---|
| 624 | fpCommand -> SetGuidance ("Selects a scene"); |
---|
| 625 | fpCommand -> SetGuidance |
---|
| 626 | ("Makes the scene current. \"/vis/scene/list\" to see" |
---|
| 627 | "\n possible scene names."); |
---|
| 628 | fpCommand -> SetParameterName ("scene-name", omitable = false); |
---|
| 629 | } |
---|
| 630 | |
---|
| 631 | G4VisCommandSceneSelect::~G4VisCommandSceneSelect () { |
---|
| 632 | delete fpCommand; |
---|
| 633 | } |
---|
| 634 | |
---|
| 635 | G4String G4VisCommandSceneSelect::GetCurrentValue (G4UIcommand*) { |
---|
| 636 | return ""; |
---|
| 637 | } |
---|
| 638 | |
---|
| 639 | void G4VisCommandSceneSelect::SetNewValue (G4UIcommand*, G4String newValue) { |
---|
| 640 | |
---|
| 641 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
---|
| 642 | |
---|
| 643 | G4String& selectName = newValue; |
---|
| 644 | G4SceneList& sceneList = fpVisManager -> SetSceneList (); |
---|
| 645 | G4int iScene, nScenes = sceneList.size (); |
---|
| 646 | for (iScene = 0; iScene < nScenes; iScene++) { |
---|
| 647 | if (sceneList [iScene] -> GetName () == selectName) break; |
---|
| 648 | } |
---|
| 649 | if (iScene >= nScenes) { |
---|
| 650 | if (verbosity >= G4VisManager::warnings) { |
---|
| 651 | G4cout << "WARNING: Scene \"" << selectName |
---|
| 652 | << "\" not found - \"/vis/scene/list\" to see possibilities." |
---|
| 653 | << G4endl; |
---|
| 654 | } |
---|
| 655 | return; |
---|
| 656 | } |
---|
| 657 | |
---|
| 658 | if (verbosity >= G4VisManager::confirmations) { |
---|
| 659 | G4cout << "Scene \"" << selectName |
---|
| 660 | << "\" selected." << G4endl; |
---|
| 661 | } |
---|
| 662 | UpdateVisManagerScene (selectName); |
---|
| 663 | } |
---|