[531] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4VisCommandsSceneHandler.cc,v 1.32 2006/06/29 21:29:46 gunter Exp $ |
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[593] | 28 | // GEANT4 tag $Name: geant4-09-00-ref-01 $ |
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[531] | 29 | |
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| 30 | // /vis/sceneHandler commands - John Allison 10th October 1998 |
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| 31 | |
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| 32 | #include "G4VisCommandsSceneHandler.hh" |
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| 33 | |
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| 34 | #include "G4VisManager.hh" |
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| 35 | #include "G4GraphicsSystemList.hh" |
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| 36 | #include "G4VisCommandsScene.hh" |
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| 37 | #include "G4UImanager.hh" |
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| 38 | #include "G4UIcommand.hh" |
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| 39 | #include "G4UIcmdWithAString.hh" |
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| 40 | #include "G4ios.hh" |
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| 41 | #include <sstream> |
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| 42 | |
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| 43 | ////////////// /vis/sceneHandler/attach /////////////////////////////////////// |
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| 44 | |
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| 45 | G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () { |
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| 46 | G4bool omitable, currentAsDefault; |
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| 47 | fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this); |
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| 48 | fpCommand -> SetGuidance ("Attaches scene to current scene handler."); |
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| 49 | fpCommand -> SetGuidance |
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| 50 | ("If scene-name is omitted, current scene is attached. To see scenes and" |
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| 51 | "\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\""); |
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| 52 | fpCommand -> SetParameterName ("scene-name", |
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| 53 | omitable = true, |
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| 54 | currentAsDefault = true); |
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| 55 | } |
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| 56 | |
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| 57 | G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () { |
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| 58 | delete fpCommand; |
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| 59 | } |
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| 60 | |
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| 61 | G4String G4VisCommandSceneHandlerAttach::GetCurrentValue (G4UIcommand*) { |
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| 62 | G4Scene* pScene = fpVisManager -> GetCurrentScene (); |
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| 63 | return pScene ? pScene -> GetName () : G4String(""); |
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| 64 | } |
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| 65 | |
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| 66 | void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand*, |
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| 67 | G4String newValue) { |
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| 68 | |
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| 69 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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| 70 | |
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| 71 | G4String& sceneName = newValue; |
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| 72 | |
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| 73 | if (sceneName.length () == 0) { |
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| 74 | if (verbosity >= G4VisManager::warnings) { |
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| 75 | G4cout << |
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| 76 | "WARNING: No scene specified. Maybe there are no scenes available" |
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| 77 | "\n yet. Please create one." << G4endl; |
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| 78 | } |
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| 79 | return; |
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| 80 | } |
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| 81 | |
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| 82 | G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler (); |
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| 83 | if (!pSceneHandler) { |
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| 84 | if (verbosity >= G4VisManager::errors) { |
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| 85 | G4cout << |
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| 86 | "ERROR: Current scene handler not defined. Please select or create one." |
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| 87 | << G4endl; |
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| 88 | } |
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| 89 | return; |
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| 90 | } |
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| 91 | |
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| 92 | G4SceneList& sceneList = fpVisManager -> SetSceneList (); |
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| 93 | |
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| 94 | if (sceneList.empty ()) { |
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| 95 | if (verbosity >= G4VisManager::errors) { |
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| 96 | G4cout << |
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| 97 | "ERROR: No valid scenes available yet. Please create one." |
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| 98 | << G4endl; |
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| 99 | } |
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| 100 | return; |
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| 101 | } |
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| 102 | |
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| 103 | G4int iScene, nScenes = sceneList.size (); |
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| 104 | for (iScene = 0; iScene < nScenes; iScene++) { |
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| 105 | if (sceneList [iScene] -> GetName () == sceneName) break; |
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| 106 | } |
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| 107 | if (iScene < nScenes) { |
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| 108 | G4Scene* pScene = sceneList [iScene]; |
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| 109 | pSceneHandler -> SetScene (pScene); |
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| 110 | // Make sure scene is current... |
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| 111 | fpVisManager -> SetCurrentScene (pScene); |
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| 112 | // Refresh viewer, if any (only if auto-refresh)... |
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| 113 | G4VViewer* pViewer = pSceneHandler -> GetCurrentViewer(); |
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| 114 | if (pViewer && pViewer -> GetViewParameters().IsAutoRefresh()) { |
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| 115 | pViewer -> SetView (); |
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| 116 | pViewer -> ClearView (); |
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| 117 | pViewer -> DrawView (); |
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| 118 | } |
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| 119 | if (verbosity >= G4VisManager::confirmations) { |
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| 120 | G4cout << "Scene \"" << sceneName |
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| 121 | << "\" attached to scene handler \"" |
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| 122 | << pSceneHandler -> GetName () << |
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| 123 | ".\n (You may have to refresh with \"/vis/viewer/flush\" if view" |
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| 124 | " is not \"auto-refresh\".)" |
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| 125 | << G4endl; |
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| 126 | } |
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| 127 | } |
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| 128 | else { |
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| 129 | if (verbosity >= G4VisManager::errors) { |
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| 130 | G4cout << "ERROR: Scene \"" << sceneName |
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| 131 | << "\" not found. Use \"/vis/scene/list\" to see possibilities." |
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| 132 | << G4endl; |
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| 133 | } |
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| 134 | } |
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| 135 | } |
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| 136 | |
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| 137 | ////////////// /vis/sceneHandler/create /////////////////////////////////////// |
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| 138 | |
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| 139 | G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) { |
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| 140 | G4bool omitable; |
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| 141 | fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this); |
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| 142 | fpCommand -> SetGuidance |
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| 143 | ("Creates an scene handler for a specific graphics system."); |
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| 144 | fpCommand -> SetGuidance |
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| 145 | ("Attaches current scene, if any. (You can change attached scenes with" |
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| 146 | "\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not" |
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| 147 | "\nsupplied. This scene handler becomes current."); |
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| 148 | G4UIparameter* parameter; |
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| 149 | parameter = new G4UIparameter ("graphics-system-name", |
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| 150 | 's', omitable = false); |
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| 151 | const G4GraphicsSystemList& gslist = |
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| 152 | fpVisManager -> GetAvailableGraphicsSystems (); |
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| 153 | G4String candidates; |
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| 154 | for (size_t igslist = 0; igslist < gslist.size (); igslist++) { |
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| 155 | const G4String& name = gslist [igslist] -> GetName (); |
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| 156 | const G4String& nickname = gslist [igslist] -> GetNickname (); |
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| 157 | if (nickname.isNull ()) { |
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| 158 | candidates += name; |
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| 159 | } |
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| 160 | else { |
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| 161 | candidates += nickname; |
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| 162 | } |
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| 163 | candidates += " "; |
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| 164 | } |
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| 165 | candidates = candidates.strip (); |
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| 166 | parameter -> SetParameterCandidates(candidates); |
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| 167 | fpCommand -> SetParameter (parameter); |
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| 168 | parameter = new G4UIparameter |
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| 169 | ("scene-handler-name", 's', omitable = true); |
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| 170 | parameter -> SetCurrentAsDefault (true); |
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| 171 | fpCommand -> SetParameter (parameter); |
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| 172 | } |
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| 173 | |
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| 174 | G4VisCommandSceneHandlerCreate::~G4VisCommandSceneHandlerCreate () { |
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| 175 | delete fpCommand; |
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| 176 | } |
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| 177 | |
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| 178 | G4String G4VisCommandSceneHandlerCreate::NextName () { |
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| 179 | std::ostringstream oss; |
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| 180 | oss << "scene-handler-" << fId; |
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| 181 | return oss.str(); |
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| 182 | } |
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| 183 | |
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| 184 | G4String G4VisCommandSceneHandlerCreate::GetCurrentValue(G4UIcommand*) { |
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| 185 | |
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| 186 | G4String graphicsSystemName; |
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| 187 | const G4VGraphicsSystem* graphicsSystem = |
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| 188 | fpVisManager -> GetCurrentGraphicsSystem (); |
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| 189 | if (graphicsSystem) { |
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| 190 | graphicsSystemName = graphicsSystem -> GetName (); |
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| 191 | } |
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| 192 | else { |
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| 193 | const G4GraphicsSystemList& gslist = |
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| 194 | fpVisManager -> GetAvailableGraphicsSystems (); |
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| 195 | if (gslist.size ()) { |
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| 196 | graphicsSystemName = gslist [0] -> GetName (); |
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| 197 | } |
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| 198 | else { |
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| 199 | graphicsSystemName = "none"; |
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| 200 | } |
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| 201 | } |
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| 202 | |
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| 203 | return graphicsSystemName + " " + NextName (); |
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| 204 | } |
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| 205 | |
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| 206 | void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*, |
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| 207 | G4String newValue) { |
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| 208 | |
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| 209 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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| 210 | |
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| 211 | G4String graphicsSystem, newName; |
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| 212 | std::istringstream is (newValue); |
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| 213 | is >> graphicsSystem >> newName; |
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| 214 | |
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| 215 | const G4GraphicsSystemList& gsl = |
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| 216 | fpVisManager -> GetAvailableGraphicsSystems (); |
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| 217 | int nSystems = gsl.size (); |
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| 218 | if (nSystems <= 0) { |
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| 219 | if (verbosity >= G4VisManager::errors) { |
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| 220 | G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" |
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| 221 | " no graphics systems available." |
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| 222 | "\n Did you instantiate any in" |
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| 223 | " YourVisManager::RegisterGraphicsSystems()?" |
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| 224 | << G4endl; |
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| 225 | } |
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| 226 | return; |
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| 227 | } |
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| 228 | int iGS; // Selector index. |
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| 229 | for (iGS = 0; iGS < nSystems; iGS++) { |
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| 230 | if (graphicsSystem.compareTo (gsl [iGS] -> GetName (), |
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| 231 | G4String::ignoreCase) == 0 || |
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| 232 | graphicsSystem.compareTo (gsl [iGS] -> GetNickname (), |
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| 233 | G4String::ignoreCase) == 0) { |
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| 234 | break; // Match found. |
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| 235 | } |
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| 236 | } |
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| 237 | if (iGS < 0 || iGS >= nSystems) { |
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| 238 | // Invalid command line argument or non. |
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| 239 | // This shouldn't happen!!!!!! |
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| 240 | if (verbosity >= G4VisManager::errors) { |
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| 241 | G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" |
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| 242 | " invalid graphics system specified." |
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| 243 | << G4endl; |
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| 244 | } |
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| 245 | return; |
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| 246 | } |
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| 247 | // Valid index. Set current graphics system in preparation for |
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| 248 | // creating scene handler. |
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| 249 | G4VGraphicsSystem* pSystem = gsl [iGS]; |
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| 250 | fpVisManager -> SetCurrentGraphicsSystem (pSystem); |
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| 251 | if (verbosity >= G4VisManager::confirmations) { |
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| 252 | G4cout << "Graphics system set to " << pSystem -> GetName () << G4endl; |
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| 253 | } |
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| 254 | |
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| 255 | // Now deal with name of scene handler. |
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| 256 | G4String nextName = NextName (); |
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| 257 | if (newName == "") { |
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| 258 | newName = nextName; |
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| 259 | } |
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| 260 | if (newName == nextName) fId++; |
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| 261 | |
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| 262 | const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); |
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| 263 | size_t iScene; |
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| 264 | for (iScene = 0; iScene < list.size (); iScene++) { |
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| 265 | G4VSceneHandler* sceneHandler = list [iScene]; |
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| 266 | if (sceneHandler -> GetName () == newName) { |
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| 267 | if (verbosity >= G4VisManager::errors) { |
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| 268 | G4cout << "ERROR: Scene handler \"" << newName |
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| 269 | << "\" already exists." << G4endl; |
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| 270 | } |
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| 271 | return; |
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| 272 | } |
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| 273 | } |
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| 274 | |
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| 275 | //Create scene handler. |
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| 276 | fpVisManager -> CreateSceneHandler (newName); |
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| 277 | if (fpVisManager -> GetCurrentSceneHandler () -> GetName () != newName) { |
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| 278 | if (verbosity >= G4VisManager::errors) { |
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| 279 | G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" |
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| 280 | " Curious name mismatch." |
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| 281 | "\n Current name \"" |
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| 282 | << fpVisManager -> GetCurrentSceneHandler () -> GetName () |
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| 283 | << "\" is not the new name \"" |
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| 284 | << newName |
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| 285 | << "\".\n Please report to vis coordinator." |
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| 286 | << G4endl; |
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| 287 | } |
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| 288 | return; |
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| 289 | } |
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| 290 | |
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| 291 | if (verbosity >= G4VisManager::confirmations) { |
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| 292 | G4cout << "New scene handler \"" << newName << "\" created." << G4endl; |
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| 293 | } |
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| 294 | |
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| 295 | // Attach scene. |
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| 296 | if (fpVisManager -> GetCurrentScene ()) |
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| 297 | G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/sceneHandler/attach"); |
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| 298 | } |
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| 299 | |
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| 300 | ////////////// /vis/sceneHandler/list /////////////////////////////////////// |
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| 301 | |
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| 302 | G4VisCommandSceneHandlerList::G4VisCommandSceneHandlerList () { |
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| 303 | G4bool omitable; |
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| 304 | fpCommand = new G4UIcommand ("/vis/sceneHandler/list", this); |
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| 305 | fpCommand -> SetGuidance ("Lists scene handler(s)."); |
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| 306 | fpCommand -> SetGuidance |
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| 307 | ("\"help /vis/verbose\" for definition of verbosity."); |
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| 308 | G4UIparameter* parameter; |
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| 309 | parameter = new G4UIparameter("scene-handler-name", 's', omitable = true); |
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| 310 | parameter -> SetDefaultValue ("all"); |
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| 311 | fpCommand -> SetParameter (parameter); |
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| 312 | parameter = new G4UIparameter ("verbosity", 's', omitable = true); |
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| 313 | parameter -> SetDefaultValue ("warnings"); |
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| 314 | fpCommand -> SetParameter (parameter); |
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| 315 | } |
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| 316 | |
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| 317 | G4VisCommandSceneHandlerList::~G4VisCommandSceneHandlerList () { |
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| 318 | delete fpCommand; |
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| 319 | } |
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| 320 | |
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| 321 | G4String G4VisCommandSceneHandlerList::GetCurrentValue (G4UIcommand*) { |
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| 322 | return ""; |
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| 323 | } |
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| 324 | |
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| 325 | void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand*, |
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| 326 | G4String newValue) { |
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| 327 | G4String name, verbosityString; |
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| 328 | std::istringstream is (newValue); |
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| 329 | is >> name >> verbosityString; |
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| 330 | G4VisManager::Verbosity verbosity = |
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| 331 | fpVisManager->GetVerbosityValue(verbosityString); |
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| 332 | const G4VSceneHandler* currentSceneHandler = |
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| 333 | fpVisManager -> GetCurrentSceneHandler (); |
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| 334 | G4String currentName; |
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| 335 | if (currentSceneHandler) currentName = currentSceneHandler->GetName(); |
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| 336 | |
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| 337 | const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); |
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| 338 | G4bool found = false; |
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| 339 | for (size_t iSH = 0; iSH < list.size (); iSH++) { |
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| 340 | const G4String& iName = list [iSH] -> GetName (); |
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| 341 | if (name != "all") { |
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| 342 | if (name != iName) continue; |
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| 343 | } |
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| 344 | found = true; |
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| 345 | if (iName == currentName) { |
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| 346 | G4cout << " (current)"; |
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| 347 | } |
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| 348 | else { |
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| 349 | G4cout << " "; |
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| 350 | } |
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| 351 | G4cout << " scene handler \"" << list [iSH] -> GetName () << "\"" |
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| 352 | << " (" << list [iSH] -> GetGraphicsSystem () -> GetName () << ")"; |
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| 353 | if (verbosity >= G4VisManager::parameters) { |
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| 354 | G4cout << "\n " << *(list [iSH]); |
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| 355 | } |
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| 356 | G4cout << G4endl; |
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| 357 | } |
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| 358 | if (!found) { |
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| 359 | G4cout << "No scene handlers found"; |
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| 360 | if (name != "all") { |
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| 361 | G4cout << " of name \"" << name << "\""; |
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| 362 | } |
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| 363 | G4cout << "." << G4endl; |
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| 364 | } |
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| 365 | } |
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| 366 | |
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| 367 | ////////////// /vis/sceneHandler/select /////////////////////////////////////// |
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| 368 | |
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| 369 | G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect () { |
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| 370 | G4bool omitable; |
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| 371 | fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/select", this); |
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| 372 | fpCommand -> SetGuidance ("Selects a scene handler."); |
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| 373 | fpCommand -> SetGuidance |
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| 374 | ("Makes the scene handler current. \"/vis/sceneHandler/list\" to see" |
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| 375 | "\n possible scene handler names."); |
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| 376 | fpCommand -> SetParameterName ("scene-handler-name", |
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| 377 | omitable = false); |
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| 378 | } |
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| 379 | |
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| 380 | G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () { |
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| 381 | delete fpCommand; |
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| 382 | } |
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| 383 | |
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| 384 | G4String G4VisCommandSceneHandlerSelect::GetCurrentValue (G4UIcommand*) { |
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| 385 | return ""; |
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| 386 | } |
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| 387 | |
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| 388 | void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand*, |
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| 389 | G4String newValue) { |
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| 390 | |
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| 391 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); |
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| 392 | |
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| 393 | G4String& selectName = newValue; |
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| 394 | const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); |
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| 395 | |
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| 396 | size_t iSH; |
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| 397 | for (iSH = 0; iSH < list.size (); iSH++) { |
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| 398 | if (list [iSH] -> GetName () == selectName) break; |
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| 399 | } |
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| 400 | if (iSH < list.size ()) { |
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| 401 | if (fpVisManager -> GetCurrentSceneHandler () -> GetName () |
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| 402 | == selectName) { |
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| 403 | if (verbosity >= G4VisManager::confirmations) { |
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| 404 | G4cout << "Scene handler \"" << selectName << "\"" |
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| 405 | << " already selected." << G4endl; |
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| 406 | } |
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| 407 | } |
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| 408 | else { |
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| 409 | if (verbosity >= G4VisManager::confirmations) { |
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| 410 | G4cout << "Scene handler \"" << selectName << "\"" |
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| 411 | << " being selected." << G4endl; |
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| 412 | } |
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| 413 | fpVisManager -> SetCurrentSceneHandler (list [iSH]); |
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| 414 | } |
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| 415 | } |
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| 416 | else { |
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| 417 | if (verbosity >= G4VisManager::errors) { |
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| 418 | G4cout << "ERROR: Scene handler \"" << selectName << "\"" |
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| 419 | << " not found - \"/vis/sceneHandler/list\"" |
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| 420 | "\n to see possibilities." |
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| 421 | << G4endl; |
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| 422 | } |
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| 423 | } |
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| 424 | } |
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