source: trunk/source/digits_hits/scorer/src/G4PSCellCharge3D.cc @ 814

Last change on this file since 814 was 814, checked in by garnier, 16 years ago

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26//
27// $Id: G4PSCellCharge3D.cc,v 1.3 2007/08/29 06:36:41 taso Exp $
28// GEANT4 tag $Name:  $
29//
30// G4PSCellCharge3D
31#include "G4PSCellCharge3D.hh"
32
33///////////////////////////////////////////////////////////////////////////////
34// (Description)
35//   This is a primitive scorer class for 3D scoring cell charge.
36//   The Cell Charge is defined by  a sum of charge inside the cell
37//  which calculates the deposited charge in the cell.
38//   
39//   
40//
41// Created: 2007-08-14  Tsukasa ASO
42//
43///////////////////////////////////////////////////////////////////////////////
44
45G4PSCellCharge3D::G4PSCellCharge3D(G4String name,
46                               G4int ni, G4int nj, G4int nk,
47                               G4int depi, G4int depj, G4int depk)
48    :G4PSCellCharge(name),
49     fDepthi(depi),fDepthj(depj),fDepthk(depk)
50{
51  fNi=ni;
52  fNj=nj;
53  fNk=nk;
54}
55
56G4PSCellCharge3D::~G4PSCellCharge3D()
57{;}
58
59G4int G4PSCellCharge3D::GetIndex(G4Step* aStep)
60{
61  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
62  G4int i = touchable->GetReplicaNumber(fDepthi);
63  G4int j = touchable->GetReplicaNumber(fDepthj);
64  G4int k = touchable->GetReplicaNumber(fDepthk);
65 
66  return i*fNj*fNk+j*fNk+k;
67}
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