source: trunk/source/digits_hits/scorer/src/G4PSCellFlux3D.cc@ 1034

Last change on this file since 1034 was 1012, checked in by garnier, 17 years ago

update

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4PSCellFlux3D.cc,v 1.3 2007/08/29 06:36:42 taso Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// G4PSCellFlux3D
31#include "G4PSCellFlux3D.hh"
32
33///////////////////////////////////////////////////////////////////////////////
34// (Description)
35// This is a primitive scorer class for 3D scoring cell flux.
36// The Cell Flux is defined by a sum of track length divided
37// by the geometry volume, where all of the tracks in the geometry
38// are taken into account. e.g. the unit of Cell Flux is mm/mm3.
39//
40//
41// If you want to score only tracks passing through the geometry volume,
42// please use G4PSPassageCellFlux3D.
43//
44//
45// Created: 2007-08-14 Tsukasa ASO
46//
47///////////////////////////////////////////////////////////////////////////////
48
49G4PSCellFlux3D::G4PSCellFlux3D(G4String name,
50 G4int ni, G4int nj, G4int nk,
51 G4int depi, G4int depj, G4int depk)
52 :G4PSCellFlux(name),
53 fDepthi(depi),fDepthj(depj),fDepthk(depk)
54{
55 fNi=ni;
56 fNj=nj;
57 fNk=nk;
58}
59
60G4PSCellFlux3D::~G4PSCellFlux3D()
61{;}
62
63G4int G4PSCellFlux3D::GetIndex(G4Step* aStep)
64{
65 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
66 G4int i = touchable->GetReplicaNumber(fDepthi);
67 G4int j = touchable->GetReplicaNumber(fDepthj);
68 G4int k = touchable->GetReplicaNumber(fDepthk);
69
70 return i*fNj*fNk+j*fNk+k;
71}
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