source: trunk/source/digits_hits/scorer/src/G4PSCylinderSurfaceCurrent3D.cc @ 1347

Last change on this file since 1347 was 1340, checked in by garnier, 14 years ago

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27// $Id: G4PSCylinderSurfaceCurrent3D.cc,v 1.4 2010/07/22 07:23:45 taso Exp $
28// GEANT4 tag $Name:  $
29//
30// G4PSCylinderSurfaceCurrent3D
31#include "G4PSCylinderSurfaceCurrent3D.hh"
32
33///////////////////////////////////////////////////////////////////////////////
34// (Description)
35//   This is a primitive scorer class for scoring Surface Current.
36//  Current version assumes only for G4Tubs shape, and the surface
37//  is defined at the Rmin plane of the Tubs.
38//   The current is given in the unit of area.
39//    e.g.  (Number of tracks)/mm2.
40//
41// Surface is defined at the -Z surface.
42// Direction                  Rmin Rmax
43//   0  IN || OUT            ->|<-  |      fCurrent_InOut
44//   1  IN                   ->|    |      fCurrent_In
45//   2  OUT                    |<-  |      fCurrent_Out
46//
47//
48// Created: 2008-08-14  Tsukasa ASO
49// 2010-07-22   Introduce Unit specification.
50///////////////////////////////////////////////////////////////////////////////
51
52G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurfaceCurrent3D(G4String name,
53                                                           G4int direction,
54                                             G4int ni, G4int nj, G4int nk,
55                                             G4int di, G4int dj, G4int dk)
56    :G4PSCylinderSurfaceCurrent(name,direction),
57     fDepthi(di),fDepthj(dj),fDepthk(dk)
58{
59    fNi=ni;
60    fNj=nj;
61    fNk=nk;
62}
63
64G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurfaceCurrent3D(G4String name,
65                                                           G4int direction,
66                                                           const G4String& unit,
67                                             G4int ni, G4int nj, G4int nk,
68                                             G4int di, G4int dj, G4int dk)
69    :G4PSCylinderSurfaceCurrent(name,direction),
70     fDepthi(di),fDepthj(dj),fDepthk(dk)
71{
72    fNi=ni;
73    fNj=nj;
74    fNk=nk;
75    SetUnit(unit);
76}
77
78G4PSCylinderSurfaceCurrent3D::~G4PSCylinderSurfaceCurrent3D()
79{;}
80
81G4int G4PSCylinderSurfaceCurrent3D::GetIndex(G4Step* aStep)
82{
83  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
84  G4int i = touchable->GetReplicaNumber(fDepthi);
85  G4int j = touchable->GetReplicaNumber(fDepthj);
86  G4int k = touchable->GetReplicaNumber(fDepthk);
87 
88  return i*fNj*fNk+j*fNk+k;
89}
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