// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PSFlatSurfaceFlux3D.cc,v 1.4 2010/07/22 07:23:45 taso Exp $ // GEANT4 tag $Name: $ // // G4PSFlatSurfaceFlux3D #include "G4PSFlatSurfaceFlux3D.hh" /////////////////////////////////////////////////////////////////////////////// // (Description) // This is a primitive scorer class for scoring Surface Flux. // Current version assumes only for G4Box shape, and the surface // is defined at the -Z plane of the box. // The surface flux is given in the unit of area. // e.g. sum of 1/cos(T)/mm2, where T is a incident angle of the // track on the surface. // // // Surface is defined at the -Z surface. // Direction -Z +Z // 0 IN || OUT ->|<- | fFlux_InOut // 1 IN ->| | fFlux_In // 2 OUT |<- | fFlux_Out // // Created: 2007-08-14 Tsukasa ASO // 2010-07-22 Introduce Unit specification. // /////////////////////////////////////////////////////////////////////////////// G4PSFlatSurfaceFlux3D::G4PSFlatSurfaceFlux3D(G4String name, G4int direction, G4int ni, G4int nj, G4int nk, G4int di, G4int dj, G4int dk) :G4PSFlatSurfaceFlux(name,direction), fDepthi(di),fDepthj(dj),fDepthk(dk) { fNi=ni; fNj=nj; fNk=nk; } G4PSFlatSurfaceFlux3D::G4PSFlatSurfaceFlux3D(G4String name, G4int direction, const G4String& unit, G4int ni, G4int nj, G4int nk, G4int di, G4int dj, G4int dk) :G4PSFlatSurfaceFlux(name,direction), fDepthi(di),fDepthj(dj),fDepthk(dk) { fNi=ni; fNj=nj; fNk=nk; SetUnit(unit); } G4PSFlatSurfaceFlux3D::~G4PSFlatSurfaceFlux3D() {;} G4int G4PSFlatSurfaceFlux3D::GetIndex(G4Step* aStep) { const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); G4int i = touchable->GetReplicaNumber(fDepthi); G4int j = touchable->GetReplicaNumber(fDepthj); G4int k = touchable->GetReplicaNumber(fDepthk); return i*fNj*fNk+j*fNk+k; }