// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PSPassageCellFlux3D.cc,v 1.4 2010/07/22 07:23:45 taso Exp $ // GEANT4 tag $Name: $ // // G4PSPassageCellFlux3D #include "G4PSPassageCellFlux3D.hh" /////////////////////////////////////////////////////////////////////////////// // (Description) // This is a primitive scorer class for scoring cell flux. // The Cell Flux is defined by a track length divided by a geometry // volume, where only tracks passing through the geometry are taken // into account. e.g. the unit of Cell Flux is mm/mm3. // // If you want to score all tracks in the geometry volume, // please use G4PSCellFlux. // // Created: 2007-08-14 Tsukasa ASO /////////////////////////////////////////////////////////////////////////////// G4PSPassageCellFlux3D::G4PSPassageCellFlux3D(G4String name, G4int ni, G4int nj, G4int nk, G4int di, G4int dj, G4int dk) :G4PSPassageCellFlux(name), fDepthi(di),fDepthj(dj),fDepthk(dk) { fNi=ni; fNj=nj; fNk=nk; } G4PSPassageCellFlux3D::G4PSPassageCellFlux3D(G4String name,const G4String& unit, G4int ni, G4int nj, G4int nk, G4int di, G4int dj, G4int dk) :G4PSPassageCellFlux(name), fDepthi(di),fDepthj(dj),fDepthk(dk) { fNi=ni; fNj=nj; fNk=nk; SetUnit(unit); } G4PSPassageCellFlux3D::~G4PSPassageCellFlux3D() {;} G4int G4PSPassageCellFlux3D::GetIndex(G4Step* aStep) { const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); G4int i = touchable->GetReplicaNumber(fDepthi); G4int j = touchable->GetReplicaNumber(fDepthj); G4int k = touchable->GetReplicaNumber(fDepthk); return i*fNj*fNk+j*fNk+k; }