// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PSSphereSurfaceFlux.cc,v 1.7 2010/07/23 04:35:38 taso Exp $ // GEANT4 tag $Name: $ // // G4PSSphereSurfaceFlux #include "G4PSSphereSurfaceFlux.hh" #include "G4StepStatus.hh" #include "G4Track.hh" #include "G4VSolid.hh" #include "G4VPhysicalVolume.hh" #include "G4VPVParameterisation.hh" #include "G4UnitsTable.hh" #include "G4GeometryTolerance.hh" //////////////////////////////////////////////////////////////////////////////// // (Description) // This is a primitive scorer class for scoring only Surface Flux. // Flux version assumes only for G4Sphere shape. // // Surface is defined at the inside of sphere. // Direction -Rmin +Rmax // 0 IN || OUT ->|<- | // 1 IN ->| | // 2 OUT |<- | // // Created: 2005-11-14 Tsukasa ASO, Akinori Kimura. // 29-Mar-2007 T.Aso, Bug fix for momentum direction at outgoing flux. // 2010-07-22 Introduce Unit specification. // 2010-07-22 Add weighted and divideByAre options // /////////////////////////////////////////////////////////////////////////////// G4PSSphereSurfaceFlux::G4PSSphereSurfaceFlux(G4String name, G4int direction, G4int depth) :G4VPrimitiveScorer(name,depth),HCID(-1),fDirection(direction), weighted(true),divideByArea(true) { DefineUnitAndCategory(); SetUnit("percm2"); } G4PSSphereSurfaceFlux::G4PSSphereSurfaceFlux(G4String name, G4int direction, const G4String& unit, G4int depth) :G4VPrimitiveScorer(name,depth),HCID(-1),fDirection(direction) { DefineUnitAndCategory(); SetUnit(unit); } G4PSSphereSurfaceFlux::~G4PSSphereSurfaceFlux() {;} G4bool G4PSSphereSurfaceFlux::ProcessHits(G4Step* aStep,G4TouchableHistory*) { G4StepPoint* preStep = aStep->GetPreStepPoint(); G4VPhysicalVolume* physVol = preStep->GetPhysicalVolume(); G4VPVParameterisation* physParam = physVol->GetParameterisation(); G4VSolid * solid = 0; if(physParam) { // for parameterized volume G4int idx = ((G4TouchableHistory*)(aStep->GetPreStepPoint()->GetTouchable())) ->GetReplicaNumber(indexDepth); solid = physParam->ComputeSolid(idx, physVol); solid->ComputeDimensions(physParam,idx,physVol); } else { // for ordinary volume solid = physVol->GetLogicalVolume()->GetSolid(); } G4Sphere* sphereSolid = (G4Sphere*)(solid); G4int dirFlag =IsSelectedSurface(aStep,sphereSolid); if ( dirFlag > 0 ) { if ( fDirection == fFlux_InOut || fDirection == dirFlag ){ G4StepPoint* thisStep=0; if ( dirFlag == fFlux_In ){ thisStep = preStep; }else if ( dirFlag == fFlux_Out ){ thisStep = aStep->GetPreStepPoint(); }else{ return FALSE; } G4TouchableHandle theTouchable = thisStep->GetTouchableHandle(); G4ThreeVector pdirection = thisStep->GetMomentumDirection(); G4ThreeVector localdir = theTouchable->GetHistory()->GetTopTransform().TransformAxis(pdirection); G4double localdirL2 = localdir.x()*localdir.x() +localdir.y()*localdir.y() +localdir.z()*localdir.z(); G4ThreeVector stppos1= aStep->GetPreStepPoint()->GetPosition(); G4ThreeVector localpos1 = theTouchable->GetHistory()->GetTopTransform().TransformPoint(stppos1); G4double localR2 = localpos1.x()*localpos1.x() +localpos1.y()*localpos1.y() +localpos1.z()*localpos1.z(); G4double anglefactor = (localdir.x()*localpos1.x() +localdir.y()*localpos1.y() +localdir.z()*localpos1.z()) /std::sqrt(localdirL2)/std::sqrt(localR2); G4double radi = sphereSolid->GetInsideRadius(); G4double dph = sphereSolid->GetDeltaPhiAngle()/radian; G4double stth = sphereSolid->GetStartThetaAngle()/radian; G4double enth = stth+sphereSolid->GetDeltaThetaAngle()/radian; G4double square = radi*radi*dph*( -std::cos(enth) + std::cos(stth) ); G4double current = 1.0; if ( weighted ) thisStep->GetWeight(); // Flux (Particle Weight) if ( divideByArea ) current = current/square; // Flux with angle. current /= anglefactor; G4int index = GetIndex(aStep); EvtMap->add(index,current); } } return TRUE; } G4int G4PSSphereSurfaceFlux::IsSelectedSurface(G4Step* aStep, G4Sphere* sphereSolid){ G4TouchableHandle theTouchable = aStep->GetPreStepPoint()->GetTouchableHandle(); G4double kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); if (aStep->GetPreStepPoint()->GetStepStatus() == fGeomBoundary ){ // Entering Geometry G4ThreeVector stppos1= aStep->GetPreStepPoint()->GetPosition(); G4ThreeVector localpos1 = theTouchable->GetHistory()->GetTopTransform().TransformPoint(stppos1); G4double localR2 = localpos1.x()*localpos1.x() +localpos1.y()*localpos1.y() +localpos1.z()*localpos1.z(); //G4double InsideRadius2 = // sphereSolid->GetInsideRadius()*sphereSolid->GetInsideRadius(); //if(std::fabs( localR2 - InsideRadius2 ) < kCarTolerance ){ G4double InsideRadius = sphereSolid->GetInsideRadius(); if ( localR2 > (InsideRadius-kCarTolerance)*(InsideRadius-kCarTolerance) &&localR2 < (InsideRadius+kCarTolerance)*(InsideRadius+kCarTolerance)){ return fFlux_In; } } if (aStep->GetPostStepPoint()->GetStepStatus() == fGeomBoundary ){ // Exiting Geometry G4ThreeVector stppos2= aStep->GetPostStepPoint()->GetPosition(); G4ThreeVector localpos2 = theTouchable->GetHistory()->GetTopTransform().TransformPoint(stppos2); G4double localR2 = localpos2.x()*localpos2.x() +localpos2.y()*localpos2.y() +localpos2.z()*localpos2.z(); //G4double InsideRadius2 = // sphereSolid->GetInsideRadius()*sphereSolid->GetInsideRadius(); //if(std::facb(localR2 - InsideRadius2) ) < kCarTolerance ){ G4double InsideRadius = sphereSolid->GetInsideRadius(); if ( localR2 > (InsideRadius-kCarTolerance)*(InsideRadius-kCarTolerance) &&localR2 < (InsideRadius+kCarTolerance)*(InsideRadius+kCarTolerance)){ return fFlux_Out; } } return -1; } void G4PSSphereSurfaceFlux::Initialize(G4HCofThisEvent* HCE) { EvtMap = new G4THitsMap(detector->GetName(), GetName()); if ( HCID < 0 ) HCID = GetCollectionID(0); HCE->AddHitsCollection(HCID, (G4VHitsCollection*)EvtMap); } void G4PSSphereSurfaceFlux::EndOfEvent(G4HCofThisEvent*) {;} void G4PSSphereSurfaceFlux::clear(){ EvtMap->clear(); } void G4PSSphereSurfaceFlux::DrawAll() {;} void G4PSSphereSurfaceFlux::PrintAll() { G4cout << " MultiFunctionalDet " << detector->GetName() << G4endl; G4cout << " PrimitiveScorer " << GetName() <entries() << G4endl; std::map::iterator itr = EvtMap->GetMap()->begin(); for(; itr != EvtMap->GetMap()->end(); itr++) { G4cout << " copy no.: " << itr->first << " current : " << *(itr->second)/GetUnitValue() << " ["<