source: trunk/source/digits_hits/utils/include/G4ScoringBox.hh@ 1230

Last change on this file since 1230 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 3.0 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ScoringBox.hh,v 1.18 2007/11/06 09:41:34 akimura Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30
31#ifndef G4ScoringBox_h
32#define G4ScoringBox_h 1
33
34#include "globals.hh"
35#include "G4VScoringMesh.hh"
36#include "G4RotationMatrix.hh"
37class G4VPhysicalVolume;
38class G4LogicalVolume;
39class G4VPrimitiveScorer;
40class G4VScoreColorMap;
41
42#include <vector>
43
44class G4ScoringBox : public G4VScoringMesh
45{
46public:
47 G4ScoringBox(G4String wName);
48 ~G4ScoringBox();
49
50public:
51 virtual void Construct(G4VPhysicalVolume* fWorldPhys);
52 virtual void List() const;
53 virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
54 virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
55 G4int idxProj, G4int idxColumn);
56
57 // set a direction to segment this mesh
58 void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;}
59
60private:
61 // construct this mesh
62 void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
63 // get replicated position from 3D index (x,y,z)
64 G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
65 // get 3D index (x,y,z) from sequential index
66 void GetXYZ(G4int index, G4int q[3]) const;
67 // get sequential index from 3D index (x,y,z)
68 G4int GetIndex(G4int x, G4int y, G4int z) const;
69
70private:
71 G4int fSegmentDirection; // =1: x, =2: y, =3: z
72 G4LogicalVolume * fMeshElementLogical;
73
74};
75
76
77
78
79#endif
80
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